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b05eec6bf0
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Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png.
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2020-07-31 02:12:23 +02:00 |
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c9d53f5801
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Implement keybindings.
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2020-07-31 01:15:13 +02:00 |
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39f80386e8
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Added missing icons to the in-game menubar, relocated it to the bottom left of the screen, and made it smaller. Also small tweaks/fixes to the adaptive theme.
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2020-07-29 22:46:52 +02:00 |
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fec2b2bd46
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Update signal handler arguments.
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2020-07-27 22:56:07 +02:00 |
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a3bfaf9e2a
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Now closing windows will properly reset their opener toggles.
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2020-07-27 22:52:58 +02:00 |
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c658f1c26f
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Add missing parameter.
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2020-07-27 22:13:37 +02:00 |
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37bebc1cae
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Update the talent window to use the new class interfaces.
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2020-07-25 23:26:22 +02:00 |
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5f53e390b9
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Added 3 specs for the naturalist, and small tweaks to the talent window.
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2020-07-25 23:01:29 +02:00 |
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d3c7d4afbe
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Re-enabled spell points, and disabled auto spell learning.
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2020-07-24 22:38:10 +02:00 |
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630db200dc
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Fix signal handler argument count mismatch.
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2020-07-17 19:36:28 +02:00 |
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5a529c8d07
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Small improvements, and the implementation now also supports the File tag.
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2020-07-11 14:32:06 +02:00 |
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741c1542bd
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Implemented the third party attibutions tab.
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2020-07-11 14:14:11 +02:00 |
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cd0ed54744
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Fix parameters for signal handler.
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2020-07-10 21:55:19 +02:00 |
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19b158c877
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Update ESS to get the XPData rework.
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2020-07-10 17:18:03 +02:00 |
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67e327f471
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Update ESS to get the Entity level simplifications.
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2020-07-10 15:25:32 +02:00 |
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d528010273
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Moved around a few autoloads.
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2020-07-04 20:30:42 +02:00 |
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73d13bee12
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The spell book will now show not yet learned class spell.
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2020-06-23 21:59:23 +02:00 |
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153b15eb4d
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Update ESS to get the EntityResourceData removal update. Also update the Engine.
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2020-06-20 16:15:24 +02:00 |
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b9c7767b98
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Update ESS to get the new crash related commits. Also update the engine.
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2020-06-18 22:46:24 +02:00 |
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65a95ece4e
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Added an about menu. Done every tab except for the third parties for this project, will finish it soon.
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2020-06-16 20:40:09 +02:00 |
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2d46c1bb10
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Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm.
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2020-06-16 11:42:10 +02:00 |
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2b0c4821e2
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Added AdaptiveTheme, it modifies the margins in the ui's theme. Removed AdaptiveButton.
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2020-06-15 19:27:49 +02:00 |
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483c50dfac
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Added a touchscreen mode setting, and an AdaptiveButton that will set it's own min size if the setting is enabled. I did not replace all buttons yet, just made sure everything looks consistent. Also smaller theme improvements.
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2020-06-15 18:37:51 +02:00 |
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b9ecd4248d
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Reworked castbar, now it will always be properly centered.
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2020-06-15 17:49:14 +02:00 |
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7d4291190a
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Also color the castbar.
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2020-06-15 17:40:52 +02:00 |
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7c08311b75
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Color health, mana, and xp bars.
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2020-06-15 17:39:47 +02:00 |
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4ceb9f134c
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Fix "Cannot get ratio when minimum and maximum value are equal." Errors, and small tweaks to Nameplates.
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2020-06-15 15:23:47 +02:00 |
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3ad461adb5
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Fix initial value for the nameplates.
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2020-06-15 15:10:10 +02:00 |
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d0586063d1
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Update the engine, and ESS, to get the Cooldown and CategoryCooldown removal change.
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2020-06-13 21:53:10 +02:00 |
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dc6aab9a2d
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Update ProfileManager call.
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2020-06-13 15:36:21 +02:00 |
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70b1b4badd
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Update ESS to get the TalentRowData changes. Also updated the engine.
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2020-06-05 18:05:54 +02:00 |
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68dd994e56
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A little cleanup to the player ui. Also removed the trainer window, and disabled the craft window's button.
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2020-06-04 11:21:03 +02:00 |
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f943749a47
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A few tweaks.
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2020-05-26 17:45:58 +02:00 |
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510272bc3b
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Added a simple stub Character Window (with 2 culomns), and the talent window now also has 2 culomns, one will be physical (character level) talents, and one will be astral (class).
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2020-05-26 17:41:05 +02:00 |
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048bb06eea
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Added a trainer window. It's functionality has not been implemented yet.
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2020-05-25 12:44:03 +02:00 |
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c3deaf1403
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Update ESS to the latest to get the baked in health and speed resources.
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2020-04-29 01:10:10 +02:00 |
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73bbe9bbca
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Update ESS to get the event handler renames.
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2020-04-28 20:49:03 +02:00 |
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3efc211e52
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Update ESS to the latest, to get all the Entity method renames.
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2020-04-28 19:09:06 +02:00 |
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cbe4e31d3a
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Update ESS to get the equipment method name update.
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2020-04-28 12:34:28 +02:00 |
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84e341bcc6
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Update ESS to get the clientside notification api changes.
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2020-04-28 11:46:56 +02:00 |
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3544cd88fc
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Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system.
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2020-04-27 18:40:20 +02:00 |
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0670f0eaf1
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Moved the fonts out from data.
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2020-04-26 13:32:24 +02:00 |
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238f0f2946
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Moved a few more things, and deleted an unneeded folder.
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2020-04-26 10:17:55 +02:00 |
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162f9c3bd2
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Moved around a few folders.
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2020-04-26 10:10:07 +02:00 |
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cb987df446
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Fix turn panel.
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2020-04-26 00:57:32 +02:00 |
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04da48826e
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Update HEADS to get the customizable stats for ESS.
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2020-04-25 21:41:42 +02:00 |
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39e28c2035
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Now the player ui and the nameplates are dynamically allocated aswell.
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2020-04-24 14:32:04 +02:00 |
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1d7a428987
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Mob and NetworkedPlayer now also uses the body script and fixed a nullreference error. Also updated HEADS to get a fix for Voxelman.
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2020-04-24 09:19:41 +02:00 |
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a2933a2b7b
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Update ESS to the latest to get the id to resource path changes.
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2020-04-19 18:27:38 +02:00 |
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1de820dfcc
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Now the game pretty much supports modding. MainScene will now look through the project opening all files named game_module.tres and in alphabetic order of their resource_path if exist it calls load_module on them. ESS's resourcedb is now created by MainScene, and it's the static type, with id remapping on. Append your resourcedbs into it. See game_module.gd. Also updated HEADS to grab the latest ESS.
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2020-04-18 20:58:43 +02:00 |
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