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ef061631d2
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Updated ESS, also added support for the new modelpart transforms on the gdscript side.
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2021-01-29 16:33:27 +01:00 |
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4cf18b244b
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Actually fix the new arg.
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2020-12-22 16:01:38 +01:00 |
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e1528a28ff
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Added a _slim postfix option to the build word string. It will build a slimmed down version of the engine. Will document it later.
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2020-12-22 15:55:31 +01:00 |
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e31c58e1d6
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Set world's chunk size back to 16. It looks better. Will add a runtime setting for it later, as 8x8x8 is better for weaker devices with low chunk spawn ranges.
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2020-12-15 00:50:43 +01:00 |
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af047e49f6
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Updated the engine. Also moved the camera and character in the menu.
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2020-11-29 00:06:51 +01:00 |
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13843c853a
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Update Voxelman and WorldGenerator to the latest. (Only method renames still.)
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2020-10-27 23:30:48 +01:00 |
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0f6adb6f06
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Update Voxelman to the latest. (More method renames.)
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2020-10-27 19:17:39 +01:00 |
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f3d5a4d88d
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Update Voxelman. Now VoxelChunk can also store VoxelStructures, and method renames.
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2020-10-26 18:31:57 +01:00 |
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fa079cd120
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Update Voxelman to the latest. Mostly editor-related fixes.
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2020-10-25 01:26:08 +02:00 |
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22668516c6
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Update Voxelman and ThreadPool. This fixes the occasional hang on load.
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2020-10-20 22:07:58 +02:00 |
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eedd047682
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Update Voxelman again to get the 4+ lod level support for the prop mesher aswell.
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2020-10-20 17:11:26 +02:00 |
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c18ecacd5a
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Update Voxelman and the mesh_utils module. Now lods over 4 is supported for terrarins.
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2020-10-20 17:07:05 +02:00 |
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9a07052455
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Implement button index support for the in-game menu buttons.
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2020-10-19 13:09:08 +02:00 |
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901c275912
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The character, crafting, spellbook and talent windows will properly ignore the mouse now.
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2020-10-19 12:39:09 +02:00 |
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c154b678af
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Updated ESS to get the changes/cleanups to EntityData.
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2020-10-19 12:23:00 +02:00 |
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7a1c698c6e
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Fix error in the CubicVoxelMesher script.
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2020-10-19 12:21:42 +02:00 |
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61fef54f5c
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Update ESS. I moved the stats from EntityData to EntityClassData.
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2020-10-18 23:16:29 +02:00 |
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6358d0237d
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Udpate ESS, I moved a few properties from EntityData to EntityClassData. Also update Voxelman it only had editor related changes.
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2020-10-18 18:07:24 +02:00 |
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945d9a3158
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Update voxelman to get the non-threaded build fix.
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2020-10-08 11:29:06 +02:00 |
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2e978e4aa5
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Update all modules. They only got 4.0 build fixes though.
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2020-10-06 23:25:51 +02:00 |
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a765f68a0e
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Re-enable the loading screen for the world.
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2020-10-06 21:10:35 +02:00 |
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8888814101
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Update the engine.
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2020-10-06 21:10:15 +02:00 |
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bfd41efd2e
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Updated voxelman to the latest. Mesher/job creation now have to be handled by the world's _create_chunk.
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2020-10-06 20:10:30 +02:00 |
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e9ade41995
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Small cleanups and updated Voxelman to the latest, to get the prop job fixes.
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2020-10-06 19:26:13 +02:00 |
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3e687befd0
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Update Voxelman to the latest.
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2020-10-06 00:09:25 +02:00 |
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24d0573c13
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The voxel scale is 2 now, and the texture scale is 3.
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2020-10-01 13:47:58 +02:00 |
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a76f474758
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The texture scale for the world is now 2.
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2020-09-27 05:17:20 +02:00 |
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05d553c5b1
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Fix error.
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2020-09-26 01:24:24 +02:00 |
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8e20e6e67d
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update the engine.
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2020-09-25 08:31:20 +02:00 |
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48476d1f7a
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Removed a few now unnecessary scenes, and moved a few.
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2020-09-24 17:06:02 +02:00 |
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93097ada5e
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Same for the trainer window.
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2020-09-24 17:03:47 +02:00 |
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2e14445d8d
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Same for the vendor window.
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2020-09-24 16:58:39 +02:00 |
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ed417cf2c1
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The loot window is now also a module.
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2020-09-24 16:54:10 +02:00 |
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91656e1060
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Fix a path for the item tooltip inside the inventory ui.
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2020-09-24 16:23:41 +02:00 |
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1cc886593e
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Same treatment for the inventory.
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2020-09-24 11:11:50 +02:00 |
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084aa107b9
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The crafting window is a module now aswell.
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2020-09-24 10:55:50 +02:00 |
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2bab93e6c7
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The TalentWindow is a module now aswell.
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2020-09-24 10:39:34 +02:00 |
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020f744e78
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The SpellBook is now a module aswell.
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2020-09-24 10:32:00 +02:00 |
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6bcb37b339
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Same treatment for the unitframes.
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2020-09-22 16:52:12 +02:00 |
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dcc0d1d83d
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Same treatment for the CastBar.
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2020-09-22 16:49:27 +02:00 |
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96a32aa928
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AuraFrame is also a module now.
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2020-09-22 16:47:09 +02:00 |
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c292704eb2
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Now player_ui will automatically call set_player on the childs of gui_base. Removed the set_player calls from GUI.gd.
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2020-09-22 16:43:05 +02:00 |
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a1810628e9
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Actionbars are also a module now.
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2020-09-22 16:37:03 +02:00 |
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56385cd5e9
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Removed the minimap and the error frame from the player ui, as they were just placeholders at the moment.
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2020-09-22 16:34:08 +02:00 |
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4ea4478158
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The touch controls are also a module now.
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2020-09-22 16:32:21 +02:00 |
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c6e4c8f4f0
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Added index export to the ui windows module.
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2020-09-22 16:27:44 +02:00 |
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392cca545b
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Now modules can be disabled. Also now player ui will automatically call set_player on windows (if the method exists).
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2020-09-22 15:23:13 +02:00 |
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e7334f483b
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Changes to player_ui to support modularization, and now the CharacterWindow is a module, and it's added to the UI dynamically.
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2020-09-22 15:10:34 +02:00 |
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4c902fe7a7
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Moved the module initialization code to a new DataManager autoload. Also added a new on_request_instance method to GameModule, and also added a request_instance method to the new DataManager. player_ui is requested through this new api.
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2020-09-22 14:28:41 +02:00 |
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2a0f36a03f
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Update ESS. The EntitySpawner is inherited from Node now.
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2020-09-22 14:00:57 +02:00 |
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