|
71d2cf0358
|
Turn off chunk generation in the menu, as the chunks are saved.
|
2021-04-21 21:53:46 +02:00 |
|
|
a8d6a69e4e
|
Added an exit button to the menu. It will hide itself on the web and mobile platforms.
|
2021-04-21 20:10:32 +02:00 |
|
|
7c99802509
|
Update Terraman to get the android chunk generation fix.
|
2021-04-21 12:05:09 +02:00 |
|
|
21e1f3af23
|
Don't generate lods in the menu.
|
2021-04-21 10:49:49 +02:00 |
|
|
b57ba9e670
|
Update Terraman to get the lod seam fixes.
|
2021-04-21 10:42:36 +02:00 |
|
|
0b08eed6f4
|
Updated Terraman to the latest, as I fixed UV tiling for the terrarin mesher.
|
2021-04-19 22:52:31 +02:00 |
|
|
7e272029d1
|
Updated WorldGenerator to the latest. I removed Dungeon, DungeonRoom adn DungeonCorridor, and added a Building class (it's a cleaned up version of Dungeon right now, it will work differently later.).
|
2021-04-19 22:30:51 +02:00 |
|
|
a3634380ed
|
Updated Terraman and added the new chunk_lod_first_falloff parameter to the ingame settings.
|
2021-04-19 18:39:43 +02:00 |
|
|
b20303a24e
|
Re-enable lods. The simple lod seams still need work. Also updated Terraman for a the fixes.
|
2021-04-19 18:19:19 +02:00 |
|
|
a8ec0ec501
|
Fix in editor level generation.
|
2021-04-19 17:33:57 +02:00 |
|
|
e582f4d6e5
|
Removed the voxelman specific code/resources from the project.
|
2021-04-19 10:41:41 +02:00 |
|
|
00abc55491
|
Removed voxelman.
|
2021-04-19 10:19:10 +02:00 |
|
|
fecae6cf59
|
Udpate the modules. Mostly compile fixes without voxelman, and copyright header updates to 2021.
|
2021-04-19 10:18:45 +02:00 |
|
|
3e07631361
|
Now the planet generator uses Terraman. Also updated the modules, as I fixed a vmethod.
|
2021-04-18 23:56:44 +02:00 |
|
|
a4e54f048a
|
Updated the modules. I added lots of getters and setters to WorldGenerator.
|
2021-04-18 23:16:33 +02:00 |
|
|
81f2bacec9
|
Replaced voxelman in the menu aswell.
|
2021-04-18 20:03:03 +02:00 |
|
|
148cee772b
|
Now the game uses terraman instead of voxelman ingame.
|
2021-04-18 19:55:34 +02:00 |
|
|
287e7af447
|
The level generator will now also use a third cell type.
|
2021-04-18 19:41:56 +02:00 |
|
|
a4459a949d
|
Now the test terrain generator will set a few cells to a different type.
|
2021-04-18 19:39:12 +02:00 |
|
|
ccb6070bd8
|
Updated Terraman to get the lighting generation fixes, and crash fixes.
|
2021-04-18 19:38:17 +02:00 |
|
|
e16aa1c73f
|
Updated terraman to the latest.
|
2021-04-17 19:31:23 +02:00 |
|
|
9e9a0e62c0
|
The level generator will now get noise values in world coordinates. Also updated Terraman.
|
2021-04-17 19:21:48 +02:00 |
|
|
1dac12d28e
|
Updated terraman. Now it uses JobSteps.
|
2021-04-17 19:07:35 +02:00 |
|
|
02548015ea
|
Updated the engine and modules. TerraMesherBlocky now only supports having one mesher and one liquid mesher.
|
2021-04-17 16:03:14 +02:00 |
|
|
0621a5da3b
|
Fix error spam on test generation.
|
2021-04-17 12:27:47 +02:00 |
|
|
13fff7b64c
|
Updated the modules, and added a few test scripts/scenes for terraman.
|
2021-04-17 00:45:08 +02:00 |
|
|
b921802e06
|
Udpate the engine and modules. I think I had the old initial commit saved for terraman.
|
2021-04-16 12:58:35 +02:00 |
|
|
64771dbf65
|
Use the new 3.x branch for the engine.
|
2021-04-15 12:11:19 +02:00 |
|
|
69522f83d2
|
Add the new terraman module (does nothing atm). Also update all modules and the engine.
|
2021-04-15 11:53:17 +02:00 |
|
|
3d7b24ff5a
|
Update copyright headers.
|
2021-04-15 11:52:32 +02:00 |
|
|
36264ac5d6
|
Work on a new watcher script that I hope might reduce compile times by a bit.
|
2021-04-06 17:29:25 +02:00 |
|
|
d87694cb03
|
Renamed a few methods in the mesh data resource editor.
|
2021-03-24 19:09:02 +01:00 |
|
|
18b13ce815
|
Added a build postfix for stripping the binaries.
|
2021-03-24 09:49:06 +01:00 |
|
|
382d1079f6
|
Started work on a uv editor.
|
2021-03-23 19:03:32 +01:00 |
|
|
131369ed71
|
Mesh data resource editor's gizmo now properly uses indices.
|
2021-03-23 18:18:07 +01:00 |
|
|
1e20ac43a4
|
Clean up the buttons on the mesh data editor's panel. Also added buttons for face manipulation.
|
2021-03-23 15:27:37 +01:00 |
|
|
4969837305
|
Also update the engine.
|
2021-03-23 12:36:10 +01:00 |
|
|
ef47ab6b63
|
Now the mesh data resource editor will update the mesh aswell.
|
2021-03-23 11:24:44 +01:00 |
|
|
ef7cfe48f3
|
Update mesh_data_resource module to the latest. I fixed a few usability issues with MeshDataInstance, and some potential crashes.
|
2021-03-23 11:23:36 +01:00 |
|
|
76265b54a8
|
Fix editor world generation.
|
2021-03-22 23:41:58 +01:00 |
|
|
dceba985b4
|
Implemented vertex scaling mode for mesh data resource editor.
|
2021-03-16 12:24:24 +01:00 |
|
|
79733aa63a
|
Mesh data editor's vertex translation should work properly with any rotation of the editor's camera.
|
2021-03-15 15:25:19 +01:00 |
|
|
5d9651253c
|
In mesh data editor now the selected vertices are draggable with the handles, instead of blender like commands. Also now axis constraints are togglable per axis.
|
2021-03-15 15:02:25 +01:00 |
|
|
0aad743afe
|
Fix typo.
|
2021-03-09 16:26:30 +01:00 |
|
|
4f34452ad9
|
Added _latomic build word postfix for building on the pi4. Also added postfixes to readme.md.
|
2021-03-09 16:17:11 +01:00 |
|
|
c05519244d
|
Added events for mesh data resource. Also simple half-baked vertex translation implementation.
|
2021-03-02 21:41:24 +01:00 |
|
|
696887b44c
|
Added arlez80's bone editor from the asset lib as an alternative to the patch.
|
2021-03-02 13:10:46 +01:00 |
|
|
ec558d1a16
|
More work/experimentation on the mesh data resource editor.
|
2021-03-02 13:03:02 +01:00 |
|
|
4e071994f6
|
More initial work / experiments on the mesh data resource editor plugin.
|
2021-02-28 00:18:38 +01:00 |
|
|
2e2ebee35a
|
Updated the engine.
|
2021-02-24 18:16:06 +01:00 |
|