mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-20 21:07:17 +01:00
Removed some of the helper scripts, as I added them to the engine directly.
This commit is contained in:
parent
45e8f16a6a
commit
c2b6fdf6d1
20
Makefile
20
Makefile
@ -1,20 +0,0 @@
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all:
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scons bels -j5
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e:
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scons belsE -j5
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t:
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scons belsT -j5
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v:
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scons belsV -j5
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W:
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scons belsW -j5
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p:
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scons belsP -j5
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m:
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scons belsM -j5
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19
build_ios.sh
19
build_ios.sh
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export SCONS_CACHE=~/.scons_cache
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export SCONS_CACHE_LIMIT=5000
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cd ./pandemonium_engine
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scons -j6 p=iphone tools=no target=release_debug arch=arm module_arkit_enabled=no game_center=no
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scons -j6 p=iphone tools=no target=release_debug arch=arm64 module_arkit_enabled=no game_center=no
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lipo -create bin/libpandemonium.iphone.opt.debug.arm.a bin/libpandemonium.iphone.opt.debug.arm64.a -output bin/libpandemonium.iphone.debug.fat.a
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rm bin/ios_xcode/libpandemonium.iphone.debug.fat.a
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cp bin/libpandemonium.iphone.debug.fat.a bin/ios_xcode/libpandemonium.iphone.debug.fat.a
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rm bin/iphone.zip
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cd bin/ios_xcode
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zip -r -X ../iphone.zip .
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cd ..
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cd ..
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cd ..
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@ -1,21 +0,0 @@
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export SCONS_CACHE=~/.scons_cache
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export SCONS_CACHE_LIMIT=5000
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cd ./pandemonium_engine
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scons -j6 p=iphone tools=no target=release arch=arm module_arkit_enabled=no game_center=no
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scons -j6 p=iphone tools=no target=release arch=arm64 module_arkit_enabled=no game_center=no
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lipo -create bin/libpandemonium.iphone.opt.arm.a bin/libpandemonium.iphone.opt.arm64.a -output bin/libpandemonium.iphone.release.fat.a
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rm bin/ios_xcode/libpandemonium.iphone.release.fat.a
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cp bin/libpandemonium.iphone.release.fat.a bin/ios_xcode/libpandemonium.iphone.release.fat.a
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rm bin/iphone.zip
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cd bin/ios_xcode
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zip -r -X ../iphone.zip .
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cd ..
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cd ..
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cd ..
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15
build_osx.sh
15
build_osx.sh
@ -1,15 +0,0 @@
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export SCONS_CACHE=~/.scons_cache
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export SCONS_CACHE_LIMIT=5000
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cd ./pandemonium_engine
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scons -j6 platform=osx target=release_debug
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rm -Rf bin/Godot.app
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cp -r misc/dist/osx_tools.app ./bin/Godot.app
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mkdir -p ./bin/Godot.app/Contents/MacOS
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cp bin/pandemonium.osx.opt.tools.64 bin/Godot.app/Contents/MacOS/Godot
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chmod +x bin/Godot.app/Contents/MacOS/Godot
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cd ..
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12
build_pi.sh
12
build_pi.sh
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scons bel_latomic_strip_slim -j4
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scons bl_latomic_strip_slim -j4
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scons blr_latomic_strip_slim -j4
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rm -f ./pandemonium_engine/bin/pandemonium.x11.pi4.opt.32
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rm -f ./pandemonium_engine/bin/pandemonium.x11.pi4.opt.debug.32
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rm -f ./pandemonium_engine/bin/pandemonium.x11.pi4.opt.tools.32
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mv ./pandemonium_engine/bin/pandemonium.x11.opt.32 ./pandemonium_engine/bin/pandemonium.x11.pi4.opt.32
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mv ./pandemonium_engine/bin/pandemonium.x11.opt.debug.32 ./pandemonium_engine/bin/pandemonium.x11.pi4.opt.debug.32
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mv ./pandemonium_engine/bin/pandemonium.x11.opt.tools.32 ./pandemonium_engine/bin/pandemonium.x11.pi4.opt.tools.32
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cd ./pandemonium_engine
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if not defined DevEnvDir (
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rem call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" x86
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call "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat" x64
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)
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call scons -j6 platform=uwp target=release
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rem call scons -j6 platform=uwp target=release_debug
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rem call scons -j6 platform=uwp target=release
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cd ..
