Commit Graph

580 Commits

Author SHA1 Message Date
02cdc5bfc9 Added new screenshots. 2020-09-03 14:56:13 +02:00
28b8eb2ce0 Added scripts to help with creating releases. 2020-09-03 14:49:11 +02:00
93e370fb77 Update the procedural animations module to get the custom method call track support. 2020-09-02 00:32:54 +02:00
2d15234eb8 Little work on the vman dungeon. 2020-09-01 23:37:36 +02:00
f0ff24b2a7 Added a new voxelman based dungeon class. (Just the skeleton for now.) 2020-08-26 00:21:01 +02:00
97710f2b56 Updated Voxelman to get the blocky mesher changes. Now the second mesher in the VoxelChunk is a blocky mesher. 2020-08-26 00:20:35 +02:00
29177a4f83 Update voxelman to get the mesher channel customizations. Added an another mesher to TVVoxelChunk, it's using the alt type and isolevel channels (if they are not allocated it won't do anything). 2020-08-21 20:18:16 +02:00
a897645575 Update Voxelman to get the Cubic mesher fixes. 2020-08-21 13:16:57 +02:00
664258b666 Revert "Found a really cool dungeon tileset on OpenGameArt (https://opengameart.org/content/3d-walls-props) and added it as a module."
Will take an another direction. If I add it back, It will probably end up in it's own repo as a module, as big (lfs) repos are usually a pain to deal with.

This reverts commit 5da696a64c.
2020-08-21 13:13:07 +02:00
5da696a64c Found a really cool dungeon tileset on OpenGameArt (https://opengameart.org/content/3d-walls-props) and added it as a module. 2020-08-18 21:25:24 +02:00
c9cba7068e Update Voxelman and MeshDataResource, to get support for multiple chunk span MeshDataResource colorization. 2020-08-16 18:24:31 +02:00
e138746d36 As a hackfix reduced the spawn height temporarily, so the dungeon loads in properly. 2020-08-16 18:21:39 +02:00
f19fd7c84d Add 2 more helper scripts. 2020-08-16 18:20:56 +02:00
988abb7849 Set the world's voxel scale to 2.6. 2020-08-14 14:33:20 +02:00
6342dccbf4 The LootWindow now closes when the player moves. 2020-08-12 15:54:40 +02:00
8a46084f00 The character creation menu's anchors is now properly set to right wide. 2020-08-12 14:59:45 +02:00
0f907d9c90 Fixed the model's animations in the blender file, and re exported everything. Also fixed the death animation. 2020-08-11 21:38:50 +02:00
df6a292899 Fix the xcode container. 2020-08-09 18:55:31 +02:00
aaf1458304 Added simple logging to the in-container build script. 2020-08-09 00:00:15 +02:00
b132d3d698 Removed mono, and the mono-glue containers. 2020-08-08 23:53:33 +02:00
c0c3728358 The windows, javascript, android, and osx containers now extend the base fedora container. 2020-08-08 23:40:58 +02:00
b4ed80508a Rename the export image to linux, and now it can build the linux templates/editor. 2020-08-08 23:26:40 +02:00
182b72f52d Removed the 2 ubuntu containers, as they were broken. 2020-08-08 23:03:05 +02:00
e033635f3e Update all modules, to get the python encoding-related fixes. Also added a file encoding declaration to the build script. 2020-08-08 20:08:27 +02:00
5659702a1e Added the build containers from https://github.com/godotengine/build-containers under tools. Removed the mono related things from them, and cleaned up the container build script. Also added a script to build all the currently needed variants. 2020-08-05 00:54:26 +02:00
02b647471b Implemented the character window. Also fixed a typo with stats. 2020-08-04 20:10:01 +02:00
a37e8f5976 Added weapon damage stats. Also work on the character window. 2020-08-04 19:30:17 +02:00
85749acef7 Update Voxelman and ThreadPool. Voxelman uses ThreadPool for threading now. The no threads mode still has some issues, but it mostly works. The threaded mode is fine though. 2020-08-04 18:19:21 +02:00
819371fd73 Now the mob level will be also be set properly to match player's on load. 2020-08-03 22:05:35 +02:00
1299b928b2 The target unit frame will now show the target's level. 2020-08-03 21:58:38 +02:00
adad0c0778 Now spawned mobs will match the player's level. (For testing.) 2020-08-03 21:51:09 +02:00
d37e190c2f Entities now raycast from above for their initial placement. (Temporarily.) 2020-08-03 19:17:13 +02:00
4e3e9d4bbf Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property. 2020-08-03 19:13:17 +02:00
1e264ec9c8 Now the game will remember it's window position and size. 2020-08-03 14:51:06 +02:00
3405bb21fe The inventory window is now a bit smaller. 2020-08-03 13:34:29 +02:00
e12f3b1c08 Anchor the character selection menu as "Right Wide" so it scales properly. 2020-08-03 13:31:36 +02:00
e5fc8314f5 Added a ui_scale, and ui_scale_touch setting. The default for ui_scale is 1.3, which makes every ui element smaller when not in touchscreen mode. 2020-08-03 13:29:45 +02:00
b05eec6bf0 Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png. 2020-07-31 02:12:23 +02:00
0785d99415 Forgot to update modules in the previous commit. The updates from ESS and ui_extensions are needed for it to work. 2020-07-31 01:18:39 +02:00
c9d53f5801 Implement keybindings. 2020-07-31 01:15:13 +02:00
39f80386e8 Added missing icons to the in-game menubar, relocated it to the bottom left of the screen, and made it smaller. Also small tweaks/fixes to the adaptive theme. 2020-07-29 22:46:52 +02:00
68794c63ae Update ESS to get the Damage and heal Info cleanups, also added a five rank talent to Strike. 2020-07-29 18:29:31 +02:00
3be8851297 Tweaked the values of the naturalist's spells, and added 3 talents for regrow. 2020-07-29 17:01:13 +02:00
8645a980f8 update ESS to get the new fixes. 2020-07-29 16:58:04 +02:00
92c7bd803e Update ESS to get the body_changed signal. NamePlates now automatically hide themselves when an entity's body gets hidden. 2020-07-29 15:35:48 +02:00
485d2c3124 Update the engine, and ESS to get the backend support for EntityResource mods. Reimplemented speed changing aura, and consequently fixed Nature's Swiftness. 2020-07-29 14:38:53 +02:00
488da2ff50 Update the engine, and the modules (they only got compile fixes for 4.0). 2020-07-29 00:11:53 +02:00
555d2e1878 Let's not call update_lods() in a loop. This fixes the framerate drops on weaker devices, like phones. Also increase the chunk despawn range by one. 2020-07-28 22:15:29 +02:00
445896d23c Update the engine, and all modules. The modules only had readme-related changes. 2020-07-28 15:57:00 +02:00
fec2b2bd46 Update signal handler arguments. 2020-07-27 22:56:07 +02:00