|
78458b2d91
|
Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts.
|
2019-12-24 03:10:29 +01:00 |
|
|
f2e4858685
|
Removed one of the lights. Also increased the strength of the remaining.
|
2019-12-23 22:58:52 +01:00 |
|
|
2f39cde662
|
Removed the old voxel textures. Also cleaned up voxel libraries.
|
2019-12-23 22:53:51 +01:00 |
|
|
8b153238c9
|
Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
|
2019-12-23 22:45:29 +01:00 |
|
|
f0a85e99ef
|
Update everything.
|
2019-12-22 22:14:58 +01:00 |
|
|
e9515bef2c
|
Changed the license to MIT.
|
2019-12-22 19:20:38 +01:00 |
|
|
dadcdbb66d
|
Added ess_data.json. HEADS will be updated later.
|
2019-12-21 02:50:44 +01:00 |
|
|
58f7b65e63
|
Work on the character model.
|
2019-12-18 20:52:38 +01:00 |
|
|
2eaecddfa8
|
Started reworking the current model's skeleton.
|
2019-12-17 23:16:10 +01:00 |
|
|
8a9152c59c
|
Fix the setup script for osx.
|
2019-12-14 00:03:29 +01:00 |
|
|
9bddc517f9
|
Update everything again.
|
2019-12-13 23:04:18 +01:00 |
|
|
f12e3ede7c
|
Update everything to the latest.
|
2019-12-13 09:39:43 +01:00 |
|
|
1d4b27b920
|
Android release template build script.
|
2019-12-12 23:31:47 +01:00 |
|
|
c75e309ab8
|
ESS update.
|
2019-12-12 19:01:10 +01:00 |
|
|
2b9960056d
|
Disabled texture filters for the character, and the terrarin.
|
2019-12-11 14:59:44 +01:00 |
|
|
90badb366e
|
Update ESS.
|
2019-12-10 13:14:15 +01:00 |
|
|
ab51e06585
|
Update HEADS, and fix errors.
|
2019-12-10 11:09:02 +01:00 |
|
|
919cea2ba9
|
Now the castbar won't show the percent.
|
2019-12-08 20:01:45 +01:00 |
|
|
25f3e98f43
|
Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
|
2019-12-08 19:44:08 +01:00 |
|
|
582f2298f2
|
Actionbars are now using built in control functionality for layout. Also Vsync is on now.
|
2019-12-07 19:01:34 +01:00 |
|
|
0755ceb74d
|
Shadows are disabled again (for now), so it's easier to test on low end hardware, before I implement a setting for it.
|
2019-12-07 17:15:08 +01:00 |
|
|
3587693a99
|
Turns out my main monitor's color balance was set differently, changed the settings so the style would work with the proper defaults
|
2019-12-07 17:00:32 +01:00 |
|
|
054bb18cd3
|
Improved the menu a bit.
|
2019-12-07 16:12:27 +01:00 |
|
|
ad8c9fb653
|
Work on the style.
|
2019-12-07 15:54:46 +01:00 |
|
|
3e0b247251
|
Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information.
|
2019-12-06 23:17:12 +01:00 |
|
|
d4d4cfaa8a
|
Added the 3 elementalist spells to elementalist!s class.
|
2019-12-06 00:48:36 +01:00 |
|
|
5d01eddfee
|
Started work on a new class, the elementalist.
|
2019-12-05 01:00:45 +01:00 |
|
|
d7b8315051
|
Removed Berserker for now. It didn't have any spells implemented anyway.
|
2019-12-04 00:27:42 +01:00 |
|
|
ff1cb6c0fa
|
Doubled Naturalist's base stats. Also added stats for Berserker.
|
2019-12-03 23:51:56 +01:00 |
|
|
4ee06625ce
|
Unitframes now display the actual health values. Also smaller improvements to them.
|
2019-12-03 23:22:35 +01:00 |
|
|
157c5db604
|
Head update.
|
2019-12-03 19:31:32 +01:00 |
|
|
52ad92047a
|
Fix the setup script, now it will properly set up get repository heads.
|
2019-12-03 19:30:12 +01:00 |
|
|
b58f5093da
|
Converted most of the SpatialMaterials to ShaderMaterial.
|
2019-12-03 16:33:46 +01:00 |
|
|
ca8bdf9ce2
|
Now the characters and terrarin use the same material, and shader.
|
2019-12-03 15:22:45 +01:00 |
|
|
dc0d5eeb66
|
Voxelman update.
|
2019-12-03 03:40:36 +01:00 |
|
|
8e023af884
|
ESS update.
|
2019-12-02 21:41:51 +01:00 |
|
|
af1fd0bb12
|
Fix null reference exception.
|
2019-12-02 21:33:59 +01:00 |
|
|
2d34cff90d
|
Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update.
|
2019-12-02 19:19:49 +01:00 |
|
|
633c380f08
|
ESS update, and gdscript compile fixes.
|
2019-12-02 00:43:24 +01:00 |
|
|
015e96c123
|
Fix typo.
|
2019-12-01 23:38:22 +01:00 |
|
|
11b1403e3f
|
Added the ability to use ssh repositories.
|
2019-12-01 23:32:36 +01:00 |
|
|
a9177a92e0
|
Added the MIT license text to all files, I previously marked as MIT.
|
2019-12-01 23:21:48 +01:00 |
|
|
2bf21a27b4
|
ESS update.
|
2019-12-01 23:21:17 +01:00 |
|
|
aa635c65f2
|
Update for ESS.
|
2019-12-01 18:54:12 +01:00 |
|
|
c88e61ad65
|
ManaResource setup.
|
2019-12-01 01:18:19 +01:00 |
|
|
58ba871622
|
Update ESS to latest.
|
2019-12-01 00:25:55 +01:00 |
|
|
4e76fb3c2f
|
Implemented sorting for the spellbook, and the ability to hide spells that the player cannot learn. Also spells are now color-coded based on what the character knows.
|
2019-11-29 14:10:45 +01:00 |
|
|
ea654acf7f
|
Item count support for the ui.
|
2019-11-29 10:18:17 +01:00 |
|
|
824fd02d0f
|
Now the crafting window will show some text instead of looking broken when nothing is selected / the player has no recipes in the selected category.
|
2019-11-29 09:18:01 +01:00 |
|
|
96a645a2dd
|
Update everything.
|
2019-11-29 08:34:38 +01:00 |
|