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#!/bin/bash
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set -e
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version=""
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version_snake_cased=""
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if [ ! -z $1 ]; then
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version="."
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version+=$1
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version_snake_cased=${version//./_}
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fi
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project_root=$(pwd)
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rm -Rf ./export
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mkdir export
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mkdir export/broken_seals${version_snake_cased}_android_release
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mkdir export/broken_seals${version_snake_cased}_android_debug
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mkdir export/broken_seals${version_snake_cased}_linux
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mkdir export/broken_seals${version_snake_cased}_windows
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mkdir export/broken_seals${version_snake_cased}_javascript
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mkdir export/broken_seals${version_snake_cased}_pi4
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mkdir export/broken_seals${version_snake_cased}_osx
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mkdir export/export_templates_bs${version_snake_cased}
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./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 --path ./game/ --export-debug Android-Release ${project_root}/export/broken_seals${version_snake_cased}_android_release/broken_seals${version_snake_cased}.apk
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./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 --path ./game/ --export-debug Android ${project_root}/export/broken_seals${version_snake_cased}_android_debug/broken_seals_debug${version_snake_cased}.apk
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./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 --path ./game/ --export Linux/X11 ${project_root}/export/broken_seals${version_snake_cased}_linux/broken_seals${version_snake_cased}_x11
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./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 --path ./game/ --export "Windows Desktop" ${project_root}/export/broken_seals${version_snake_cased}_windows/broken_seals${version_snake_cased}.exe
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./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 --path ./game/ --export HTML5 ${project_root}/export/broken_seals${version_snake_cased}_javascript/broken_seals.html
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./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 --path ./game/ --export PI4/X11 ${project_root}/export/broken_seals${version_snake_cased}_pi4/broken_seals${version_snake_cased}_pi4
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./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 --path ./game/ --export "Mac OSX" ${project_root}/export/broken_seals${version_snake_cased}_osx/broken_seals${version_snake_cased}.app
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cp ./pandemonium_engine/bin/pandemonium.windows.opt.tools.64.exe ${project_root}/export/pandemonium.bs${version}.windows.opt.tools.64.exe
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cp ./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 ${project_root}/export/pandemonium.bs${version}.x11.opt.tools.64
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cp ./pandemonium_engine/bin/pandemonium.x11.pi4.opt.tools.32 ${project_root}/export/pandemonium.bs${version}.x11.pi4.opt.tools.32
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cp ./pandemonium_engine/bin/pandemonium.javascript.opt.tools.threads.zip ${project_root}/export/pandemonium.bs${version}.javascript.opt.tools.zip
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cp ./pandemonium_engine/bin/android_editor.apk ${project_root}/export/pandemonium.bs${version}.android_editor.apk
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cp ./pandemonium_engine/bin/Pandemonium.app.zip ${project_root}/export/pandemonium.bs${version}.osx.opt.tools.zip
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cp ./pandemonium_engine/bin/android_debug.apk ${project_root}/export/export_templates_bs${version_snake_cased}/android_debug.apk
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cp ./pandemonium_engine/bin/android_release.apk ${project_root}/export/export_templates_bs${version_snake_cased}/android_release.apk
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cp ./pandemonium_engine/bin/pandemonium.javascript.opt.debug.zip ${project_root}/export/export_templates_bs${version_snake_cased}/pandemonium.javascript.opt.debug.zip
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cp ./pandemonium_engine/bin/pandemonium.javascript.opt.zip ${project_root}/export/export_templates_bs${version_snake_cased}/pandemonium.javascript.opt.zip
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cp ./pandemonium_engine/bin/pandemonium.windows.opt.64.exe ${project_root}/export/export_templates_bs${version_snake_cased}/pandemonium.windows.opt.64.exe
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cp ./pandemonium_engine/bin/pandemonium.windows.opt.debug.64.exe ${project_root}/export/export_templates_bs${version_snake_cased}/pandemonium.windows.opt.debug.64.exe
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cp ./pandemonium_engine/bin/pandemonium.x11.opt.64 ${project_root}/export/export_templates_bs${version_snake_cased}/pandemonium.x11.opt.64
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cp ./pandemonium_engine/bin/pandemonium.x11.opt.debug.64 ${project_root}/export/export_templates_bs${version_snake_cased}/pandemonium.x11.opt.debug.64
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cp ./pandemonium_engine/bin/pandemonium.x11.pi4.opt.32 ${project_root}/export/export_templates_bs${version_snake_cased}/pandemonium.x11.pi4.opt.32
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cp ./pandemonium_engine/bin/pandemonium.x11.pi4.opt.debug.32 ${project_root}/export/export_templates_bs${version_snake_cased}/pandemonium.x11.pi4.opt.debug.32
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cp ./pandemonium_engine/bin/osx.zip ${project_root}/export/export_templates_bs${version_snake_cased}/osx.zip
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#!/bin/bash
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set -e
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version=""
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version_snake_cased=""
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if [ ! -z $1 ]; then
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version="."
