Commit Graph

1848 Commits

Author SHA1 Message Date
6806ad3487 Updated slim build config args. 2022-11-13 02:36:07 +01:00
731a0adc51 Updated the engine. I backported new changes from godot 3.x. 2022-11-13 02:35:55 +01:00
c6db9d30f0 Long overdue rework / update of the status section in the readme. 2022-10-27 10:22:47 +02:00
9bfcab9f8b Little bit of work on the panther model. 2022-10-26 23:04:14 +02:00
e17380c719 Updated add_constant_override calls in RectView.gd. 2022-10-25 00:31:26 +02:00
73319f8d0e Updated the engine to get a small scene tree dock fix, and cleanups. 2022-10-16 23:53:22 +02:00
280dc20f1f Small fix to the zone md file. 2022-10-16 17:46:06 +02:00
56fd9e78d0 Added a design document for zones. It has a design phylosophy that I think will work, and I plan to follow it for now. We will see whether it will be proven or disproven. 2022-10-16 17:30:22 +02:00
5da3bc4e4f Updated the engine to the latest. It got a few smaller fixes, release quailty of life updates, and a new version number. 2022-10-15 15:43:47 +02:00
3bfe3023c9 Updated the engine. Backported new commits form godot, added back GridMap, renamed RTileMap to TileMap, added a new windows x86 github action, and fixed a few smaller erorrs / inconsistencies. 2022-10-09 12:51:56 +02:00
02fb28a87b Updated the engine. I fixed the plugin refresher module when a project only has one addon, and added option to automatically reload or save when a file changed outside the editor. 2022-10-04 18:11:57 +02:00
89cba80498 Updated the engine to the latest. I backported everything from godot up to 3.x master. 2022-09-18 00:55:15 +02:00
59cdefaec4 Added the new android sdk environment variable to the build config example. 2022-09-17 12:01:15 +02:00
5696ae2c29 Added files for a pather model. A copy of the boar at the moment. 2022-09-12 11:40:13 +02:00
389ebe8e3c Updated the engine again, to get a fix for ThreadPool so it can properly handle when it's use_threads property changes. 2022-09-10 04:35:38 +02:00
cb99c29bc0 Updated the engine. Now ThreadPool uses a List for storing jobs instead of a Vector. Also I moved it to core. Also it's thread count now can be changed. 2022-09-10 04:20:45 +02:00
6233851d12 New uvs for the boar's legs. 2022-09-07 13:44:58 +02:00
71767e727a The boar model is a bit shorter now. 2022-09-07 13:27:28 +02:00
67d829678e Basic shape for the boar looks ok. Still seems a bit too tall though. 2022-09-07 13:24:21 +02:00
609a198a84 Simple initial rough box modell for the boar. 2022-09-07 01:19:33 +02:00
56407f6dd8 Initial work on the boar model. 2022-09-07 00:31:26 +02:00
a7d2f50faa Added a scene for a Boar. 2022-09-06 22:45:53 +02:00
5a4bb1277e Move them under a new spider subfolder. 2022-09-06 18:46:49 +02:00
a5438c2e82 Duplicated it as a tarantula. 2022-09-06 18:45:44 +02:00
e13190bdd2 Renamed the spider to arachnid. 2022-09-06 18:44:35 +02:00
0d50f63a9b Proper leg setup. 2022-09-06 18:43:08 +02:00
426751378f Make legs a scene. 2022-09-06 18:34:16 +02:00
1c70710283 Split the spider's legs and arrange them properly. 2022-09-06 18:23:41 +02:00
8e8bd1f32a Initial spider scene setup. 2022-09-06 18:13:20 +02:00
345f8db8d6 Updated the engine. It got smaller improvements to the PaintWindow, and a fix when compiling with 3d disabled. 2022-09-05 12:00:07 +02:00
f7f99b1928 Updated the engine. Renamed World to World3D, Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D, along with a few getters / setters. 2022-08-29 17:56:26 +02:00
0c8a02fea3 Updated the engine. I moved skeleton and skeleton2d to modules. 2022-08-28 17:36:15 +02:00
1624a22b79 Updated the engine and the project setup script for it. 2022-08-27 14:41:50 +02:00
1ce96cd08b Updated the engine. WebNodes got a fix for request lock. 2022-08-27 01:06:01 +02:00
ebc1f50efd Updated the engine. Small improvements to the web module, and now String types should carry the null terminator properly. 2022-08-26 15:17:47 +02:00
ca67385a5d Fixed the character's hand's model entries. 2022-08-24 18:25:24 +02:00
532c6e623b Updated the engine again. I fixed Camera2D's active property's logic. 2022-08-24 18:14:01 +02:00
a7cb77c97d Updated the engine. The web server got proper multipart form parsing, the WebNodeEditor got plugin support, added globals to Engine class, and made a few editor singletons accessible through them, and other random improvements. 2022-08-24 15:57:48 +02:00
cdefd86c30 Bump version. 2022-08-22 10:38:39 +02:00
558a19e583 Added changelog. 2022-08-22 10:35:43 +02:00
655fc66ac9 Created a changelog file from the old releases. 2022-08-22 10:14:11 +02:00
cf370d5ccf Updated the engine. I updated the changelog file, and increased it's version. 2022-08-22 02:55:59 +02:00
813b4d14d7 Updated the engine. It got small cleanups and fixes to StringName. Also increased their internal table's size. 2022-08-22 01:45:30 +02:00
91c0707412 Updated the engine. I added an editor (more like a previewer at this stage) for WebNodes, I also added more icons, and also re-extracted, and wrote docs for most of the Web related classes. 2022-08-22 00:15:47 +02:00
4581407767 Updated the engine to get the new icons. 2022-08-20 03:24:37 +02:00
010f386170 Fixed the character's model. 2022-08-20 02:44:58 +02:00
ac466fdb10 Updated the engine. Fixed a few smaller issues, and newly introduced crashes in mesh data resource editor. 2022-08-20 02:14:09 +02:00
d14e330e47 Cleanups to the character's skeleton and animations. 2022-08-20 01:57:11 +02:00
3d20ed85c2 Updated the engine. I renamed AFTER_GUI_INPUT_DESELECT to AFTER_GUI_INPUT_NO_DESELECT, adn fixed the MeshDataInstance editor. Now it has an edit mode, so in order for it to pop up it needs to be toggled in the top bar for a selected MeshDataInstance. 2022-08-20 01:44:11 +02:00
239ecbd1d2 Updated the engine. I fixed a few issues with skeleton's bone editor and Skeleton returning incorrect bone childrens in some cases. 2022-08-19 23:47:42 +02:00