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3a6c705201
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Added undo redo support for mdr ed's handle operations.
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2022-01-20 23:06:01 +01:00 |
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3337cfdc3c
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Added undo redo support for more actions in mdr ed.
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2022-01-20 22:31:30 +01:00 |
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6b56563056
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Added undo redo support for uv_unwrap, apply_seam, mark_seam, and unmark_seam.
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2022-01-20 21:48:21 +01:00 |
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62fc405cc5
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Undo redo support for the uv editor.
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2022-01-20 21:12:05 +01:00 |
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42918bc5fc
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Implemented the ok and cancel buttons for the uv editor.
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2022-01-20 19:30:58 +01:00 |
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1bec27b886
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Now after a drag operation the rect view node will actually update the uvs.
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2022-01-20 19:16:08 +01:00 |
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5e6e17a3b2
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Remove rect y axis flipping code, as it's not needed here. (Both uvs and the gui is y+ down.)
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2022-01-20 19:00:57 +01:00 |
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df502c5e5e
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Fix typo.
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2022-01-20 18:57:23 +01:00 |
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ea96a36996
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A bit better colors.
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2022-01-20 18:56:22 +01:00 |
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2d43cace5d
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Normalize uvs in the rect view node. Also cleaned up draw a bit.
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2022-01-20 18:53:29 +01:00 |
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4484c0e0c9
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Implemented mesh partitioning for the uv editor.
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2022-01-20 18:34:49 +01:00 |
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9916554d94
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Set up drawing and resource handling logic for the rect view nodes. They also get instanced now.
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2022-01-20 17:56:30 +01:00 |
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34b6877afc
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Initial cleanups and setup for the uv editor.
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2022-01-20 17:21:50 +01:00 |
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1629224aeb
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Renamed rect editor and added it to the uv editor popup.
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2022-01-20 14:57:59 +01:00 |
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2a6768a8ca
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Copied over the rect editor from the world generator addon to med ed as a base for a uv editor.
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2022-01-20 14:42:01 +01:00 |
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1f48d44a5f
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Now the uv preview will show the mesh data instance's active texture as a background.
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2022-01-20 00:21:23 +01:00 |
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b2e6c037f4
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Grouped together the uv related widgets in mdr ed's side panel. Also added an uv edit button with a popup.
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2022-01-20 00:01:13 +01:00 |
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2d88f4d6b4
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Apply seams should properly work now in every cases (hopefully).
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2022-01-19 23:34:04 +01:00 |
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9daff0f907
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More work on the apply seam algorithm.
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2022-01-19 23:00:57 +01:00 |
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a5ba62ba65
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Work on a new seam apply algorithm.
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2022-01-19 14:51:37 +01:00 |
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bee904f077
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An another shot at implementing the apply_seams action. Still doesn't work, need to think more about the algorithm.
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2022-01-19 11:32:19 +01:00 |
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04e95a0814
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Wrote my own generate_normals method as apparently surface tool creates new vertices during normal generation.
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2022-01-19 02:10:22 +01:00 |
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2e2d22574d
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Recalculate seam edges after normal and tangent generation. Also smaller improvements to the gizmo.
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2022-01-19 01:46:33 +01:00 |
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8d68969ab5
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Fix apply_seam creating duplicate faces.
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2022-01-19 01:28:28 +01:00 |
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670a059fbd
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Don't set half baked arrays into mesh data resource.
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2022-01-19 01:18:10 +01:00 |
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5a56b91e6a
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Call uv_unwrap properly in the plugin, and fixed the uv_unwrap method in the gizmo.
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2022-01-19 01:01:32 +01:00 |
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1a38232d51
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Move the code for the uv unwrapping action from the plugin to the gizmo.
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2022-01-19 00:17:39 +01:00 |
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28138e86d4
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Implemented apply seam command.
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2022-01-18 23:02:26 +01:00 |
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a973b875b9
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Setup call paths for the apply seam button.
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2022-01-18 22:24:22 +01:00 |
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1637395eef
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Set the seam's material to always on to.
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2022-01-18 22:22:32 +01:00 |
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9ab64c2301
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Implement mechanism to transfer seams after a merge or cleanup.
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2022-01-18 22:21:50 +01:00 |
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5c70ceb63f
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Removing a triangle will also remove it's marked edges.
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2022-01-18 21:47:18 +01:00 |
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25c71e2c14
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Moved some of the new helper methods to the mesh utils script.
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2022-01-18 21:41:39 +01:00 |
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272e34a06a
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Refactored the mesh outline generator a bit. Also made it offset the outline along the normal if available to reduce z-fighting.