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version+=$1
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version_snake_cased=${version//./_}
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fi
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project_root=$(pwd)
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rm -Rf ./release
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mkdir release
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cd export
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rm -Rf broken_seals${version_snake_cased}_full_source
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rm -Rf broken_seals${version_snake_cased}_game_source
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mkdir broken_seals${version_snake_cased}_full_source
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mkdir broken_seals${version_snake_cased}_game_source
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# Warn if a file is over a megabyte. Used to catch big temporary files that would slip through outherwise
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python ../tools/copy_repos.py ../ ./broken_seals${version_snake_cased}_full_source 1048576
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python ../tools/copy_repos.py ../game/ ./broken_seals${version_snake_cased}_game_source
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zip -q ../release/broken_seals${version_snake_cased}_android_debug.zip ./broken_seals${version_snake_cased}_android_debug/*
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zip -q ../release/broken_seals${version_snake_cased}_android_release.zip ./broken_seals${version_snake_cased}_android_release/*
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zip -q ../release/broken_seals${version_snake_cased}_javascript.zip ./broken_seals${version_snake_cased}_javascript/*
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zip -q ../release/broken_seals${version_snake_cased}_linux.zip ./broken_seals${version_snake_cased}_linux/*
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zip -q ../release/broken_seals${version_snake_cased}_windows.zip ./broken_seals${version_snake_cased}_windows/*
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zip -q ../release/broken_seals${version_snake_cased}_pi4.zip ./broken_seals${version_snake_cased}_pi4/*
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zip -r -q ../release/broken_seals${version_snake_cased}_osx.zip ./broken_seals${version_snake_cased}_osx/*
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# Editor
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zip -q ../release/editor_windows_bs${version_snake_cased}.zip ./pandemonium.bs${version}.windows.opt.tools.64.exe
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zip -q ../release/editor_linux_bs${version_snake_cased}.zip ./pandemonium.bs${version}.x11.opt.tools.64
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zip -q ../release/editor_pi4_bs${version_snake_cased}.zip ./pandemonium.bs${version}.x11.pi4.opt.tools.32
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cp ./pandemonium.bs${version}.javascript.opt.tools.zip ../release/editor_javascript_bs${version_snake_cased}.zip
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zip -q ../release/editor_osx_bs${version_snake_cased}.zip ./pandemonium.bs${version}.osx.opt.tools.zip
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zip -q ../release/pandemonium.bs${version}.android_editor.zip ./pandemonium.bs${version}.android_editor.apk
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zip -q ../release/export_templates_bs${version_snake_cased}.zip ./export_templates_bs${version_snake_cased}/*
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#mv ../release/export_templates_bs${version_snake_cased}.zip ../release/export_templates_bs${version_snake_cased}.tpz
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zip -q -r ../release/broken_seals${version_snake_cased}_full_source.zip ./broken_seals${version_snake_cased}_full_source/*
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zip -q -r ../release/broken_seals${version_snake_cased}_game_source.zip ./broken_seals${version_snake_cased}_game_source/*
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cd ..
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@ -1,111 +0,0 @@
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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# Copyright (c) 2019-2021 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
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# SOFTWARE.
