Commit Graph

1244 Commits

Author SHA1 Message Date
c0617cf7c2 Added version number support for the make_release script. 2022-01-10 10:51:31 +01:00
7be18249a7 Add version number support to the export_all script. 2022-01-10 10:43:45 +01:00
6cce5c169a Make the pi build script rename the built executables. 2022-01-10 10:08:09 +01:00
358b350b40 Removed patches, as they are now built in into the engine. 2022-01-09 23:41:32 +01:00
db037e4681 More style fixes. 2022-01-09 23:38:12 +01:00
a8932b6f9e More style fixes. 2022-01-09 23:36:22 +01:00
a3cda38439 More styling. 2022-01-09 23:31:50 +01:00
13ffea2744 More style fixes. 2022-01-09 23:29:35 +01:00
aa134893d1 More styling. 2022-01-09 23:26:43 +01:00
48f6f4f838 Style. 2022-01-09 23:24:08 +01:00
f22ac374aa Style. 2022-01-09 23:22:49 +01:00
04d1ea7693 Styling. 2022-01-09 23:21:51 +01:00
1bf4f154f0 Formatting, and rewordings. 2022-01-09 23:20:57 +01:00
5c3b53bde2 Reworked some of readme.md. 2022-01-09 23:19:05 +01:00
f8022accd2 Update the android dockerfile. 2022-01-09 21:46:47 +01:00
c10b66f595 Updated the engine. 2022-01-08 16:07:28 +01:00
c9dce50315 Implemented connect for the vertex selection mode. 2022-01-03 18:05:19 +01:00
dbbad9871d Set up call paths to the connect, disconnect, and merge, split buttons. 2022-01-03 17:33:34 +01:00
0bb573a2ee Implemented add box and add quad. 2022-01-03 16:54:28 +01:00
b66331f8ab Cleanups for mesh add utils. 2022-01-03 16:44:11 +01:00
535f55d54c Change the sidebar's operations and add containers to vboxcontainer. 2022-01-03 14:47:24 +01:00
847fbd35dd Added more buttons to the mesh data editor's sidebar. 2022-01-03 14:45:40 +01:00
e2a43ac587 Changed up the keybinds. 2021-12-31 14:48:25 +01:00
57a58a58ab Fix typo in edge map generation code. This should just make it more optimal by not not adding vertices multiple times to a single edge vertex map. 2021-12-31 14:39:17 +01:00
8a2da58680 Implemented face selection mode. 2021-12-31 14:37:07 +01:00
17bc926810 Don't process the current events in the mesh data resource editor if a key modifier is pressed. 2021-12-31 13:52:23 +01:00
6629fa503c Implemented outline for face selection. (Face selection itself is not yet implemented though.) 2021-12-31 08:54:12 +01:00
6733787c46 Fix get_handle_edge_to_vertex_map. 2021-12-31 08:42:19 +01:00
4303e94617 Implemented a different outline for the edge select mode. 2021-12-31 08:41:25 +01:00
2067291890 Implemented switching selection modes through the ui. 2021-12-31 08:18:56 +01:00
34f080e03e The ui will now reflect axis constaint state. 2021-12-31 08:08:02 +01:00
81bfa4b6bd Fix axis constraint logic. 2021-12-31 08:07:13 +01:00
9962ef777a Set up the edit mode buttons to actually reflect state. 2021-12-31 07:51:23 +01:00
f25e9aa3ad Switched back to GodotPhysics from Bullet. 2021-12-31 07:33:34 +01:00
6fe4eaa7fa Fix regression with the vertex selection mode. 2021-12-31 00:54:14 +01:00
1e71822982 Add in missing return. Also removed now obsolete comment. 2021-12-31 00:53:21 +01:00
881528f77b Now the mesh data resource plugin's gizmo will watch for changes in the edited mesh data resource when it's not messing with it. 2021-12-31 00:52:39 +01:00
71662367ae Small tweaks to the mesh outline generator. 2021-12-31 00:47:08 +01:00
5e63f45f0d The mesh outline generator now won't connect to the mdr's changed event. 2021-12-31 00:44:01 +01:00
5db3ff2eb3 Initial edge select mode implementation. It's still a bit buggy, that will be fixed later. 2021-12-31 00:12:02 +01:00
ae56bf8b56 Fix error on plugin reload. 2021-12-30 01:23:54 +01:00
4ef5881ad4 Clear the test spatial. 2021-12-30 01:21:56 +01:00
bed06568e4 Handle more edge cases in recalculate_handle_points. 2021-12-30 01:21:38 +01:00
2bffe4dc68 Fix visual server array len == 0 errors. 2021-12-30 01:18:03 +01:00
e0db0b0379 Fix an error, remove a now unneeded comment, and an apply call. 2021-12-30 01:14:05 +01:00
2217c1d4dc Remove commented line. 2021-12-30 00:13:53 +01:00
49fe5c164a Updated the mesh utils module. I fixed a few bugs. 2021-12-30 00:13:32 +01:00
7565993faa Copy the required data in recalculate_handle_points, so the original mesh doesn't get modified as a side effect. 2021-12-29 23:42:19 +01:00
cf6da736c2 Fix handle point ofsetting, and multiplications. 2021-12-29 23:34:54 +01:00
9e939eff64 Move around some class variables, and prefix some of them with an underscore. 2021-12-29 23:30:08 +01:00