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2022-01-18 21:34:25 +01:00 |
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302e0a9680
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Implemented seam visualization. Also changed the color of the default mesh outline to gray.
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2022-01-18 21:11:37 +01:00 |
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d0d636554d
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Implemented seam marking and unmarking.
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2022-01-18 20:51:05 +01:00 |
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7af44898eb
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Removed vertex disconnect action. I don't think it would have been that useful.
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2022-01-18 20:23:27 +01:00 |
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def030986a
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Reset selection after appending triangles or quads. Also don't rely on the changed event during these methods.
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2022-01-15 17:12:01 +01:00 |
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c3c35c7e37
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Moved the add at buttons to under edge's options.
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2022-01-15 17:06:38 +01:00 |
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86a9e1edc2
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More tweaks to mdr ed's sidebar. Also added 2 new buttons. They are not yet implemented.
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2022-01-15 17:03:19 +01:00 |
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d7ee2b9993
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More smaller tweaks to mdr ed's sidebar.
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2022-01-15 16:52:26 +01:00 |
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b9cf5e7d7c
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Moved the uv preview node out of it's container.
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2022-01-15 16:41:06 +01:00 |
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aec3098df1
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Added a scroll container to mdr ed's sidebar.
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2022-01-15 16:35:47 +01:00 |
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f5371f511f
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Small improvements to the mdr ed's sidebar.
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2022-01-15 16:30:26 +01:00 |
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51960419b4
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Added mark and unmark seam buttons to the edges. Also smaller fixes to the mrd_ed's gui.
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2022-01-15 16:24:34 +01:00 |
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d32b9a50ea
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Removed per vertex/edge/face merge option. Also hidden extrude in edge for now.
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2022-01-15 16:16:11 +01:00 |
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8ee90e179c
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Now there are 3 types of connect action.
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2022-01-15 16:13:09 +01:00 |
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69ba7ac15a
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Implemented generate normals, remove doubles, merge optimize and generate tangent actions.
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2022-01-15 15:53:08 +01:00 |
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76d5818c34
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Implemented face deletion.
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2022-01-15 15:18:14 +01:00 |
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18583e66f9
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Implemented a very crude face creation algorithm. Also did the gui for it. I't not perfect, it does depend on the selection order if you have more than 3 vertices selected. I'll implement a better one later.
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2022-01-15 13:44:14 +01:00 |
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0019d2f784
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Also implemented add quad to edge operation.
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2022-01-15 01:29:09 +01:00 |
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5185d29150
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Fix triangle winding order issues.
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2022-01-15 01:01:40 +01:00 |
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2a93318ff8
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Implemented ad triangle at command for mdr_ed. It still has issues determining the proper winding order though.
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2022-01-14 23:21:50 +01:00 |
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50074bf677
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Added an another helper method.
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2022-01-14 16:22:40 +01:00 |
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bdb0b956a7
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Moved the new helper to the bottom of the mesh utils. Also the reflect helpers will reflect v2 instead of v1.
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2022-01-14 15:50:54 +01:00 |
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8e546e113f
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Added add quad at and add triangle at options to mdr's gui, adn set up call paths for them.
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2022-01-14 15:24:59 +01:00 |
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7b0d382f57
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Split up the operations into a per vertex/edge/face panel and one that's permanent.
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2022-01-14 15:16:06 +01:00 |
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7fcafe7ac0
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Added more helper methods.
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2022-01-14 14:29:36 +01:00 |
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5a0cfe213d
|
Renamed mesh_add_utils to mdred_mesh_utils.
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2022-01-14 13:17:31 +01:00 |
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6dfb97cb39
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Added a few helper methods to mesh add utils.
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2022-01-14 13:03:11 +01:00 |
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cfeee3b5b3
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Added naturalist's talents back to the resource db. This fixes them.
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2022-01-12 21:06:26 +01:00 |
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c512ec3875
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Removed the remaining auras.
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2022-01-12 20:44:27 +01:00 |
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915f8ce4bc
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Merged the existing aura's data into the spells. Removed all that I could.
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2022-01-12 19:52:11 +01:00 |
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36f7565cc6
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Merged spell_script_gd and aura_script.
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2022-01-12 19:35:37 +01:00 |
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9d0feb2379
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Fix method call.
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2022-01-12 19:30:22 +01:00 |
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197dbcc1e3
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aura_script now inherits from gs_spell_script. Also updated spell script's handle_effect, to the new style.
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2022-01-12 19:14:10 +01:00 |
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7d57bbbd56
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aura_script.gd now overrides the proper (new) methods.
