Commit Graph

55 Commits

Author SHA1 Message Date
881528f77b Now the mesh data resource plugin's gizmo will watch for changes in the edited mesh data resource when it's not messing with it. 2021-12-31 00:52:39 +01:00
71662367ae Small tweaks to the mesh outline generator. 2021-12-31 00:47:08 +01:00
5e63f45f0d The mesh outline generator now won't connect to the mdr's changed event. 2021-12-31 00:44:01 +01:00
5db3ff2eb3 Initial edge select mode implementation. It's still a bit buggy, that will be fixed later. 2021-12-31 00:12:02 +01:00
ae56bf8b56 Fix error on plugin reload. 2021-12-30 01:23:54 +01:00
bed06568e4 Handle more edge cases in recalculate_handle_points. 2021-12-30 01:21:38 +01:00
2bffe4dc68 Fix visual server array len == 0 errors. 2021-12-30 01:18:03 +01:00
e0db0b0379 Fix an error, remove a now unneeded comment, and an apply call. 2021-12-30 01:14:05 +01:00
2217c1d4dc Remove commented line. 2021-12-30 00:13:53 +01:00
7565993faa Copy the required data in recalculate_handle_points, so the original mesh doesn't get modified as a side effect. 2021-12-29 23:42:19 +01:00
cf6da736c2 Fix handle point ofsetting, and multiplications. 2021-12-29 23:34:54 +01:00
9e939eff64 Move around some class variables, and prefix some of them with an underscore. 2021-12-29 23:30:08 +01:00
1bf7d50cf0 Now the MDR edit gizmo uses the new generated handle points. 2021-12-29 23:23:50 +01:00
ec0b477291 Implemented generating handle points. 2021-12-29 22:01:52 +01:00
e7110b5314 Renamed the entries in the EditMode enum. 2021-12-29 21:38:57 +01:00
0c923500f7 Small improvements. 2021-12-29 21:26:56 +01:00
02da1a0780 Moved more code around. 2021-12-29 21:24:27 +01:00
98e50d4a64 Now the mesh data resource editor's gizmo just stored the editoed mesh data resource. Also smaller changes / comments. 2021-12-29 21:21:23 +01:00
21b7b3da0b Fix apply and redraw order. 2021-12-29 17:54:44 +01:00
612ee7936a Moved around more code in mesh data resource editor's gizmo. 2021-12-29 17:48:27 +01:00
ef7ed3848b Started refactoring mesh data resource editor's gizmo. 2021-12-29 17:10:58 +01:00
b3edaa7bd7 Fixed uvs and normals for the box. 2021-12-29 00:07:37 +01:00
6337d16a54 Implemented the Add Box button for the mesh data resource editor. 2021-12-29 00:00:28 +01:00
290f8e39f1 Properly handle horizontal minimum in the flex grid container. 2021-12-28 21:14:46 +01:00
b0613182d0 Reworked mesh_data_resource_editor's side panel. 2021-12-28 15:05:43 +01:00
3d8493bd01 Added the FlexGridContainer from godot-color-palette, to the mesh_data_resource_editor. 2021-12-28 14:30:11 +01:00
f90d4e8858 Revert accidentally comitted change. 2021-12-28 14:23:30 +01:00
d48894aa90 Updated the color palette addon. 2021-12-28 14:22:28 +01:00
991f327682 Fix 2 errors in mesh_data_resource_editor when a mesh data resource is empty. 2021-11-17 15:31:04 +01:00
96fff0331e Mesh data resource editor now uses MeshUtils to uv unwrap meshes. Removed my half-finished unwrapping code. 2021-09-29 11:27:42 +02:00
410161831f Bit more experimentation. 2021-09-28 14:54:26 +02:00
626b02dc94 Bit more work on uv unwrapping. 2021-09-28 14:38:51 +02:00
a6caaadb38 A bit more work on uv unwrapping. 2021-09-27 19:27:12 +02:00
1260374274 Bit more work on uv unwrapping. 2021-09-27 18:24:16 +02:00
3a13c1e21b Added uv normalization to the unwrap algorithm. Also now it sets the new uvs to the mesh data resource. Doesn't work properly yet though. 2021-09-27 14:43:57 +02:00
e5de63c421 Initial uv layout implementation. 2021-09-27 14:15:17 +02:00
660933915b More work on uv unwrapping. 2021-09-27 12:52:33 +02:00
a2208d0489 More work on the uv unwrapping algorithm. 2021-09-27 12:38:57 +02:00
2c266711a3 I think I figured out a way to uv unwrap meshes for the mesh data resource editor. Started implementing it. Mesh partitioning is done. 2021-09-26 23:02:51 +02:00
ed3c6eb19d Use the forward_spatial_gui_input variant which has the index parameter in mesh data resource editor by default. 2021-09-26 20:04:42 +02:00
8e0e86ef39 Work on the mesh data resource editor plugin. Also updated the mesh data resource module to the latest. 2021-09-13 18:47:56 +02:00
74b35246c8 Now the mesh data resource addon actually shows uvs in the uv editor. 2021-09-13 12:32:33 +02:00
d87694cb03 Renamed a few methods in the mesh data resource editor. 2021-03-24 19:09:02 +01:00
382d1079f6 Started work on a uv editor. 2021-03-23 19:03:32 +01:00
131369ed71 Mesh data resource editor's gizmo now properly uses indices. 2021-03-23 18:18:07 +01:00
1e20ac43a4 Clean up the buttons on the mesh data editor's panel. Also added buttons for face manipulation. 2021-03-23 15:27:37 +01:00
ef47ab6b63 Now the mesh data resource editor will update the mesh aswell. 2021-03-23 11:24:44 +01:00
dceba985b4 Implemented vertex scaling mode for mesh data resource editor. 2021-03-16 12:24:24 +01:00
79733aa63a Mesh data editor's vertex translation should work properly with any rotation of the editor's camera. 2021-03-15 15:25:19 +01:00
5d9651253c In mesh data editor now the selected vertices are draggable with the handles, instead of blender like commands. Also now axis constraints are togglable per axis. 2021-03-15 15:02:25 +01:00