|
f700f87abe
|
Revert to a bit earlier engine commit.
|
2020-01-07 01:26:59 +01:00 |
|
|
43e5ffd084
|
fix typo in the setup script. Also update heads.
|
2020-01-06 22:37:24 +01:00 |
|
|
c4c5d9fe82
|
Added an easy build option for the setup script. Also changed the contrast a bit.
|
2020-01-06 16:59:54 +01:00 |
|
|
afcfcea3ba
|
Removed spell ranks, I don't have enough time, and resources to create 20 different spell ranks. Spell will just scale from now on.
|
2020-01-06 11:50:16 +01:00 |
|
|
d5c29c3fe9
|
Update HEADS, to grab the bugfix from ESS.
|
2020-01-04 14:59:02 +01:00 |
|
|
9185445b14
|
Update World Generator.
|
2020-01-03 21:15:40 +01:00 |
|
|
f912db19eb
|
Properly update HEADS.
|
2020-01-03 19:47:37 +01:00 |
|
|
1f3abf1a74
|
Experimental build scripts for the shared modules style workflow.
|
2020-01-03 17:07:54 +01:00 |
|
|
46252eb2df
|
Removed the 2d build option from the scripts. Also removed the old setup scripts.
|
2020-01-02 23:11:26 +01:00 |
|
|
382749220c
|
Update for the latest ESS.
|
2020-01-02 23:02:45 +01:00 |
|
|
8ff112bde6
|
Update everything.
|
2020-01-02 00:19:33 +01:00 |
|
|
6cc3f7dd04
|
Better style for the generated terrarin. Also removed the planet without the dungeon. ALso HEADS update.
|
2019-12-28 17:55:10 +01:00 |
|
|
0f7f0a040d
|
HEADS update.
|
2019-12-25 14:34:43 +01:00 |
|
|
ff0c2f362c
|
Implemented different row scenes for the options menu, and exposed/implemented a few video-related options.
|
2019-12-25 01:36:34 +01:00 |
|
|
4d02ca12d1
|
Fix all warnings, and an error.
|
2019-12-24 10:22:56 +01:00 |
|
|
611a12148f
|
Update HEADS again.
|
2019-12-24 03:42:36 +01:00 |
|
|
62ba63a150
|
Update HEADS.
|
2019-12-24 03:12:39 +01:00 |
|
|
78458b2d91
|
Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts.
|
2019-12-24 03:10:29 +01:00 |
|
|
f2e4858685
|
Removed one of the lights. Also increased the strength of the remaining.
|
2019-12-23 22:58:52 +01:00 |
|
|
2f39cde662
|
Removed the old voxel textures. Also cleaned up voxel libraries.
|
2019-12-23 22:53:51 +01:00 |
|
|
8b153238c9
|
Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
|
2019-12-23 22:45:29 +01:00 |
|
|
f0a85e99ef
|
Update everything.
|
2019-12-22 22:14:58 +01:00 |
|
|
e9515bef2c
|
Changed the license to MIT.
|
2019-12-22 19:20:38 +01:00 |
|
|
dadcdbb66d
|
Added ess_data.json. HEADS will be updated later.
|
2019-12-21 02:50:44 +01:00 |
|
|
58f7b65e63
|
Work on the character model.
|
2019-12-18 20:52:38 +01:00 |
|
|
2eaecddfa8
|
Started reworking the current model's skeleton.
|
2019-12-17 23:16:10 +01:00 |
|
|
8a9152c59c
|
Fix the setup script for osx.
|
2019-12-14 00:03:29 +01:00 |
|
|
9bddc517f9
|
Update everything again.
|
2019-12-13 23:04:18 +01:00 |
|
|
f12e3ede7c
|
Update everything to the latest.
|
2019-12-13 09:39:43 +01:00 |
|
|
1d4b27b920
|
Android release template build script.
|
2019-12-12 23:31:47 +01:00 |
|
|
c75e309ab8
|
ESS update.
|
2019-12-12 19:01:10 +01:00 |
|
|
2b9960056d
|
Disabled texture filters for the character, and the terrarin.
|
2019-12-11 14:59:44 +01:00 |
|
|
90badb366e
|
Update ESS.
|
2019-12-10 13:14:15 +01:00 |
|
|
ab51e06585
|
Update HEADS, and fix errors.
|
2019-12-10 11:09:02 +01:00 |
|
|
919cea2ba9
|
Now the castbar won't show the percent.
|
2019-12-08 20:01:45 +01:00 |
|
|
25f3e98f43
|
Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
|
2019-12-08 19:44:08 +01:00 |
|
|
582f2298f2
|
Actionbars are now using built in control functionality for layout. Also Vsync is on now.
|
2019-12-07 19:01:34 +01:00 |
|
|
0755ceb74d
|
Shadows are disabled again (for now), so it's easier to test on low end hardware, before I implement a setting for it.
|
2019-12-07 17:15:08 +01:00 |
|
|
3587693a99
|
Turns out my main monitor's color balance was set differently, changed the settings so the style would work with the proper defaults
|
2019-12-07 17:00:32 +01:00 |
|
|
054bb18cd3
|
Improved the menu a bit.
|
2019-12-07 16:12:27 +01:00 |
|
|
ad8c9fb653
|
Work on the style.
|
2019-12-07 15:54:46 +01:00 |
|
|
3e0b247251
|
Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information.
|
2019-12-06 23:17:12 +01:00 |
|
|
d4d4cfaa8a
|
Added the 3 elementalist spells to elementalist!s class.
|
2019-12-06 00:48:36 +01:00 |
|
|
5d01eddfee
|
Started work on a new class, the elementalist.
|
2019-12-05 01:00:45 +01:00 |
|
|
d7b8315051
|
Removed Berserker for now. It didn't have any spells implemented anyway.
|
2019-12-04 00:27:42 +01:00 |
|
|
ff1cb6c0fa
|
Doubled Naturalist's base stats. Also added stats for Berserker.
|
2019-12-03 23:51:56 +01:00 |
|
|
4ee06625ce
|
Unitframes now display the actual health values. Also smaller improvements to them.
|
2019-12-03 23:22:35 +01:00 |
|
|
157c5db604
|
Head update.
|
2019-12-03 19:31:32 +01:00 |
|
|
52ad92047a
|
Fix the setup script, now it will properly set up get repository heads.
|
2019-12-03 19:30:12 +01:00 |
|
|
b58f5093da
|
Converted most of the SpatialMaterials to ShaderMaterial.
|
2019-12-03 16:33:46 +01:00 |
|