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2022-01-12 17:43:58 +01:00 |
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ffafdbcef0
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Added the naturalis's aura spells to it's resource db. This makes them work again.
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2022-01-12 17:39:53 +01:00 |
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2a08f5de05
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Updated ESS, to get the Aura and Spell merge. Still a few smaller isuues linger around. They will be fixed in a few hours.
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2022-01-12 15:55:18 +01:00 |
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d2a5be02d4
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Udpated ESS to the latest to get the new property changes.
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2022-01-12 14:19:23 +01:00 |
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2d5e17b5be
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Fix more issues after the aura property renames. Also updated ESS to get property grouping improvements.
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2022-01-12 12:06:00 +01:00 |
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55fb9b2994
|
text_name property in Auras shouldn't have been prefixed.
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2022-01-12 11:53:09 +01:00 |
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b70976e98b
|
Update aura script.gd.
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2022-01-12 11:29:20 +01:00 |
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ad2215a66b
|
Started merging auras and spells. As a first step aura's properties got an aura prefix. Updated ESS, and added this prefix to all aura resources.
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2022-01-12 11:26:33 +01:00 |
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c9dce50315
|
Implemented connect for the vertex selection mode.
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2022-01-03 18:05:19 +01:00 |
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dbbad9871d
|
Set up call paths to the connect, disconnect, and merge, split buttons.
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2022-01-03 17:33:34 +01:00 |
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0bb573a2ee
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Implemented add box and add quad.
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2022-01-03 16:54:28 +01:00 |
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b66331f8ab
|
Cleanups for mesh add utils.
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2022-01-03 16:44:11 +01:00 |
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535f55d54c
|
Change the sidebar's operations and add containers to vboxcontainer.
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2022-01-03 14:47:24 +01:00 |
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847fbd35dd
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Added more buttons to the mesh data editor's sidebar.
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2022-01-03 14:45:40 +01:00 |
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e2a43ac587
|
Changed up the keybinds.
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2021-12-31 14:48:25 +01:00 |
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57a58a58ab
|
Fix typo in edge map generation code. This should just make it more optimal by not not adding vertices multiple times to a single edge vertex map.
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2021-12-31 14:39:17 +01:00 |
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8a2da58680
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Implemented face selection mode.
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2021-12-31 14:37:07 +01:00 |
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17bc926810
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Don't process the current events in the mesh data resource editor if a key modifier is pressed.
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2021-12-31 13:52:23 +01:00 |
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6629fa503c
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Implemented outline for face selection. (Face selection itself is not yet implemented though.)
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2021-12-31 08:54:12 +01:00 |
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6733787c46
|
Fix get_handle_edge_to_vertex_map.
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2021-12-31 08:42:19 +01:00 |
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4303e94617
|
Implemented a different outline for the edge select mode.
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2021-12-31 08:41:25 +01:00 |
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2067291890
|
Implemented switching selection modes through the ui.
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2021-12-31 08:18:56 +01:00 |
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34f080e03e
|
The ui will now reflect axis constaint state.
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2021-12-31 08:08:02 +01:00 |
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81bfa4b6bd
|
Fix axis constraint logic.
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2021-12-31 08:07:13 +01:00 |
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9962ef777a
|
Set up the edit mode buttons to actually reflect state.
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2021-12-31 07:51:23 +01:00 |
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f25e9aa3ad
|
Switched back to GodotPhysics from Bullet.
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2021-12-31 07:33:34 +01:00 |
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|
6fe4eaa7fa
|
Fix regression with the vertex selection mode.
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2021-12-31 00:54:14 +01:00 |
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1e71822982
|
Add in missing return. Also removed now obsolete comment.
|
2021-12-31 00:53:21 +01:00 |
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881528f77b
|
Now the mesh data resource plugin's gizmo will watch for changes in the edited mesh data resource when it's not messing with it.
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2021-12-31 00:52:39 +01:00 |
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71662367ae
|
Small tweaks to the mesh outline generator.
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2021-12-31 00:47:08 +01:00 |
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5e63f45f0d
|
The mesh outline generator now won't connect to the mdr's changed event.
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2021-12-31 00:44:01 +01:00 |
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5db3ff2eb3
|
Initial edge select mode implementation. It's still a bit buggy, that will be fixed later.
|
2021-12-31 00:12:02 +01:00 |
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ae56bf8b56
|
Fix error on plugin reload.
|
2021-12-30 01:23:54 +01:00 |
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4ef5881ad4
|
Clear the test spatial.
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2021-12-30 01:21:56 +01:00 |
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