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59d57669fa
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Now the movement keys are bindable.
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2020-07-27 18:47:40 +02:00 |
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1222ad6c7c
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Update mesh data resource to the latest to get the improvements, and the engine.
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2020-07-26 23:30:39 +02:00 |
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5504efaee5
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Update the engine, and ESS to get the talent point fix.
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2020-07-25 23:38:45 +02:00 |
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37bebc1cae
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Update the talent window to use the new class interfaces.
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2020-07-25 23:26:22 +02:00 |
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5f53e390b9
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Added 3 specs for the naturalist, and small tweaks to the talent window.
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2020-07-25 23:01:29 +02:00 |
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d3c7d4afbe
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Re-enabled spell points, and disabled auto spell learning.
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2020-07-24 22:38:10 +02:00 |
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2a0eaa8610
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Only set placed to true if the raycast actually found something.
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2020-07-23 20:15:56 +02:00 |
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d990f2e15e
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Comment out debug message.
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2020-07-23 19:46:44 +02:00 |
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949f186928
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Now the dungeon can have multiple levels.
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2020-07-23 19:44:15 +02:00 |
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7b5712a996
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Make the teleporter work with the dungeon even when it's noit loaded, also fixed and enablen mob spawning in the dungeon.
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2020-07-23 00:12:19 +02:00 |
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e95f5ac67e
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Now the dungeon gets generated properly at any y coordinate. Set it to -50.
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2020-07-22 22:05:10 +02:00 |
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6044d301c1
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Update world generator to the latest to get the new instancing improvement.
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2020-07-22 02:02:53 +02:00 |
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45534fa29b
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Update the world generator module to get the generator structure rework, and broken seals module, and the engine. The constant editor crashing is fixed now, it was caused by BiomeBase, because it was inherited from a class in an another module, and apparently that doesn't work. As a bonus the editor also feels a lot snappier now.
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2020-07-21 23:02:06 +02:00 |
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7770879003
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Implemented mob spawning (turned it off for now). Also now the menu now won't spawn in the dungeon.
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2020-07-21 00:30:06 +02:00 |
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41a528a892
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Fix entrance position.
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2020-07-20 23:48:21 +02:00 |
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7a5b0336a9
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Set approximated box colliders to the core wall models.
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2020-07-20 21:48:06 +02:00 |
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a95b386d01
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Implement texture mapping for the dungeon.
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2020-07-20 21:25:54 +02:00 |
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8997fae8c2
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Now the dungeon (mostly) properly gets written to chunks based on it's map's data. I implemented wall post processing with bit shifting, and since using bit shifting with scripting languages is not as common I threw in a few comments on how it works, hopefully someone will find it useful. Also fix 2 line's indentation level.
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2020-07-20 15:03:57 +02:00 |
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3e3b480ac3
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Update the engine.
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2020-07-20 01:35:53 +02:00 |
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56deab2de7
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Updated Voxelman to get the mesh data resource helper update. Also a bit of work on dungeon generation.
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2020-07-20 01:17:47 +02:00 |
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07107af461
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Added mdr walls looking at every direction. Also added a test prop crypt entrance.
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2020-07-19 15:03:51 +02:00 |
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b147b81e01
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Add range check to the new teleporter.
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2020-07-18 22:50:10 +02:00 |
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f96a66300b
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Implemented a teleporter, it has a test cube mesh with the brick texture for now, and made the dungeon spawn it. Also work on setting up the dungeon generation.
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2020-07-18 22:42:50 +02:00 |
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4084debdad
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Removed a few now unneeded classes/scenes, and moved some of the around. Small tweaks/fixes and comments. Also updated modules to grab a few smaller fixes/improvements.
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2020-07-18 18:30:39 +02:00 |
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5f8cfba661
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Re-enabled batching, as after a scons cache clean I can't seem to be able to reproduce those crashes anymore.
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2020-07-18 14:14:18 +02:00 |
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69deb6002b
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Disable batching for now, it seems like it causes some crashes now. It might not be the root cause though.
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2020-07-18 13:35:09 +02:00 |
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ec8e8d0406
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Now the level generator won't load planets from a folder, instead they are directly set from the editor, ands tarted porting the dungeon generator from the roguelike project. Also updated the world generator module to get the property type changes, this fixes some of the crashes.
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2020-07-18 12:50:17 +02:00 |
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c6429124fb
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Update the WorldGenerator module to get the instance() helpers.
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2020-07-17 20:54:49 +02:00 |
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630db200dc
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Fix signal handler argument count mismatch.
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2020-07-17 19:36:28 +02:00 |
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be6ebf48f3
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Update ESS to get the aura damage calculation update.
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2020-07-17 19:29:24 +02:00 |
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1c4c3a5d55
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Comment out the code that was implementing spell scaling in Aura. Also update ESS so auras continue to deal damage/heal even if the original caster's node is not available anymore.
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2020-07-16 16:07:30 +02:00 |
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dda00d0491
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Moved the menu into a new folder.
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2020-07-12 19:46:30 +02:00 |
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c294b4a008
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Fix a few settings for Nature's Switfness. And small tweaks.
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2020-07-11 21:08:45 +02:00 |
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8168adc914
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Remove leftover print.
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2020-07-11 18:39:46 +02:00 |
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08ebbd24f8
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Fix global cooldowns.
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2020-07-11 18:37:41 +02:00 |
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33ed628aa3
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Attributions for the test character textures.
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2020-07-11 15:30:39 +02:00 |
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faae05e1a9
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Removed the steering ai framework as it was not used.
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2020-07-11 15:18:01 +02:00 |
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e0d90b5925
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Removed a few now unused textures.
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2020-07-11 15:04:59 +02:00 |
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647cf4e904
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Convert the icon attributions to the new format.
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2020-07-11 15:01:41 +02:00 |
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69a68c52a1
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Convert the font's license to the new format.
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2020-07-11 14:38:12 +02:00 |
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f352fc85c5
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Convert the test weapons Attributions file to the new format.
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2020-07-11 14:32:27 +02:00 |
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5a529c8d07
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Small improvements, and the implementation now also supports the File tag.
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2020-07-11 14:32:06 +02:00 |
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741c1542bd
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Implemented the third party attibutions tab.
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2020-07-11 14:14:11 +02:00 |
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5688f44ea2
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Moe tweaks to the sky.
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2020-07-11 01:12:41 +02:00 |
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77c50691b6
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Change the color of the sky to blue.
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2020-07-11 01:03:27 +02:00 |
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8a20ca0f3e
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Start mesh build job at the end of build in Skeleton.
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2020-07-11 01:00:25 +02:00 |
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2a2a6a555d
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Rename the continue button to load in the menu.
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2020-07-10 21:56:59 +02:00 |
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cd0ed54744
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Fix parameters for signal handler.
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2020-07-10 21:55:19 +02:00 |
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7f79741267
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Update logic.
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2020-07-10 21:52:07 +02:00 |
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19b158c877
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Update ESS to get the XPData rework.
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2020-07-10 17:18:03 +02:00 |
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