Commit Graph

823 Commits

Author SHA1 Message Date
5d9651253c In mesh data editor now the selected vertices are draggable with the handles, instead of blender like commands. Also now axis constraints are togglable per axis. 2021-03-15 15:02:25 +01:00
0aad743afe Fix typo. 2021-03-09 16:26:30 +01:00
4f34452ad9 Added _latomic build word postfix for building on the pi4. Also added postfixes to readme.md. 2021-03-09 16:17:11 +01:00
c05519244d Added events for mesh data resource. Also simple half-baked vertex translation implementation. 2021-03-02 21:41:24 +01:00
696887b44c Added arlez80's bone editor from the asset lib as an alternative to the patch. 2021-03-02 13:10:46 +01:00
ec558d1a16 More work/experimentation on the mesh data resource editor. 2021-03-02 13:03:02 +01:00
4e071994f6 More initial work / experiments on the mesh data resource editor plugin. 2021-02-28 00:18:38 +01:00
2e2ebee35a Updated the engine. 2021-02-24 18:16:06 +01:00
81a9e44ee0 Added a patch for voxelman to make the spatial editor plugin work again, if the skeleton editor plugin patch is applied, as it changes forward_spatitial_gui_input. It gets applied automatically after the skeleton editor plugin patch. 2021-02-23 10:25:11 +01:00
fe4ac5cf74 Fix typos. 2021-02-23 02:03:33 +01:00
92be595fd2 Small improvement to the readme. 2021-02-23 01:42:14 +01:00
1abb0e9527 Add patches section to readme.md. 2021-02-23 01:40:20 +01:00
8fe94c3ca4 Removed gdpose, as its no longer needed. 2021-02-23 01:34:02 +01:00
0bcc675507 Added TokageItLab's SkeletonEditor backport as a patch. From https://github.com/TokageItLab/godot/commits/pose-edit-mode-fixedup and https://github.com/godotengine/godot/pull/45699 . 2021-02-23 01:30:54 +01:00
d41329e43f Update the engine and modules. (ESS had a crash fix) 2021-02-21 19:55:22 +01:00
70654ec3d2 Updated the engine, and modules (ThreadPool had a compile fix after a few changes in the 3.2 branch.). Also now plugins are handled a bit differently, so committed project.godot aswell. 2021-02-20 22:47:13 +01:00
0abef7af9f Starter experimenting with writing a continent generator. 2021-02-20 19:53:28 +01:00
b81394cae9 Update the engine and the modules (They only had 4.0 compile fixes a few days ago). 2021-02-17 03:37:32 +01:00
7cdf7f2f61 Work on the mesh data resource editor plugin. 2021-02-09 01:40:13 +01:00
06912c320e Created/added a new mesh_data_resource_editor plugin. 2021-02-08 08:24:40 +01:00
cda3fe3638 Moved species_human.tres to the folder it should have been. 2021-02-07 17:18:55 +01:00
570922ba14 Enable gdpose. 2021-02-07 17:18:06 +01:00
847640d35b Also added gdpose and godot-plugin-refresher addons. 2021-02-07 16:37:39 +01:00
32648325e0 Added godoxel from https://github.com/aaronfranke/GraphicsEditor . 2021-02-07 15:15:13 +01:00
ac137ca62f Update the modules, and the engine. The modules only had compile fixed for 4.0. 2021-02-06 12:44:34 +01:00
184213badf Update the engine. 2021-02-05 19:53:23 +01:00
f82128dbbe Updated the engine. 2021-01-29 16:59:47 +01:00
ef061631d2 Updated ESS, also added support for the new modelpart transforms on the gdscript side. 2021-01-29 16:33:27 +01:00
4cf18b244b Actually fix the new arg. 2020-12-22 16:01:38 +01:00
e1528a28ff Added a _slim postfix option to the build word string. It will build a slimmed down version of the engine. Will document it later. 2020-12-22 15:55:31 +01:00
e31c58e1d6 Set world's chunk size back to 16. It looks better. Will add a runtime setting for it later, as 8x8x8 is better for weaker devices with low chunk spawn ranges. 2020-12-15 00:50:43 +01:00
af047e49f6 Updated the engine. Also moved the camera and character in the menu. 2020-11-29 00:06:51 +01:00
13843c853a Update Voxelman and WorldGenerator to the latest. (Only method renames still.) 2020-10-27 23:30:48 +01:00
0f6adb6f06 Update Voxelman to the latest. (More method renames.) 2020-10-27 19:17:39 +01:00
f3d5a4d88d Update Voxelman. Now VoxelChunk can also store VoxelStructures, and method renames. 2020-10-26 18:31:57 +01:00
fa079cd120 Update Voxelman to the latest. Mostly editor-related fixes. 2020-10-25 01:26:08 +02:00
22668516c6 Update Voxelman and ThreadPool. This fixes the occasional hang on load. 2020-10-20 22:07:58 +02:00
eedd047682 Update Voxelman again to get the 4+ lod level support for the prop mesher aswell. 2020-10-20 17:11:26 +02:00
c18ecacd5a Update Voxelman and the mesh_utils module. Now lods over 4 is supported for terrarins. 2020-10-20 17:07:05 +02:00
9a07052455 Implement button index support for the in-game menu buttons. 2020-10-19 13:09:08 +02:00
901c275912 The character, crafting, spellbook and talent windows will properly ignore the mouse now. 2020-10-19 12:39:09 +02:00
c154b678af Updated ESS to get the changes/cleanups to EntityData. 2020-10-19 12:23:00 +02:00
7a1c698c6e Fix error in the CubicVoxelMesher script. 2020-10-19 12:21:42 +02:00
61fef54f5c Update ESS. I moved the stats from EntityData to EntityClassData. 2020-10-18 23:16:29 +02:00
6358d0237d Udpate ESS, I moved a few properties from EntityData to EntityClassData. Also update Voxelman it only had editor related changes. 2020-10-18 18:07:24 +02:00
945d9a3158 Update voxelman to get the non-threaded build fix. 2020-10-08 11:29:06 +02:00
2e978e4aa5 Update all modules. They only got 4.0 build fixes though. 2020-10-06 23:25:51 +02:00
a765f68a0e Re-enable the loading screen for the world. 2020-10-06 21:10:35 +02:00
8888814101 Update the engine. 2020-10-06 21:10:15 +02:00
bfd41efd2e Updated voxelman to the latest. Mesher/job creation now have to be handled by the world's _create_chunk. 2020-10-06 20:10:30 +02:00