|
ab986942e0
|
Started work on a new scene to code converter tool, but I'll postpone it for now.
|
2022-06-03 22:33:00 +02:00 |
|
|
0b7964f01b
|
Move the parser code to a new file.
|
2022-06-03 21:06:28 +02:00 |
|
|
2bf13be369
|
Remove comment.
|
2022-06-03 20:46:13 +02:00 |
|
|
a5f5adae08
|
Actually write the cpp and header files.
|
2022-06-03 20:45:44 +02:00 |
|
|
4cf588b5bf
|
Implementation generation.
|
2022-06-03 20:39:01 +02:00 |
|
|
7541121668
|
Implemented getter and setter generation for class variables.
|
2022-06-03 20:01:53 +02:00 |
|
|
54b2330447
|
Fix enums.
|
2022-06-03 18:39:54 +02:00 |
|
|
9fff3d2430
|
Implemented variable transforms.
|
2022-06-03 18:36:35 +02:00 |
|
|
faffbadf36
|
Handle comments at after code lines better.
|
2022-06-03 17:33:30 +02:00 |
|
|
6341759d8e
|
Put class variables to the bottom of the class.
|
2022-06-03 17:26:07 +02:00 |
|
|
bb178cfa54
|
CamelCase classes.
|
2022-06-03 17:18:47 +02:00 |
|
|
caf1fb1a39
|
Also handle setget.
|
2022-06-03 17:10:10 +02:00 |
|
|
4322dcbbcb
|
Implemented method transformations.
|
2022-06-03 17:07:35 +02:00 |
|
|
653dc83e1c
|
Split export keywords to new lines.
|
2022-06-03 15:07:39 +02:00 |
|
|
fcee8a2f39
|
Also generate a constructor, destructor, and _bind_methods.
|
2022-06-03 15:00:43 +02:00 |
|
|
2bf79007a2
|
Header generation.
|
2022-06-03 14:56:25 +02:00 |
|
|
b7522472cd
|
Mostly class related improvements to the parser.
|
2022-06-03 13:58:19 +02:00 |
|
|
e44bf42190
|
Parse scope data.
|
2022-06-03 13:19:31 +02:00 |
|
|
aaf2ca9c2e
|
Fix scope parsing of the converter plugin, and make printing parsed data better.
|
2022-06-03 12:45:03 +02:00 |
|
|
d803ecf2cd
|
Started working on a new simple addon, that should help with porting gdscript (my addons -> my codestyle) to cpp in the future. I'm not planning on doing anything fancy, just something relatively simple that would do most of the trivial, but tedious stuff.
|
2022-06-03 01:25:50 +02:00 |
|
|
e2892e3adb
|
Udpated the engine, to get the improvements to TiledWalls.
|
2022-05-26 23:29:14 +02:00 |
|
|
b426724501
|
Fix script path.
|
2022-05-25 22:31:27 +02:00 |
|
|
79333fc92b
|
Updated the engine. Now it has the wave form collapse algorithm. It's based on https://github.com/math-fehr/fast-wfc, it got a heavy overhaul and refactor to (hopefully) work in a way that's better for a game engine.
|
2022-04-24 18:15:06 +02:00 |
|
|
7c48cf9cc8
|
Added helper script for launching the editor when built with llvm.
|
2022-04-23 12:26:02 +02:00 |
|
|
074f71932e
|
Updated the engine. Lot of work on porting the paint addon, and smaller improvements.
|
2022-04-19 11:56:43 +02:00 |
|
|
88398fc779
|
Udpated the engine. I turned a bunch of parameters inot references in mdr ed's gui.
|
2022-04-14 17:14:51 +02:00 |
|
|
0425f14df0
|
Updated the engine, and removed the mesh data resource addon, as the engine now has it built in.
|
2022-04-14 14:12:11 +02:00 |
|
|
dbb28005c5
|
Removed the color palette addon, as I never really ended up using it.
|
2022-04-10 20:43:43 +02:00 |
|
|
040a99db0b
|
Added a script for quickly launching the llvm editor.
|
2022-04-02 18:56:42 +02:00 |
|
|
caa53fa994
|
Updated the engine. I fixed compiling with llvm, and did smaller clenaups.
|
2022-04-02 18:51:54 +02:00 |
|
|
5b3ceb5694
|
More fixes to the run right loop.
|
2022-03-28 20:29:16 +02:00 |
|
|
5a678f4a47
|
Improvements to the run left and run right loops.
|
2022-03-28 20:14:47 +02:00 |
|
|
d8195b9b98
|
Added sky, lights and small improvements to the armature editor scene.
|
2022-03-28 18:07:49 +02:00 |
|
|
a6bfcf712e
|
Improved the run loop.
|
2022-03-28 18:06:58 +02:00 |
|
|
a248e05d1e
|
Updated the engine to get the low processor mode fix for android.
|
2022-03-28 16:17:20 +02:00 |
|
|
39e76cdfcf
|
Fix typo. Closes #5. Thanks.
|
2022-03-27 20:55:23 +02:00 |
|
|
0bee718d0d
|
Udpated the engine. I added frt, frt2.0, and removed the webm and webp modules.
|
2022-03-27 17:14:35 +02:00 |
|
|
9d80975f61
|
Started work on a character editor scene.
|
2022-03-27 12:37:59 +02:00 |
|
|
9d9121ec3d
|
Moved the animations from the armature_huf scene to just the armature scene.
|
2022-03-27 11:11:38 +02:00 |
|
|
e6d7c5c5f9
|
Enabled the x86_64 architecture in the example export presets for android, as it gets built automatically.
|
2022-03-25 21:45:03 +01:00 |
|
|
08011097d6
|
Small fix to the readme.
|
2022-03-25 21:42:46 +01:00 |
|
|
43aaedb4e7
|
Updated the readme.
|
2022-03-25 21:41:13 +01:00 |
|
|
ba32c664f9
|
Don't rename the export templates to .tpz yet, as it doesn't work as it is.
|
2022-03-25 21:26:01 +01:00 |
|
|
0aba27d364
|
Udpated the engine, and the export all, and make release scripts.
|
2022-03-25 21:21:11 +01:00 |
|
|
e1fc918dc9
|
The copy repos script now also ignores the .gradle folder.
|
2022-03-25 12:05:51 +01:00 |
|
|
896fbdb79d
|
Updated the engine. I just fixed 2 scripts.
|
2022-03-25 09:44:17 +01:00 |
|
|
2cf2c55cf4
|
Update the release file check script.
|
2022-03-25 09:43:43 +01:00 |
|
|
4e70cb5010
|
Updated the example export presets.
|
2022-03-25 09:42:44 +01:00 |
|
|
b39e6f3ea0
|
Removed the now unneeded ess_data.json.
|
2022-03-25 09:19:01 +01:00 |
|
|
e61d7c8947
|
Added a new icon.
|
2022-03-25 09:17:29 +01:00 |
|