mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-20 21:07:17 +01:00
Small fix to the readme.
This commit is contained in:
parent
43aaedb4e7
commit
08011097d6
@ -7,7 +7,8 @@ The main gameplay-loop goal is to create an experience with enough complexity an
|
||||
I want the game to run on every platform, but the game design is PC first. From the testing I've done this is not going to be an issue.
|
||||
|
||||
This project now uses the ![Pandemonium Engine](https://github.com/Relintai/pandemonium_engine), which is my custom version of godot.
|
||||
It requires the presence of some of my engine modules, pandemonium contains all of them. See [here](https://github.com/Relintai/pandemonium_engine/tree/master/modules).
|
||||
|
||||
The project also requires the presence of some of my engine modules, Pandemonium contains all of them. See [here](https://github.com/Relintai/pandemonium_engine/tree/master/modules).
|
||||
|
||||
You can get binaries under the releases tab [here](https://github.com/Relintai/broken_seals/releases).\
|
||||
You can also try a live version running in the browser [here](https://relintai.github.io/broken_seals/).
|
||||
|
Loading…
Reference in New Issue
Block a user