|
1d9d5fba7c
|
Add toggles for visual indicators to mdr ed's sidebar.
|
2022-01-23 22:26:08 +01:00 |
|
|
e54a90af07
|
Fix an another 2 typos.
|
2022-01-23 22:07:42 +01:00 |
|
|
6c02392f11
|
Fix a typo and copy pase error.
|
2022-01-23 22:05:28 +01:00 |
|
|
692a4feab6
|
Lock the Popup root node in mde ed's gui, so widgets can be selected in the editor again with clicking on them.
|
2022-01-23 22:04:08 +01:00 |
|
|
f05fea0924
|
Moved the pivot setting to the scroll container part of mdi ed's sidebar.
|
2022-01-23 22:01:30 +01:00 |
|
|
45a1f42e51
|
Transfer the current editing state from the active gizmo when a new mesh data instance is selected. Also smaller cleanups.
|
2022-01-23 01:58:43 +01:00 |
|
|
4ef0a39fa2
|
Only send events to the active MeshDataInstance gizmo from mdr ed's plugin.
|
2022-01-23 01:47:16 +01:00 |
|
|
1773be1b9b
|
The active axis buttons in mdr ed's sidebar have their text written in uppercase now, to be inline with the rest of the buttons.
|
2022-01-23 01:27:10 +01:00 |
|
|
5c9841c480
|
Check whether the signals are already connected in uveditor's popup. This fixed an in-editor error message.
|
2022-01-23 01:26:25 +01:00 |
|
|
8523380059
|
Missing button group resource from the last commit.
|
2022-01-23 01:24:07 +01:00 |
|
|
9f6b66a45f
|
Added pivot setting buttons to mdi ed's sidebar.
|
2022-01-23 01:23:43 +01:00 |
|
|
5115167821
|
Also added undo redo support for creating and removing nodes in mat_maker_gd's addon.
|
2022-01-22 01:31:11 +01:00 |
|
|
49efd3f106
|
Fix dragging nodes in mat_maker_gd after recent changes. Also implemented undo redo support for node drag events.
|
2022-01-22 01:25:50 +01:00 |
|
|
c3a51582c4
|
Don't let world editor's property list's refresh get called muliple times in a frame.
|
2022-01-22 00:22:01 +01:00 |
|
|
42c91d88d9
|
Implement undo redo for world editor's property list checkboxes aswell.
|
2022-01-22 00:16:21 +01:00 |
|
|
994d9447f3
|
Added undo redo support for world generator's property list aswell.
|
2022-01-22 00:08:07 +01:00 |
|
|
f3c9129171
|
Implemented undo redo support for world generator's DataList.
|
2022-01-21 23:57:37 +01:00 |
|
|
be14831b47
|
Undo redo support for world generator's RectView.
|
2022-01-21 23:24:55 +01:00 |
|
|
181189f515
|
Now the world generator's editor plugin distributes the plugin itself to every class that will need it.
|
2022-01-21 22:58:14 +01:00 |
|
|
23344760e7
|
Now ignore changes in MatMakerGDEditor is done with an int instad of a bool, so it won't matter if ignore is set multiple times. Also ignore changes in recreate, and don't allow multiple recreate()s to run.
|
2022-01-21 19:03:56 +01:00 |
|
|
52a367239c
|
Small improvements to MMMaterial. Also call the new threadpool method.
|
2022-01-21 19:01:50 +01:00 |
|
|
2ada5fa3b1
|
Don't connect to the MMnode's changed event in mm_graph_node as it's not needed. Also set ignore changes when a texture is changed.
|
2022-01-21 18:59:55 +01:00 |
|
|
edd698504b
|
Call each MMNode's init_properties in MMMaterial's init. This fixes broken node connections when you open an MMMaterial in the material editor.
|
2022-01-21 13:43:36 +01:00 |
|
|
b7a5f6bcbd
|
Connect to material's change event after calling recreate().
|
2022-01-21 13:35:46 +01:00 |
|
|
4237b0c7c9
|
Properly call initialize() in mm material 's render.
