Commit Graph

363 Commits

Author SHA1 Message Date
7de251a0cf Update HEADS to grab Voxelman with the transvoxel mesher port. Also removed a few experimental meshers. 2020-02-13 14:00:19 +01:00
d30e33a122 Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a). 2020-02-13 03:31:42 +01:00
c34569a658 Update HEADS to grab the threading fixes from Voxelman. 2020-02-12 20:41:46 +01:00
0610cf0704 Update everything, to grab the multithreading fixes from Voxelman. 2020-02-12 14:20:26 +01:00
b37e921f6a Fix a few errors in the new script. 2020-02-11 17:45:58 +01:00
9401acf564 The setup script will now default to the 3.2 godot branch, and can use master with adding an m parameter like scons m, or for updating heads scons a=um. 2020-02-11 17:06:06 +01:00
c0821d421f HEADS was left out from the previous commit. 2020-02-10 23:42:46 +01:00
373bebe335 Update everything. 2020-02-10 19:00:33 +01:00
1fa43b00e2 Update the dependencies again, to grab a fix for ess. 2020-02-08 03:15:50 +01:00
bb176750d5 Update again, to grab compile fix for TexturePacker. 2020-02-07 23:49:23 +01:00
7d4d9fce57 Update everything. 2020-02-07 23:27:00 +01:00
0f88eb8e80 Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
2e212083e1 Update to the latest ESS, and fix a few errors in the console. 2020-02-02 02:45:47 +01:00
5150dccf9e Update to the latest ESS. 2020-02-01 15:44:22 +01:00
ae09b0194e ESS update. 2020-02-01 11:20:05 +01:00
3cce5a2b3e Update everything to the latest. 2020-02-01 02:45:36 +01:00
2cbc037e92 Updated HEADS, changed world scale to 1, and texture scale to 4. 2020-01-31 20:00:27 +01:00
054dc382ea Moved the mesh simplifier into an another repository from voxelman, added that as a dependency, and updated HEADS. 2020-01-31 16:38:33 +01:00
0a70b611da Update HEADS. 2020-01-30 14:21:00 +01:00
27979df911 Update HEADS, and small chaneg to player's script. 2020-01-25 22:12:45 +01:00
4ca69552c4 Added my new Procedural Animations as a dependency. Also full HEADS update. And fixed a smaller gdscript error. 2020-01-24 16:30:52 +01:00
855002f8e2 Update HEADS. 2020-01-20 17:32:19 +01:00
f84577b244 HEADS update. Added shared module target builds to the build script. Also fixed the editor launch script to launch the editor properly with shared modules. 2020-01-19 01:14:09 +01:00
6aa08476e1 Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS. 2020-01-14 23:15:46 +01:00
f909042c09 Updated voxelman to the latest. Also experimented with meshing. 2020-01-13 00:43:45 +01:00
ded9fa08a9 Update HEADS. 2020-01-12 14:49:31 +01:00
7adabed50a Started reworking the graphics to a more usual colorful painterly style, because after lots of experimenting now I think that is the only style that will support the gameplay I want to create. The textures I added are from cc0textures.com. Will add proper attributions when everything settles. 2020-01-12 14:33:17 +01:00
2e1cb09da2 Increased voxel scale to 4 again. Also updated HEADS. 2020-01-10 01:35:58 +01:00
3c84064f4f Update HEADS. 2020-01-08 11:38:19 +01:00
f700f87abe Revert to a bit earlier engine commit. 2020-01-07 01:26:59 +01:00
43e5ffd084 fix typo in the setup script. Also update heads. 2020-01-06 22:37:24 +01:00
d5c29c3fe9 Update HEADS, to grab the bugfix from ESS. 2020-01-04 14:59:02 +01:00
9185445b14 Update World Generator. 2020-01-03 21:15:40 +01:00
f912db19eb Properly update HEADS. 2020-01-03 19:47:37 +01:00
1f3abf1a74 Experimental build scripts for the shared modules style workflow. 2020-01-03 17:07:54 +01:00
382749220c Update for the latest ESS. 2020-01-02 23:02:45 +01:00
8ff112bde6 Update everything. 2020-01-02 00:19:33 +01:00
6cc3f7dd04 Better style for the generated terrarin. Also removed the planet without the dungeon. ALso HEADS update. 2019-12-28 17:55:10 +01:00
0f7f0a040d HEADS update. 2019-12-25 14:34:43 +01:00
611a12148f Update HEADS again. 2019-12-24 03:42:36 +01:00
62ba63a150 Update HEADS. 2019-12-24 03:12:39 +01:00
f0a85e99ef Update everything. 2019-12-22 22:14:58 +01:00
9bddc517f9 Update everything again. 2019-12-13 23:04:18 +01:00
f12e3ede7c Update everything to the latest. 2019-12-13 09:39:43 +01:00
c75e309ab8 ESS update. 2019-12-12 19:01:10 +01:00
90badb366e Update ESS. 2019-12-10 13:14:15 +01:00
ab51e06585 Update HEADS, and fix errors. 2019-12-10 11:09:02 +01:00
157c5db604 Head update. 2019-12-03 19:31:32 +01:00
dc0d5eeb66 Voxelman update. 2019-12-03 03:40:36 +01:00
8e023af884 ESS update. 2019-12-02 21:41:51 +01:00
2d34cff90d Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update. 2019-12-02 19:19:49 +01:00
633c380f08 ESS update, and gdscript compile fixes. 2019-12-02 00:43:24 +01:00
2bf21a27b4 ESS update. 2019-12-01 23:21:17 +01:00
aa635c65f2 Update for ESS. 2019-12-01 18:54:12 +01:00
c88e61ad65 ManaResource setup. 2019-12-01 01:18:19 +01:00
58ba871622 Update ESS to latest. 2019-12-01 00:25:55 +01:00
ea654acf7f Item count support for the ui. 2019-11-29 10:18:17 +01:00
96a645a2dd Update everything. 2019-11-29 08:34:38 +01:00
8fd696c71a Update every module to the latest. 2019-11-27 11:22:04 +01:00
6c42a45910 Main material now uses a simple custom shader. Updated modules to head. 2019-11-25 12:13:16 +01:00
d7f9dd5dc4 The previous commit was not meant to be pushed up yet. 2019-11-24 13:02:34 +01:00
dae31fd4be Added godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures.git), as a third-party addon. 2019-11-24 12:54:23 +01:00
5216dfabef Added a new scons based engine setup script. 2019-11-24 01:05:25 +01:00