Commit Graph

21 Commits

Author SHA1 Message Date
Relintai 094081c34c Tweaks. 2020-01-15 16:20:43 +01:00
Relintai 6aa08476e1 Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS. 2020-01-14 23:15:46 +01:00
Relintai eab9d82d0c Fix matrix multiplication order for the display player, and small tweaks to the menu. 2020-01-14 13:40:38 +01:00
Relintai c75b1387ed Changed the voxel scale to 3. 2020-01-10 11:51:34 +01:00
Relintai 2e1cb09da2 Increased voxel scale to 4 again. Also updated HEADS. 2020-01-10 01:35:58 +01:00
Relintai 49151412bf Corrected the color of the textures by hand, and removed the color correction workaround with contrast. 2020-01-07 13:26:07 +01:00
Relintai c4c5d9fe82 Added an easy build option for the setup script. Also changed the contrast a bit. 2020-01-06 16:59:54 +01:00
Relintai 382749220c Update for the latest ESS. 2020-01-02 23:02:45 +01:00
Relintai f2e4858685 Removed one of the lights. Also increased the strength of the remaining. 2019-12-23 22:58:52 +01:00
Relintai 2f39cde662 Removed the old voxel textures. Also cleaned up voxel libraries. 2019-12-23 22:53:51 +01:00
Relintai 8b153238c9 Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2. 2019-12-23 22:45:29 +01:00
Relintai e9515bef2c Changed the license to MIT. 2019-12-22 19:20:38 +01:00
Relintai 0755ceb74d Shadows are disabled again (for now), so it's easier to test on low end hardware, before I implement a setting for it. 2019-12-07 17:15:08 +01:00
Relintai 3587693a99 Turns out my main monitor's color balance was set differently, changed the settings so the style would work with the proper defaults 2019-12-07 17:00:32 +01:00
Relintai 054bb18cd3 Improved the menu a bit. 2019-12-07 16:12:27 +01:00
Relintai ad8c9fb653 Work on the style. 2019-12-07 15:54:46 +01:00
Relintai 3e0b247251 Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information. 2019-12-06 23:17:12 +01:00
Relintai d4d4cfaa8a Added the 3 elementalist spells to elementalist!s class. 2019-12-06 00:48:36 +01:00
Relintai 5d01eddfee Started work on a new class, the elementalist. 2019-12-05 01:00:45 +01:00
Relintai 894e45df31 Set force dungeon to off. 2019-11-22 18:07:16 +01:00
Relintai 907988a7d0 More files. 2019-11-20 14:05:35 +01:00