|
2022-01-21 13:35:14 +01:00 |
|
|
b5dbe0b6dd
|
Add the do and undo methods in one after the other in add_mesh_seam_change_undo_redo because the docs say it has to be like that.
|
2022-01-21 13:25:23 +01:00 |
|
|
2ce6e4d466
|
Implemented undo redo support for mat_maker_gd. It does have some issues with undoing some of the changes, those will be fixed later. However all actions seems to properly mark the resource as dirty.
|
2022-01-21 13:22:39 +01:00 |
|
|
87336f55e8
|
Added undo redo support for the rest of the action of mdr ed.
|
2022-01-20 23:32:00 +01:00 |
|
|
3a6c705201
|
Added undo redo support for mdr ed's handle operations.
|
2022-01-20 23:06:01 +01:00 |
|
|
3337cfdc3c
|
Added undo redo support for more actions in mdr ed.
|
2022-01-20 22:31:30 +01:00 |
|
|
6b56563056
|
Added undo redo support for uv_unwrap, apply_seam, mark_seam, and unmark_seam.
|
2022-01-20 21:48:21 +01:00 |
|
|
62fc405cc5
|
Undo redo support for the uv editor.
|
2022-01-20 21:12:05 +01:00 |
|
|
42918bc5fc
|
Implemented the ok and cancel buttons for the uv editor.
|
2022-01-20 19:30:58 +01:00 |
|
|
1bec27b886
|
Now after a drag operation the rect view node will actually update the uvs.
|
2022-01-20 19:16:08 +01:00 |
|
|
5e6e17a3b2
|
Remove rect y axis flipping code, as it's not needed here. (Both uvs and the gui is y+ down.)
|
2022-01-20 19:00:57 +01:00 |
|
|
df502c5e5e
|
Fix typo.
|
2022-01-20 18:57:23 +01:00 |
|
|
ea96a36996
|
A bit better colors.
|
2022-01-20 18:56:22 +01:00 |
|
|
2d43cace5d
|
Normalize uvs in the rect view node. Also cleaned up draw a bit.
|
2022-01-20 18:53:29 +01:00 |
|
|
4484c0e0c9
|
Implemented mesh partitioning for the uv editor.
|
2022-01-20 18:34:49 +01:00 |
|
|
9916554d94
|
Set up drawing and resource handling logic for the rect view nodes. They also get instanced now.
|
2022-01-20 17:56:30 +01:00 |
|
|
34b6877afc
|
Initial cleanups and setup for the uv editor.
|
2022-01-20 17:21:50 +01:00 |
|
|
1629224aeb
|
Renamed rect editor and added it to the uv editor popup.
|
2022-01-20 14:57:59 +01:00 |
|
|
2a6768a8ca
|
Copied over the rect editor from the world generator addon to med ed as a base for a uv editor.
|
2022-01-20 14:42:01 +01:00 |
|
|
1f48d44a5f
|
Now the uv preview will show the mesh data instance's active texture as a background.
|
2022-01-20 00:21:23 +01:00 |
|
|
b2e6c037f4
|
Grouped together the uv related widgets in mdr ed's side panel. Also added an uv edit button with a popup.
|
2022-01-20 00:01:13 +01:00 |
|
|
2d88f4d6b4
|
Apply seams should properly work now in every cases (hopefully).
|
2022-01-19 23:34:04 +01:00 |
|
|
9daff0f907
|
More work on the apply seam algorithm.
|
2022-01-19 23:00:57 +01:00 |
|
|
a5ba62ba65
|
Work on a new seam apply algorithm.
|
2022-01-19 14:51:37 +01:00 |
|
|
bee904f077
|
An another shot at implementing the apply_seams action. Still doesn't work, need to think more about the algorithm.
|
2022-01-19 11:32:19 +01:00 |
|
|
04e95a0814
|
Wrote my own generate_normals method as apparently surface tool creates new vertices during normal generation.
|
2022-01-19 02:10:22 +01:00 |
|