|
c707736c78
|
Increase the MessageQueue's max size, as Godot was complaining on import.
|
2020-06-20 16:12:41 +02:00 |
|
|
b9c7767b98
|
Update ESS to get the new crash related commits. Also update the engine.
|
2020-06-18 22:46:24 +02:00 |
|
|
3fba346249
|
Mention the vsproj=yes build word parameter.
|
2020-06-18 16:36:51 +02:00 |
|
|
80fe41009a
|
Now the setup script will pull the right branch when updating the engine, this should fix git leaving lots of merge conflicts.
|
2020-06-18 11:35:05 +02:00 |
|
|
65a95ece4e
|
Added an about menu. Done every tab except for the third parties for this project, will finish it soon.
|
2020-06-16 20:40:09 +02:00 |
|
|
1e0a17b6cc
|
Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD.
|
2020-06-16 19:10:52 +02:00 |
|
|
b3b67de715
|
Add tool keyword to AttachPoint.
|
2020-06-16 18:52:30 +02:00 |
|
|
ad72ae4def
|
Now sheathing works without reparenting nodes.
|
2020-06-16 18:50:49 +02:00 |
|
|
6626b8ed38
|
Initial weapon sheathing support. ALso updated ESS to get a few new constants.
|
2020-06-16 18:44:42 +02:00 |
|
|
7e7dc3b43e
|
Update ESS to get the Attachment ModelVisualEntry implementation/changes.
|
2020-06-16 15:55:01 +02:00 |
|
|
2e1f1a1e84
|
Grab the CharacterSkeletonPoints enum removal change from ESS.
|
2020-06-16 13:53:12 +02:00 |
|
|
e9253466ef
|
Update ESS again, so CharacterSkeleton3D also uses the enums from the project settings for it's model entries.
|
2020-06-16 13:47:10 +02:00 |
|
|
3f132e4828
|
Update ESS to the latest to get CharacterSkeleton3D's attach point rework.
|
2020-06-16 13:40:16 +02:00 |
|
|
2d46c1bb10
|
Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm.
|
2020-06-16 11:42:10 +02:00 |
|
|
2b0c4821e2
|
Added AdaptiveTheme, it modifies the margins in the ui's theme. Removed AdaptiveButton.
|
2020-06-15 19:27:49 +02:00 |
|
|
483c50dfac
|
Added a touchscreen mode setting, and an AdaptiveButton that will set it's own min size if the setting is enabled. I did not replace all buttons yet, just made sure everything looks consistent. Also smaller theme improvements.
|
2020-06-15 18:37:51 +02:00 |
|
|
b9ecd4248d
|
Reworked castbar, now it will always be properly centered.
|
2020-06-15 17:49:14 +02:00 |
|
|
7d4291190a
|
Also color the castbar.
|
2020-06-15 17:40:52 +02:00 |
|
|
7c08311b75
|
Color health, mana, and xp bars.
|
2020-06-15 17:39:47 +02:00 |
|
|
4ceb9f134c
|
Fix "Cannot get ratio when minimum and maximum value are equal." Errors, and small tweaks to Nameplates.
|
2020-06-15 15:23:47 +02:00 |
|
|
3ad461adb5
|
Fix initial value for the nameplates.
|
2020-06-15 15:10:10 +02:00 |
|
|
e1219b26f1
|
Update the engine, and ESS to get the Entity property update.
|
2020-06-15 14:59:30 +02:00 |
|
|
7d207f2b56
|
Update the engine and ESS to get the EntityAI and EntityData api changes.
|
2020-06-15 11:24:28 +02:00 |
|
|
d0586063d1
|
Update the engine, and ESS, to get the Cooldown and CategoryCooldown removal change.
|
2020-06-13 21:53:10 +02:00 |
|
|
dc6aab9a2d
|
Update ProfileManager call.
|
2020-06-13 15:36:21 +02:00 |
|
|
315df2a10a
|
Now entities will be snapped to the terrarin after they spawn.
|
2020-06-13 15:30:49 +02:00 |
|
|
bb955630fc
|
Fix class doesn't exist error.
|
2020-06-13 15:19:41 +02:00 |
|
|
0a3ddf1162
|
Update the procedural animations module to get the change signal emit fix.
|
2020-06-12 22:16:43 +02:00 |
|
|
2dfba2bc97
|
Update Voxelman to the latest to get the mesher changes.
|
2020-06-12 19:55:37 +02:00 |
|
|
9dd721fb3c
|
Update ESS to get the SpeciesModelData rework.
|
2020-06-12 15:28:48 +02:00 |
|
|
9b15802a87
|
Fix typo in Readme.md.
|
2020-06-12 10:50:26 +02:00 |
|
|
1d2a562804
|
Fix customizable exports on windows.
|
2020-06-12 10:46:38 +02:00 |
|
|
ece008db5c
|
Update the engine and the modules while I'm at it, the modules only had mostly readme changes.
|
2020-06-12 10:36:59 +02:00 |
|
|
43b1385705
|
Implemented customizable build environment variables.
|
2020-06-12 10:35:20 +02:00 |
|
|
ec2880f2bc
|
Merge pull request #2 from mbscode/master
Fix thread pool module repository reference.
|
2020-06-12 08:03:34 +02:00 |
|
|
bb562fdd1f
|
Typo fixes in the readme.
|
2020-06-10 18:24:31 +02:00 |
|
|
909702ee01
|
One more small tweak.
|
2020-06-10 17:29:21 +02:00 |
|
|
e066f0fdf7
|
One more tweak to the readme.
|
2020-06-10 17:27:57 +02:00 |
|
|
8837efa7ca
|
An another small tweak.
|
2020-06-10 17:22:54 +02:00 |
|
|
d4fde66898
|
Small tweaks.
|
2020-06-10 17:21:15 +02:00 |
|
|
e526d429a7
|
More work to the Readme.md.
|
2020-06-10 17:15:05 +02:00 |
|
|
f76867cf16
|
Fix typo in the setup script. This fixes repository setups.
|
2020-06-10 12:42:04 +02:00 |
|
|
d27e3e0d03
|
Readme.md cleanup part 2.
|
2020-06-10 12:21:50 +02:00 |
|
|
bf582640ef
|
Readme.md cleanup part 1.
|
2020-06-10 10:44:18 +02:00 |
|
|
d27363175d
|
Remove the compilation db patch, as it got merged into Godot a while ago.
|
2020-06-10 09:52:52 +02:00 |
|
|
988bd26d38
|
Fix the order of the links for the thread pool module.
|
2020-06-10 09:42:57 +02:00 |
|
MB
|
23684b1099
|
Merge pull request #1 from mbscode/mbscode-patch-1
Fix thread pool module repository reference.
|
2020-06-09 21:09:17 +05:30 |
|
MB
|
e7ccf0df85
|
Fix thread pool module repository reference.
|
2020-06-09 21:08:24 +05:30 |
|
|
ea6daeb5d4
|
Update ESS to get the aura trigger and stat attribute reworks.
|
2020-06-06 17:01:08 +02:00 |
|
|
bb56fb05c5
|
Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error.
|
2020-06-05 19:45:42 +02:00 |
|