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ad2215a66b
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Started merging auras and spells. As a first step aura's properties got an aura prefix. Updated ESS, and added this prefix to all aura resources.
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2022-01-12 11:26:33 +01:00 |
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0e43c1ab5d
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Mention a possible spell and aura merge, as it's simple to do, and it would save huge amounts of development time because you wouldn't need to wrangle 2 resources when a spell needs an aura.
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2022-01-12 09:17:06 +01:00 |
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ee98dcd8f7
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Reword the terrain section a bit in the readme.
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2022-01-12 09:05:58 +01:00 |
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ae23b0db18
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Also mention the dungeon generator.
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2022-01-11 21:06:31 +01:00 |
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cfe4a3c42b
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One last style fix (hopefully).
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2022-01-11 21:03:37 +01:00 |
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dbaded3d8f
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More style fixes.
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2022-01-11 21:02:34 +01:00 |
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b3be6807e7
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More fixes to the readme.
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2022-01-11 20:56:43 +01:00 |
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5b06a65d5f
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More fixes.
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2022-01-11 20:49:33 +01:00 |
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524f5532fe
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More fixes.
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2022-01-11 20:46:02 +01:00 |
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e6bae82a7c
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More fixes to the readme.
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2022-01-11 20:44:18 +01:00 |
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30466304a7
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Style fixes.
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2022-01-11 20:41:04 +01:00 |
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505a318ba7
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Added a status and a features section to the readme.
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2022-01-11 20:39:53 +01:00 |
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2bb7eb80b7
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Set up file size warnings for the make release script. Also silence the zip commands.
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2022-01-10 13:35:42 +01:00 |
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8d8569836f
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Added file size warning support to the copy repos script.
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2022-01-10 13:34:51 +01:00 |
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34efeaac97
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Rename the created export templates folder.
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2022-01-10 13:34:30 +01:00 |
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c0617cf7c2
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Added version number support for the make_release script.
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2022-01-10 10:51:31 +01:00 |
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7be18249a7
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Add version number support to the export_all script.
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2022-01-10 10:43:45 +01:00 |
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6cce5c169a
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Make the pi build script rename the built executables.
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2022-01-10 10:08:09 +01:00 |
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358b350b40
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Removed patches, as they are now built in into the engine.
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2022-01-09 23:41:32 +01:00 |
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db037e4681
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More style fixes.
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2022-01-09 23:38:12 +01:00 |
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a8932b6f9e
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More style fixes.
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2022-01-09 23:36:22 +01:00 |
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a3cda38439
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More styling.
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2022-01-09 23:31:50 +01:00 |
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13ffea2744
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More style fixes.
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2022-01-09 23:29:35 +01:00 |
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aa134893d1
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More styling.
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2022-01-09 23:26:43 +01:00 |
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48f6f4f838
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Style.
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2022-01-09 23:24:08 +01:00 |
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f22ac374aa
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Style.
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2022-01-09 23:22:49 +01:00 |
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04d1ea7693
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Styling.
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2022-01-09 23:21:51 +01:00 |
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1bf4f154f0
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Formatting, and rewordings.
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2022-01-09 23:20:57 +01:00 |
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5c3b53bde2
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Reworked some of readme.md.
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2022-01-09 23:19:05 +01:00 |
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f8022accd2
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Update the android dockerfile.
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2022-01-09 21:46:47 +01:00 |
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c10b66f595
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Updated the engine.
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2022-01-08 16:07:28 +01:00 |
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c9dce50315
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Implemented connect for the vertex selection mode.
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2022-01-03 18:05:19 +01:00 |
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dbbad9871d
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Set up call paths to the connect, disconnect, and merge, split buttons.
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2022-01-03 17:33:34 +01:00 |
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0bb573a2ee
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Implemented add box and add quad.
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2022-01-03 16:54:28 +01:00 |
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b66331f8ab
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Cleanups for mesh add utils.
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2022-01-03 16:44:11 +01:00 |
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535f55d54c
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Change the sidebar's operations and add containers to vboxcontainer.
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2022-01-03 14:47:24 +01:00 |
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847fbd35dd
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Added more buttons to the mesh data editor's sidebar.
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2022-01-03 14:45:40 +01:00 |
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e2a43ac587
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Changed up the keybinds.
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2021-12-31 14:48:25 +01:00 |
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57a58a58ab
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Fix typo in edge map generation code. This should just make it more optimal by not not adding vertices multiple times to a single edge vertex map.
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2021-12-31 14:39:17 +01:00 |
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8a2da58680
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Implemented face selection mode.
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2021-12-31 14:37:07 +01:00 |
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17bc926810
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Don't process the current events in the mesh data resource editor if a key modifier is pressed.
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2021-12-31 13:52:23 +01:00 |
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6629fa503c
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Implemented outline for face selection. (Face selection itself is not yet implemented though.)
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2021-12-31 08:54:12 +01:00 |
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6733787c46
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Fix get_handle_edge_to_vertex_map.
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2021-12-31 08:42:19 +01:00 |
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4303e94617
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Implemented a different outline for the edge select mode.
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2021-12-31 08:41:25 +01:00 |
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2067291890
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Implemented switching selection modes through the ui.
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2021-12-31 08:18:56 +01:00 |
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34f080e03e
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The ui will now reflect axis constaint state.
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2021-12-31 08:08:02 +01:00 |
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81bfa4b6bd
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Fix axis constraint logic.
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2021-12-31 08:07:13 +01:00 |
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9962ef777a
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Set up the edit mode buttons to actually reflect state.
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2021-12-31 07:51:23 +01:00 |
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f25e9aa3ad
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Switched back to GodotPhysics from Bullet.
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2021-12-31 07:33:34 +01:00 |
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6fe4eaa7fa
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Fix regression with the vertex selection mode.
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2021-12-31 00:54:14 +01:00 |
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