|
b05eec6bf0
|
Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png.
|
2020-07-31 02:12:23 +02:00 |
|
|
0785d99415
|
Forgot to update modules in the previous commit. The updates from ESS and ui_extensions are needed for it to work.
|
2020-07-31 01:18:39 +02:00 |
|
|
c9d53f5801
|
Implement keybindings.
|
2020-07-31 01:15:13 +02:00 |
|
|
39f80386e8
|
Added missing icons to the in-game menubar, relocated it to the bottom left of the screen, and made it smaller. Also small tweaks/fixes to the adaptive theme.
|
2020-07-29 22:46:52 +02:00 |
|
|
68794c63ae
|
Update ESS to get the Damage and heal Info cleanups, also added a five rank talent to Strike.
|
2020-07-29 18:29:31 +02:00 |
|
|
3be8851297
|
Tweaked the values of the naturalist's spells, and added 3 talents for regrow.
|
2020-07-29 17:01:13 +02:00 |
|
|
8645a980f8
|
update ESS to get the new fixes.
|
2020-07-29 16:58:04 +02:00 |
|
|
92c7bd803e
|
Update ESS to get the body_changed signal. NamePlates now automatically hide themselves when an entity's body gets hidden.
|
2020-07-29 15:35:48 +02:00 |
|
|
485d2c3124
|
Update the engine, and ESS to get the backend support for EntityResource mods. Reimplemented speed changing aura, and consequently fixed Nature's Swiftness.
|
2020-07-29 14:38:53 +02:00 |
|
|
488da2ff50
|
Update the engine, and the modules (they only got compile fixes for 4.0).
|
2020-07-29 00:11:53 +02:00 |
|
|
555d2e1878
|
Let's not call update_lods() in a loop. This fixes the framerate drops on weaker devices, like phones. Also increase the chunk despawn range by one.
|
2020-07-28 22:15:29 +02:00 |
|
|
445896d23c
|
Update the engine, and all modules. The modules only had readme-related changes.
|
2020-07-28 15:57:00 +02:00 |
|
|
fec2b2bd46
|
Update signal handler arguments.
|
2020-07-27 22:56:07 +02:00 |
|
|
a3bfaf9e2a
|
Now closing windows will properly reset their opener toggles.
|
2020-07-27 22:52:58 +02:00 |
|
|
58ce8bb9d6
|
Aspect of Scorpions now has a 1.5 seconds cast time. Also added 3 talents that can reduce it back to 1.2 seconds.
|
2020-07-27 22:35:48 +02:00 |
|
|
c658f1c26f
|
Add missing parameter.
|
2020-07-27 22:13:37 +02:00 |
|
|
59d57669fa
|
Now the movement keys are bindable.
|
2020-07-27 18:47:40 +02:00 |
|
|
92ae39d933
|
Update the engine and the mesh_data_resource module.
|
2020-07-27 14:30:31 +02:00 |
|
|
1222ad6c7c
|
Update mesh data resource to the latest to get the improvements, and the engine.
|
2020-07-26 23:30:39 +02:00 |
|
|
5504efaee5
|
Update the engine, and ESS to get the talent point fix.
|
2020-07-25 23:38:45 +02:00 |
|
|
37bebc1cae
|
Update the talent window to use the new class interfaces.
|
2020-07-25 23:26:22 +02:00 |
|
|
5f53e390b9
|
Added 3 specs for the naturalist, and small tweaks to the talent window.
|
2020-07-25 23:01:29 +02:00 |
|
|
d3c7d4afbe
|
Re-enabled spell points, and disabled auto spell learning.
|
2020-07-24 22:38:10 +02:00 |
|
|
2a0eaa8610
|
Only set placed to true if the raycast actually found something.
|
2020-07-23 20:15:56 +02:00 |
|
|
d990f2e15e
|
Comment out debug message.
|
2020-07-23 19:46:44 +02:00 |
|
|
949f186928
|
Now the dungeon can have multiple levels.
|
2020-07-23 19:44:15 +02:00 |
|
|
7b5712a996
|
Make the teleporter work with the dungeon even when it's noit loaded, also fixed and enablen mob spawning in the dungeon.
