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6f8525a44b
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Added a select all button to mdr ed's sidebar, and implemented it.
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2022-01-25 12:55:42 +01:00 |
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c950762d77
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Reworked handle selection. Now you can only select one by default, and deselect with clicking far away from handles (when nothing is held down). Holding down shift will always append, and holding down control deselects one by one.
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2022-01-23 23:03:02 +01:00 |
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3ea93cf42c
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Actually implemented the visual indicator toggles.
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2022-01-23 22:46:15 +01:00 |
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1d9d5fba7c
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Add toggles for visual indicators to mdr ed's sidebar.
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2022-01-23 22:26:08 +01:00 |
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e54a90af07
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Fix an another 2 typos.
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2022-01-23 22:07:42 +01:00 |
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6c02392f11
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Fix a typo and copy pase error.
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2022-01-23 22:05:28 +01:00 |
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692a4feab6
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Lock the Popup root node in mde ed's gui, so widgets can be selected in the editor again with clicking on them.
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2022-01-23 22:04:08 +01:00 |
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f05fea0924
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Moved the pivot setting to the scroll container part of mdi ed's sidebar.
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2022-01-23 22:01:30 +01:00 |
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45a1f42e51
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Transfer the current editing state from the active gizmo when a new mesh data instance is selected. Also smaller cleanups.
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2022-01-23 01:58:43 +01:00 |
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4ef0a39fa2
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Only send events to the active MeshDataInstance gizmo from mdr ed's plugin.
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2022-01-23 01:47:16 +01:00 |
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1773be1b9b
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The active axis buttons in mdr ed's sidebar have their text written in uppercase now, to be inline with the rest of the buttons.
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2022-01-23 01:27:10 +01:00 |
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5c9841c480
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Check whether the signals are already connected in uveditor's popup. This fixed an in-editor error message.
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2022-01-23 01:26:25 +01:00 |
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8523380059
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Missing button group resource from the last commit.
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2022-01-23 01:24:07 +01:00 |
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9f6b66a45f
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Added pivot setting buttons to mdi ed's sidebar.
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2022-01-23 01:23:43 +01:00 |
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b5dbe0b6dd
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Add the do and undo methods in one after the other in add_mesh_seam_change_undo_redo because the docs say it has to be like that.
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2022-01-21 13:25:23 +01:00 |
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87336f55e8
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Added undo redo support for the rest of the action of mdr ed.
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2022-01-20 23:32:00 +01:00 |
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3a6c705201
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Added undo redo support for mdr ed's handle operations.
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2022-01-20 23:06:01 +01:00 |
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3337cfdc3c
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Added undo redo support for more actions in mdr ed.
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2022-01-20 22:31:30 +01:00 |
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6b56563056
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Added undo redo support for uv_unwrap, apply_seam, mark_seam, and unmark_seam.
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2022-01-20 21:48:21 +01:00 |
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62fc405cc5
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Undo redo support for the uv editor.
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2022-01-20 21:12:05 +01:00 |
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42918bc5fc
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Implemented the ok and cancel buttons for the uv editor.
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2022-01-20 19:30:58 +01:00 |
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1bec27b886
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Now after a drag operation the rect view node will actually update the uvs.
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2022-01-20 19:16:08 +01:00 |
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5e6e17a3b2
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Remove rect y axis flipping code, as it's not needed here. (Both uvs and the gui is y+ down.)
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2022-01-20 19:00:57 +01:00 |
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df502c5e5e
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Fix typo.
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2022-01-20 18:57:23 +01:00 |
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ea96a36996
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A bit better colors.
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2022-01-20 18:56:22 +01:00 |
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2d43cace5d
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Normalize uvs in the rect view node. Also cleaned up draw a bit.
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2022-01-20 18:53:29 +01:00 |
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4484c0e0c9
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Implemented mesh partitioning for the uv editor.
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2022-01-20 18:34:49 +01:00 |
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9916554d94
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Set up drawing and resource handling logic for the rect view nodes. They also get instanced now.
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2022-01-20 17:56:30 +01:00 |
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34b6877afc
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Initial cleanups and setup for the uv editor.
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2022-01-20 17:21:50 +01:00 |
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1629224aeb
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Renamed rect editor and added it to the uv editor popup.
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2022-01-20 14:57:59 +01:00 |
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2a6768a8ca
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Copied over the rect editor from the world generator addon to med ed as a base for a uv editor.
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2022-01-20 14:42:01 +01:00 |
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1f48d44a5f
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Now the uv preview will show the mesh data instance's active texture as a background.
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2022-01-20 00:21:23 +01:00 |
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b2e6c037f4
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Grouped together the uv related widgets in mdr ed's side panel. Also added an uv edit button with a popup.
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2022-01-20 00:01:13 +01:00 |
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2d88f4d6b4
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Apply seams should properly work now in every cases (hopefully).
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2022-01-19 23:34:04 +01:00 |
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9daff0f907
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More work on the apply seam algorithm.
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2022-01-19 23:00:57 +01:00 |
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a5ba62ba65
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Work on a new seam apply algorithm.
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2022-01-19 14:51:37 +01:00 |
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bee904f077
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An another shot at implementing the apply_seams action. Still doesn't work, need to think more about the algorithm.
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2022-01-19 11:32:19 +01:00 |
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04e95a0814
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Wrote my own generate_normals method as apparently surface tool creates new vertices during normal generation.
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2022-01-19 02:10:22 +01:00 |
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2e2d22574d
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Recalculate seam edges after normal and tangent generation. Also smaller improvements to the gizmo.
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2022-01-19 01:46:33 +01:00 |
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8d68969ab5
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Fix apply_seam creating duplicate faces.
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2022-01-19 01:28:28 +01:00 |
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670a059fbd
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Don't set half baked arrays into mesh data resource.
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2022-01-19 01:18:10 +01:00 |
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5a56b91e6a
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Call uv_unwrap properly in the plugin, and fixed the uv_unwrap method in the gizmo.
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2022-01-19 01:01:32 +01:00 |
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1a38232d51
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Move the code for the uv unwrapping action from the plugin to the gizmo.
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2022-01-19 00:17:39 +01:00 |
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28138e86d4
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Implemented apply seam command.
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2022-01-18 23:02:26 +01:00 |
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a973b875b9
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Setup call paths for the apply seam button.
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2022-01-18 22:24:22 +01:00 |
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1637395eef
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Set the seam's material to always on to.
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2022-01-18 22:22:32 +01:00 |
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9ab64c2301
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Implement mechanism to transfer seams after a merge or cleanup.
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2022-01-18 22:21:50 +01:00 |
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5c70ceb63f
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Removing a triangle will also remove it's marked edges.
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2022-01-18 21:47:18 +01:00 |
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25c71e2c14
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Moved some of the new helper methods to the mesh utils script.
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2022-01-18 21:41:39 +01:00 |
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272e34a06a
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Refactored the mesh outline generator a bit. Also made it offset the outline along the normal if available to reduce z-fighting.
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2022-01-18 21:34:25 +01:00 |
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