Commit Graph

150 Commits

Author SHA1 Message Date
6f8525a44b Added a select all button to mdr ed's sidebar, and implemented it. 2022-01-25 12:55:42 +01:00
c950762d77 Reworked handle selection. Now you can only select one by default, and deselect with clicking far away from handles (when nothing is held down). Holding down shift will always append, and holding down control deselects one by one. 2022-01-23 23:03:02 +01:00
3ea93cf42c Actually implemented the visual indicator toggles. 2022-01-23 22:46:15 +01:00
1d9d5fba7c Add toggles for visual indicators to mdr ed's sidebar. 2022-01-23 22:26:08 +01:00
e54a90af07 Fix an another 2 typos. 2022-01-23 22:07:42 +01:00
6c02392f11 Fix a typo and copy pase error. 2022-01-23 22:05:28 +01:00
692a4feab6 Lock the Popup root node in mde ed's gui, so widgets can be selected in the editor again with clicking on them. 2022-01-23 22:04:08 +01:00
f05fea0924 Moved the pivot setting to the scroll container part of mdi ed's sidebar. 2022-01-23 22:01:30 +01:00
45a1f42e51 Transfer the current editing state from the active gizmo when a new mesh data instance is selected. Also smaller cleanups. 2022-01-23 01:58:43 +01:00
4ef0a39fa2 Only send events to the active MeshDataInstance gizmo from mdr ed's plugin. 2022-01-23 01:47:16 +01:00
1773be1b9b The active axis buttons in mdr ed's sidebar have their text written in uppercase now, to be inline with the rest of the buttons. 2022-01-23 01:27:10 +01:00
5c9841c480 Check whether the signals are already connected in uveditor's popup. This fixed an in-editor error message. 2022-01-23 01:26:25 +01:00
8523380059 Missing button group resource from the last commit. 2022-01-23 01:24:07 +01:00
9f6b66a45f Added pivot setting buttons to mdi ed's sidebar. 2022-01-23 01:23:43 +01:00
b5dbe0b6dd Add the do and undo methods in one after the other in add_mesh_seam_change_undo_redo because the docs say it has to be like that. 2022-01-21 13:25:23 +01:00
87336f55e8 Added undo redo support for the rest of the action of mdr ed. 2022-01-20 23:32:00 +01:00
3a6c705201 Added undo redo support for mdr ed's handle operations. 2022-01-20 23:06:01 +01:00
3337cfdc3c Added undo redo support for more actions in mdr ed. 2022-01-20 22:31:30 +01:00
6b56563056 Added undo redo support for uv_unwrap, apply_seam, mark_seam, and unmark_seam. 2022-01-20 21:48:21 +01:00
62fc405cc5 Undo redo support for the uv editor. 2022-01-20 21:12:05 +01:00
42918bc5fc Implemented the ok and cancel buttons for the uv editor. 2022-01-20 19:30:58 +01:00
1bec27b886 Now after a drag operation the rect view node will actually update the uvs. 2022-01-20 19:16:08 +01:00
5e6e17a3b2 Remove rect y axis flipping code, as it's not needed here. (Both uvs and the gui is y+ down.) 2022-01-20 19:00:57 +01:00
df502c5e5e Fix typo. 2022-01-20 18:57:23 +01:00
ea96a36996 A bit better colors. 2022-01-20 18:56:22 +01:00
2d43cace5d Normalize uvs in the rect view node. Also cleaned up draw a bit. 2022-01-20 18:53:29 +01:00
4484c0e0c9 Implemented mesh partitioning for the uv editor. 2022-01-20 18:34:49 +01:00
9916554d94 Set up drawing and resource handling logic for the rect view nodes. They also get instanced now. 2022-01-20 17:56:30 +01:00
34b6877afc Initial cleanups and setup for the uv editor. 2022-01-20 17:21:50 +01:00
1629224aeb Renamed rect editor and added it to the uv editor popup. 2022-01-20 14:57:59 +01:00
2a6768a8ca Copied over the rect editor from the world generator addon to med ed as a base for a uv editor. 2022-01-20 14:42:01 +01:00
1f48d44a5f Now the uv preview will show the mesh data instance's active texture as a background. 2022-01-20 00:21:23 +01:00
b2e6c037f4 Grouped together the uv related widgets in mdr ed's side panel. Also added an uv edit button with a popup. 2022-01-20 00:01:13 +01:00
2d88f4d6b4 Apply seams should properly work now in every cases (hopefully). 2022-01-19 23:34:04 +01:00
9daff0f907 More work on the apply seam algorithm. 2022-01-19 23:00:57 +01:00
a5ba62ba65 Work on a new seam apply algorithm. 2022-01-19 14:51:37 +01:00
bee904f077 An another shot at implementing the apply_seams action. Still doesn't work, need to think more about the algorithm. 2022-01-19 11:32:19 +01:00
04e95a0814 Wrote my own generate_normals method as apparently surface tool creates new vertices during normal generation. 2022-01-19 02:10:22 +01:00
2e2d22574d Recalculate seam edges after normal and tangent generation. Also smaller improvements to the gizmo. 2022-01-19 01:46:33 +01:00
8d68969ab5 Fix apply_seam creating duplicate faces. 2022-01-19 01:28:28 +01:00
670a059fbd Don't set half baked arrays into mesh data resource. 2022-01-19 01:18:10 +01:00
5a56b91e6a Call uv_unwrap properly in the plugin, and fixed the uv_unwrap method in the gizmo. 2022-01-19 01:01:32 +01:00
1a38232d51 Move the code for the uv unwrapping action from the plugin to the gizmo. 2022-01-19 00:17:39 +01:00
28138e86d4 Implemented apply seam command. 2022-01-18 23:02:26 +01:00
a973b875b9 Setup call paths for the apply seam button. 2022-01-18 22:24:22 +01:00
1637395eef Set the seam's material to always on to. 2022-01-18 22:22:32 +01:00
9ab64c2301 Implement mechanism to transfer seams after a merge or cleanup. 2022-01-18 22:21:50 +01:00
5c70ceb63f Removing a triangle will also remove it's marked edges. 2022-01-18 21:47:18 +01:00
25c71e2c14 Moved some of the new helper methods to the mesh utils script. 2022-01-18 21:41:39 +01:00
272e34a06a Refactored the mesh outline generator a bit. Also made it offset the outline along the normal if available to reduce z-fighting. 2022-01-18 21:34:25 +01:00