|
2020-07-23 00:12:19 +02:00 |
|
|
e95f5ac67e
|
Now the dungeon gets generated properly at any y coordinate. Set it to -50.
|
2020-07-22 22:05:10 +02:00 |
|
|
6044d301c1
|
Update world generator to the latest to get the new instancing improvement.
|
2020-07-22 02:02:53 +02:00 |
|
|
45534fa29b
|
Update the world generator module to get the generator structure rework, and broken seals module, and the engine. The constant editor crashing is fixed now, it was caused by BiomeBase, because it was inherited from a class in an another module, and apparently that doesn't work. As a bonus the editor also feels a lot snappier now.
|
2020-07-21 23:02:06 +02:00 |
|
|
7770879003
|
Implemented mob spawning (turned it off for now). Also now the menu now won't spawn in the dungeon.
|
2020-07-21 00:30:06 +02:00 |
|
|
41a528a892
|
Fix entrance position.
|
2020-07-20 23:48:21 +02:00 |
|
|
7a5b0336a9
|
Set approximated box colliders to the core wall models.
|
2020-07-20 21:48:06 +02:00 |
|
|
a95b386d01
|
Implement texture mapping for the dungeon.
|
2020-07-20 21:25:54 +02:00 |
|
|
8997fae8c2
|
Now the dungeon (mostly) properly gets written to chunks based on it's map's data. I implemented wall post processing with bit shifting, and since using bit shifting with scripting languages is not as common I threw in a few comments on how it works, hopefully someone will find it useful. Also fix 2 line's indentation level.
|
2020-07-20 15:03:57 +02:00 |
|
|
3e3b480ac3
|
Update the engine.
|
2020-07-20 01:35:53 +02:00 |
|
|
56deab2de7
|
Updated Voxelman to get the mesh data resource helper update. Also a bit of work on dungeon generation.
|
2020-07-20 01:17:47 +02:00 |
|
|
07107af461
|
Added mdr walls looking at every direction. Also added a test prop crypt entrance.
|
2020-07-19 15:03:51 +02:00 |
|
|
b147b81e01
|
Add range check to the new teleporter.
|
2020-07-18 22:50:10 +02:00 |
|
|
f96a66300b
|
Implemented a teleporter, it has a test cube mesh with the brick texture for now, and made the dungeon spawn it. Also work on setting up the dungeon generation.
|
2020-07-18 22:42:50 +02:00 |
|
|
4084debdad
|
Removed a few now unneeded classes/scenes, and moved some of the around. Small tweaks/fixes and comments. Also updated modules to grab a few smaller fixes/improvements.
|
2020-07-18 18:30:39 +02:00 |
|
|
5f8cfba661
|
Re-enabled batching, as after a scons cache clean I can't seem to be able to reproduce those crashes anymore.
|
2020-07-18 14:14:18 +02:00 |
|
|
69deb6002b
|
Disable batching for now, it seems like it causes some crashes now. It might not be the root cause though.
|
2020-07-18 13:35:09 +02:00 |
|
|
33a4ca98eb
|
Update voxelman, to get a probable crash fix.
|
2020-07-18 13:25:49 +02:00 |
|
|
ec8e8d0406
|
Now the level generator won't load planets from a folder, instead they are directly set from the editor, ands tarted porting the dungeon generator from the roguelike project. Also updated the world generator module to get the property type changes, this fixes some of the crashes.
|
2020-07-18 12:50:17 +02:00 |
|
|
c6429124fb
|
Update the WorldGenerator module to get the instance() helpers.
|
2020-07-17 20:54:49 +02:00 |
|
|
630db200dc
|
Fix signal handler argument count mismatch.
|
2020-07-17 19:36:28 +02:00 |
|
|
be6ebf48f3
|
Update ESS to get the aura damage calculation update.
|
2020-07-17 19:29:24 +02:00 |
|
|
1c4c3a5d55
|
Comment out the code that was implementing spell scaling in Aura. Also update ESS so auras continue to deal damage/heal even if the original caster's node is not available anymore.
|
2020-07-16 16:07:30 +02:00 |
|
|
7b28a3e17d
|
Update ESS to the latest to grab a crash fix. It seems like this fixes the crash I was having on scene loading.
|
2020-07-14 14:32:17 +02:00 |
|