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cdefd86c30
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Bump version.
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2022-08-22 10:38:39 +02:00 |
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e689a8b119
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Bump version to 0.3.12.
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2022-08-02 18:13:20 +02:00 |
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0b4686bcdd
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Bunp version.
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2022-06-23 09:11:51 +02:00 |
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c2b6fdf6d1
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Removed some of the helper scripts, as I added them to the engine directly.
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2022-06-11 00:42:37 +02:00 |
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e6d7c5c5f9
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Enabled the x86_64 architecture in the example export presets for android, as it gets built automatically.
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2022-03-25 21:45:03 +01:00 |
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e1fc918dc9
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The copy repos script now also ignores the .gradle folder.
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2022-03-25 12:05:51 +01:00 |
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2cf2c55cf4
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Update the release file check script.
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2022-03-25 09:43:43 +01:00 |
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4e70cb5010
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Updated the example export presets.
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2022-03-25 09:42:44 +01:00 |
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d40af8d8fb
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Moved some of the release / build scripts to the engine.
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2022-03-23 22:24:45 +01:00 |
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8a2f9be68a
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Updated the engine. I mass replaced godot to pandemonium in it.
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2022-03-23 21:30:28 +01:00 |
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4b3c3efb30
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Siwtched the engine to the Pandemonium Engine (my new fork of godot).
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2022-03-15 14:34:19 +01:00 |
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060dcfe91b
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Add osx support for the export all script, and added osx to the example export presets.
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2022-01-29 20:04:14 +01:00 |
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a2e352e687
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Added a helper script that can check whether all required files are present before release generation.
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2022-01-29 18:57:13 +01:00 |
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feeb36f99e
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Added an export template setup script for osx.
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2022-01-29 18:56:06 +01:00 |
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ad78491e59
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Better logic for the create editor app script.
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2022-01-29 18:55:34 +01:00 |
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dd12b1a293
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Renamed the create app script.
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2022-01-29 18:48:20 +01:00 |
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740be9911e
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Add the export templates properly to lipo.sh.
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2022-01-29 17:07:09 +01:00 |
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f524ade29d
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Osx lipo and create app script.
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2022-01-29 12:06:50 +01:00 |
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5765491335
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Only build the msvc container if it's explicitly stated via an argument, juts like in the godot build containers repo.
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2022-01-29 00:32:57 +01:00 |
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c10a4e8bb7
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Updated the xcode, osx, and ios build containers, and also small fixes. Also removed 2 unneeded line from the container build script.
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2022-01-28 23:40:23 +01:00 |
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03c86c6389
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Removed the cwatcher script.
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2022-01-28 14:50:17 +01:00 |
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8d8569836f
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Added file size warning support to the copy repos script.
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2022-01-10 13:34:51 +01:00 |
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f8022accd2
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Update the android dockerfile.
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2022-01-09 21:46:47 +01:00 |
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d4a688c58f
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Fix emsdk_env's location, and also comment that line out as it doesn't work properly anymore. (Still useful to have it there that's why I'm keeping it.)
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2021-08-08 20:39:21 +02:00 |
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b265462641
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Add missing && to the javascript container install command.
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2021-08-08 20:09:39 +02:00 |
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a7b2c45be0
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Also install libstdc++ libstdc++-static to the linux build container, as without this the build fails.
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2021-08-08 19:53:12 +02:00 |
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352db5bc77
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Updated the build containers from the original repo (https://github.com/godotengine/build-containers).
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2021-08-08 18:31:09 +02:00 |
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4966338789
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Added a pi4 export to the example presets. Also added custom template relative paths to it.
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2021-04-24 09:14:20 +02:00 |
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3d7b24ff5a
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
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36264ac5d6
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Work on a new watcher script that I hope might reduce compile times by a bit.
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2021-04-06 17:29:25 +02:00 |
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28b8eb2ce0
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Added scripts to help with creating releases.
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2020-09-03 14:49:11 +02:00 |
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df6a292899
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Fix the xcode container.
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2020-08-09 18:55:31 +02:00 |
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b132d3d698
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Removed mono, and the mono-glue containers.
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2020-08-08 23:53:33 +02:00 |
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c0c3728358
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The windows, javascript, android, and osx containers now extend the base fedora container.
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2020-08-08 23:40:58 +02:00 |
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b4ed80508a
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Rename the export image to linux, and now it can build the linux templates/editor.
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2020-08-08 23:26:40 +02:00 |
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182b72f52d
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Removed the 2 ubuntu containers, as they were broken.
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2020-08-08 23:03:05 +02:00 |
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5659702a1e
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Added the build containers from https://github.com/godotengine/build-containers under tools. Removed the mono related things from them, and cleaned up the container build script. Also added a script to build all the currently needed variants.
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2020-08-05 00:54:26 +02:00 |
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09f66ef438
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Moved the vscode files under a new tools folder. Added a compilation db patch (it's one of godot's pull requests), the setup script can apply it via running scons p . Added a test makefile to call scons.
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2020-02-12 01:23:12 +01:00 |
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