Commit Graph

28 Commits

Author SHA1 Message Date
c24d9c0edf Updated the engine. I renamed Quat to Quaternion for consistency. 2022-08-13 15:24:31 +02:00
ecb8f92dcc Updated the engine.
- I backported the new animation setup from Godot4 (So animations don't depend anymore on the rest pose.) Migrated the old animations to the new system. The character has issues with it's arm meshes, that will be fixed later.
- Also ported some related improvements, like the sub gizmo support (still has some issues) (MeshDataresource Editor still needs to be updated to be usable properly again, as now handles aren't shown if something is deselected), ImmediateMesh, hashing Improvements, and the godot4's version of Skeleton Editor.
2022-08-11 22:42:40 +02:00
5b3ceb5694 More fixes to the run right loop. 2022-03-28 20:29:16 +02:00
5a678f4a47 Improvements to the run left and run right loops. 2022-03-28 20:14:47 +02:00
d8195b9b98 Added sky, lights and small improvements to the armature editor scene. 2022-03-28 18:07:49 +02:00
a6bfcf712e Improved the run loop. 2022-03-28 18:06:58 +02:00
9d80975f61 Started work on a character editor scene. 2022-03-27 12:37:59 +02:00
9d9121ec3d Moved the animations from the armature_huf scene to just the armature scene. 2022-03-27 11:11:38 +02:00
dbcb202914 Updated the engine. I removed TMeshInstance. 2022-03-20 14:16:46 +01:00
250f37c53d Import the weapons and armor pack's textures as packer image resources. This fixes their issues with uvs on the html backend. 2022-02-16 21:09:30 +01:00
efd7168c94 Re-generate the normals for the teleporter. 2022-02-14 14:50:54 +01:00
ea1bf7020c Also re generate normals for the dungeon teleporter. 2022-02-14 14:21:12 +01:00
f10ade5b57 re-generate normals for the character meshes. 2022-02-14 14:20:12 +01:00
04ec4d2ad9 Moved the current textures under a world folder in the textures folder. 2022-02-13 17:57:29 +01:00
11912f0a85 The dungeon teleporter is now a super simple obelisk. 2022-02-13 17:05:17 +01:00
df071af39c Now the dungeon teleporters switch between 2 materials for hover / normal states. This way only the hovered one will light up, instead of all. Also reworked them to use mesh data resources. 2022-02-13 15:52:19 +01:00
4a907a37c5 Categorize the textures using folders. 2022-02-13 15:32:36 +01:00
eeff6412d9 Moved the dungeon teleporter scripts. 2022-02-13 15:12:00 +01:00
8602e29571 Moved the textures from under world to the root of the project. 2022-02-13 15:08:32 +01:00
baf7f9f2ca Moved the low poly rpg item collections under models. 2022-02-13 15:07:17 +01:00
1ff20f8238 Fixed the character's head's uv mapping. 2022-02-13 12:57:37 +01:00
fbbb5cf410 Moved the core folder out from modules too. 2022-02-12 20:22:15 +01:00
287ce1e3d6 Moved the planets folder. 2022-02-12 19:15:36 +01:00
02cc46c350 Moved the human model. 2022-02-12 18:50:03 +01:00
73e37907e6 Moved the materials to a new folder. 2022-02-12 18:46:03 +01:00
e9b0e5629c Moved the crypt entrace test assets. 2022-02-12 18:43:01 +01:00
4a4f1ea3db Also moved the core models folder. 2022-02-12 18:38:01 +01:00
9fd777a546 Moved the test weapons folder into a new models/weapon s folder, and renamed it properly. 2022-02-12 18:36:58 +01:00