Commit Graph

529 Commits

Author SHA1 Message Date
48f5fbfcbb Also added undo redo support fro the gradient editor's interpolation type dropdown. 2022-03-08 12:12:14 +01:00
b17b7bb583 Added undo redo support form mat maker gd's gradient editor. This also fixes seamless color editing with it. 2022-03-08 12:08:30 +01:00
64c39c4444 Added a new WorldGenRaycast class, and now world generator will use this instead of a stack and stack index to make the data available to the generation methods. Also added local uv to it. 2022-02-19 10:41:33 +01:00
0fc1da3def Added warning message when a normal ends up being zero to mdr ed's generate normal. Also set a proper default in this case. 2022-02-14 14:50:33 +01:00
05ff25e41a Fix normal generation for mdr ed. 2022-02-14 14:19:37 +01:00
c2b76ea2f4 Re-enable the changed event before returning early in uv_unwrap(). 2022-02-13 16:42:53 +01:00
cf5dcf4512 Fix the undo redo action's name for unmark seam. 2022-02-13 16:39:42 +01:00
fa1a945319 Fix face deletion in mdr'es when more that one face is selected. 2022-02-13 16:14:34 +01:00
24d0e671ef Implemented rotation for the uv editor. 2022-02-13 13:45:33 +01:00
05f1c2c365 Implemented horizontal and vertical mirroring for the uv editor. 2022-02-13 12:57:18 +01:00
8ae0b5b236 Set up events for the new buttons. 2022-02-13 00:34:45 +01:00
a0a090ace9 Implement uv rect selection for mdr ed. 2022-02-12 23:37:19 +01:00
e729a31803 Added mirror and rotation buttons to the uv editor. They are not yet implemented. 2022-02-12 22:59:36 +01:00
e44e4c1366 Fixed godoxel's save file dialog. 2022-02-12 22:22:40 +01:00
926922572f Moved the world_generator folder under scripts. 2022-02-12 20:06:13 +01:00
ae3558d270 Moved the entity classes folder. 2022-02-12 19:26:05 +01:00
39d97244e4 Fix typo. 2022-02-12 16:52:19 +01:00
c31098cad8 Check whether the current mesh data instance is still ok, and unset if it gets freed in mdr ed's plugin. This can happen in the editor while messing around with scenes. 2022-02-12 14:35:56 +01:00
0707a9fa84 Fix normal (re)generation in mdr ed. 2022-02-11 19:25:27 +01:00
7e05bda987 Added a flip face action to mdr ed. 2022-02-11 17:29:37 +01:00
232aae5726 Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain. 2022-02-08 14:44:37 +01:00
3e4038a8ee Set clip content to true for godoxel's canvas's container again. I probably forgot to commit this the last time. 2022-01-31 14:40:42 +01:00
0d4a4347f4 Added the module root to the data manager as a selectable fodler. 2022-01-28 18:42:33 +01:00
61cfc92beb Fix created face's orientation when only 3 verts are selected. 2022-01-28 13:58:17 +01:00
f080b6041e Fix typo. 2022-01-28 13:23:26 +01:00
fd0486ff7e Now pivot points also work for scaling. 2022-01-28 13:16:17 +01:00
15404a82d9 Now pivot points work for rotation. 2022-01-28 13:14:24 +01:00
aa70306e6b Improved mdr'eds tranlate action by a lot. Also work on pivot point support. 2022-01-28 13:12:10 +01:00
410d48d0fa Remove unused code, and added a helper method. 2022-01-28 11:01:03 +01:00
f1a8188dfa Proper rotation implementation. 2022-01-28 10:57:43 +01:00
43b70b854e Lots of improvements to translate and scale. Initial (bad for now) rotation implementation. 2022-01-28 10:25:47 +01:00
d2beb36e2c Make sure to only apply a drag operation to a vertex only once. 2022-01-28 10:08:05 +01:00
ce1c408bc2 Implemented the clean mesh action. 2022-01-27 20:34:49 +01:00
38f6c15f36 Now the new edges are automatically selected after an extrude. 2022-01-27 19:32:43 +01:00
53f01ae370 Use the new delaunay triangulation for the add face action in case more than 3 verts are selected. 2022-01-27 19:26:47 +01:00
bb8eebfc0b Remove stray print. 2022-01-27 17:34:24 +01:00
b2c3f6c4e7 Handles can be dragged properly again without them sticking to the mouse pointer. 2022-01-27 17:25:42 +01:00
1c6c2a6931 Hide the vertex split operation for now as it's not implemented. 2022-01-27 17:12:34 +01:00
7622f36b44 Decreased them by a little. 2022-01-27 17:09:33 +01:00
dca6a0c960 Now mdr ed's handle markers have a fixed size. 2022-01-27 17:08:46 +01:00
e75b44089c Fix typo. 2022-01-27 17:04:04 +01:00
20276b77c7 Now every normal calculation in the mdred_mesh_utils.gd is done via hand instead of via the surface tool. This actually fixed the extrude algorithm. 2022-01-27 17:01:40 +01:00
0cd86b089c Added back the extrude button to mdr ed's sidebar, and implemented an extrude algorithm. I have high hopes for it, however it does not work at the moment, because SurfaceTool messes up the order of the triangles in the mesh after a normal generation, which I will fix soon. 2022-01-27 16:39:23 +01:00
fb044323a3 Made Godoxel's plugin return Paint as plugin name instead of Godoxel, as it looks better as a window tab name at the top of the editor. 2022-01-26 22:25:37 +01:00
78f97c94ea Now the history tab will try to fall back to use the resource name property if the text name property cannot be found. 2022-01-26 22:17:19 +01:00
da9b6703c9 Fix the resource pane. now it will properly show the folder entries. 2022-01-26 22:12:41 +01:00
9f1d06c7f8 Now clicking the fodler entries will again pass the relevant informations to the resource panel. 2022-01-26 22:09:47 +01:00
1ee8220992 Check whether the confirmed signal is already connected in the add folder dialog. 2022-01-26 21:14:30 +01:00
8b486e156b Now in data manager;s fodler tab each selected module will have an add folder button. Also implemented it. 2022-01-26 21:13:08 +01:00
d8f93baeba Now when a module is toggled on in the data manager, it will add entries to to folder tab, based on what folders are available in it. 2022-01-26 20:38:09 +01:00