Commit Graph

624 Commits

Author SHA1 Message Date
bfd41efd2e Updated voxelman to the latest. Mesher/job creation now have to be handled by the world's _create_chunk. 2020-10-06 20:10:30 +02:00
e9ade41995 Small cleanups and updated Voxelman to the latest, to get the prop job fixes. 2020-10-06 19:26:13 +02:00
3e687befd0 Update Voxelman to the latest. 2020-10-06 00:09:25 +02:00
24d0573c13 The voxel scale is 2 now, and the texture scale is 3. 2020-10-01 13:47:58 +02:00
a76f474758 The texture scale for the world is now 2. 2020-09-27 05:17:20 +02:00
05d553c5b1 Fix error. 2020-09-26 01:24:24 +02:00
8e20e6e67d update the engine. 2020-09-25 08:31:20 +02:00
48476d1f7a Removed a few now unnecessary scenes, and moved a few. 2020-09-24 17:06:02 +02:00
93097ada5e Same for the trainer window. 2020-09-24 17:03:47 +02:00
2e14445d8d Same for the vendor window. 2020-09-24 16:58:39 +02:00
ed417cf2c1 The loot window is now also a module. 2020-09-24 16:54:10 +02:00
91656e1060 Fix a path for the item tooltip inside the inventory ui. 2020-09-24 16:23:41 +02:00
1cc886593e Same treatment for the inventory. 2020-09-24 11:11:50 +02:00
084aa107b9 The crafting window is a module now aswell. 2020-09-24 10:55:50 +02:00
2bab93e6c7 The TalentWindow is a module now aswell. 2020-09-24 10:39:34 +02:00
020f744e78 The SpellBook is now a module aswell. 2020-09-24 10:32:00 +02:00
6bcb37b339 Same treatment for the unitframes. 2020-09-22 16:52:12 +02:00
dcc0d1d83d Same treatment for the CastBar. 2020-09-22 16:49:27 +02:00
96a32aa928 AuraFrame is also a module now. 2020-09-22 16:47:09 +02:00
c292704eb2 Now player_ui will automatically call set_player on the childs of gui_base. Removed the set_player calls from GUI.gd. 2020-09-22 16:43:05 +02:00
a1810628e9 Actionbars are also a module now. 2020-09-22 16:37:03 +02:00
56385cd5e9 Removed the minimap and the error frame from the player ui, as they were just placeholders at the moment. 2020-09-22 16:34:08 +02:00
4ea4478158 The touch controls are also a module now. 2020-09-22 16:32:21 +02:00
c6e4c8f4f0 Added index export to the ui windows module. 2020-09-22 16:27:44 +02:00
392cca545b Now modules can be disabled. Also now player ui will automatically call set_player on windows (if the method exists). 2020-09-22 15:23:13 +02:00
e7334f483b Changes to player_ui to support modularization, and now the CharacterWindow is a module, and it's added to the UI dynamically. 2020-09-22 15:10:34 +02:00
4c902fe7a7 Moved the module initialization code to a new DataManager autoload. Also added a new on_request_instance method to GameModule, and also added a request_instance method to the new DataManager. player_ui is requested through this new api. 2020-09-22 14:28:41 +02:00
2a0f36a03f Update ESS. The EntitySpawner is inherited from Node now. 2020-09-22 14:00:57 +02:00
c520e9037a Fix de-equipping items, and now the inventory will be properly refreshed after equipping/de-equipping. Also update ESS to get the backend equipping related fixes. 2020-09-15 17:01:53 +02:00
3368ab132b Implemented texture layering for character clothing. 2020-09-15 11:36:08 +02:00
8ce19070ae Fix items overriding textures for characters. 2020-09-15 10:54:50 +02:00
e092ba9792 Update ESS to get the fix to remove_model_visual. 2020-09-15 10:53:49 +02:00
8648d5556c Implemented buying from a vendor. Also fixed opening the spellbook from the last commit. Updated ESS to get backend support for buying items. 2020-09-15 01:18:00 +02:00
f68e3e1054 Implemented the vendor window (buying items are not yet implemented). Also added and spawned a test vendor. Updated ESS to get the required enum value. 2020-09-13 17:08:52 +02:00
980725ccd3 Hide the trainer window by default. 2020-09-13 00:22:37 +02:00
bf15090942 Resized and repositioned the trainer window. 2020-09-13 00:20:28 +02:00
7bf9fab465 Implement level requirement, and cost for the trainer window. Also update ESS to get support for it at the c++ side. 2020-09-13 00:08:32 +02:00
cddda7d5e2 Added interface options to the ingame menu. These are the character specific. Added an option to save a character's actionbars as the default. 2020-09-12 23:23:54 +02:00
e5d127c079 Update ESS so every character can have it's own actionbar profile. Remove now unneeded signal handler. 2020-09-12 23:02:43 +02:00
49d53b054d Now the actionbar will grey out spells that are not known. 2020-09-12 20:00:29 +02:00
ab01405c5a Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in. 2020-09-12 01:01:43 +02:00
13fa745f16 Unlearned class spells are not shown in the spellbook anymore. 2020-09-10 10:48:46 +02:00
6a70b36e04 Spell points are off now, as I think trainers will work better for this game. Made the spell book window handle it properly. 2020-09-10 10:46:49 +02:00
6fb1f1ca9b Implement and use the voxelman blocky style dungeon. Work on proper player pacement into it (will be fixed later). Also update voxelman to get the ensure_channel_allocated method. 2020-09-05 22:38:24 +02:00
02cdc5bfc9 Added new screenshots. 2020-09-03 14:56:13 +02:00
28b8eb2ce0 Added scripts to help with creating releases. 2020-09-03 14:49:11 +02:00
93e370fb77 Update the procedural animations module to get the custom method call track support. 2020-09-02 00:32:54 +02:00
2d15234eb8 Little work on the vman dungeon. 2020-09-01 23:37:36 +02:00
f0ff24b2a7 Added a new voxelman based dungeon class. (Just the skeleton for now.) 2020-08-26 00:21:01 +02:00
97710f2b56 Updated Voxelman to get the blocky mesher changes. Now the second mesher in the VoxelChunk is a blocky mesher. 2020-08-26 00:20:35 +02:00