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import sys
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import os
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import subprocess
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import json
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import shutil
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import traceback
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def onerror(func, path, exc_info):
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"""
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https://stackoverflow.com/questions/2656322/shutil-rmtree-fails-on-windows-with-access-is-denied
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Because Windows.
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Error handler for ``shutil.rmtree``.
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If the error is due to an access error (read only file)
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it attempts to add write permission and then retries.
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If the error is for another reason it re-raises the error.
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Usage : ``shutil.rmtree(path, onerror=onerror)``
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"""
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import stat
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if not os.access(path, os.W_OK):
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# Is the error an access error ?
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os.chmod(path, stat.S_IWUSR)
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func(path)
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else:
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raise
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def copytree(src, dst, warn = 0):
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for item in os.listdir(src):
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sp = os.path.join(src, item)
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dp = os.path.join(dst, item)
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if os.path.isdir(sp):
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if item == ".git" or item == ".gradle" or item == "bin" or item == "__pycache__" or item == ".import" or item == "logs" or item == "release" or item == "export" or item == "build" or item == "libs":
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continue
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#print(item)
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if os.path.isdir(dp):
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shutil.rmtree(dp, onerror=onerror)
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copytree(sp, dp, warn)
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else:
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if item.endswith(".a") or item.endswith(".class") or item.endswith(".dex") or item.endswith(".pyc") or item.endswith(".o") or item.endswith(".bc") or item.endswith(".so") or item == "export_presets.cfg" or item.endswith(".gen.h") or item.endswith(".os") or item.endswith(".dblite") or item == ".scons_node_count" or item == ".scons_env.json" or item == "compile_commands.json" or item == "config.log" or item.endswith(".gen.inc") or item.endswith(".gen.cpp") :
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continue
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#print(item)
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if not os.path.isdir(dst):
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os.makedirs(dst)
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file_size_bytes = os.path.getsize(sp)
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|
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if warn > 0 and file_size_bytes >= warn:
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# Ignore assets, this is meant to catch temp / generated files
|
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if not (item.endswith(".po") or item.endswith(".tres") or item.endswith(".ttf") or item.endswith(".tza") or item.endswith(".blend") or item.endswith(".blend1") or item.endswith(".pot")):
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print("WARNING! File '", sp, "' (", file_size_bytes, "bytes) is over the warn threshold!")
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shutil.copy2(sp, dp)
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def copy_repository(data, target_folder, clone_path):
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copytree(os.path.abspath(clone_path + data[1] + '/' + data[2]), os.path.abspath(target_folder + data[1]))
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#copy_repository(rep, './game/addons/', '.' + module_clone_path)
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#print(sys.argv)
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|
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if len(sys.argv) == 3 or len(sys.argv) == 4:
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src_dir = sys.argv[1]
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dst_dir = sys.argv[2]
|
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warn = 0
|
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|
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if len(sys.argv) == 4:
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warn = int(sys.argv[3])
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|
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src_dir = os.path.abspath(src_dir)
|
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dst_dir = os.path.abspath(dst_dir)
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copytree(src_dir, dst_dir, warn)
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|
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|
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else:
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print("Usange: python copy_repos.py source_dir target_dir")
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cd ../../pandemonium_engine/bin/
|
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|
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files=(
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# Windows
|
||||
"pandemonium.windows.opt.64.exe"
|
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"pandemonium.windows.opt.debug.64.exe"
|
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"pandemonium.windows.opt.tools.64.exe"
|
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|
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# Linux
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||||
"pandemonium.x11.opt.64"
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"pandemonium.x11.opt.debug.64"
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"pandemonium.x11.opt.tools.64"
|
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# JS
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"pandemonium.javascript.opt.tools.threads.zip"
|
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"pandemonium.javascript.opt.zip"
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# Android
|
||||
|
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"android_debug.apk"
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||||
"android_release.apk"
|
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|
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# OSX - Editor
|
||||
"Pandemonium.app.zip"
|
||||
|
||||
# OSX - export templates
|
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"osx.zip"
|
||||
|
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# Pi4
|
||||
"pandemonium.x11.pi4.opt.32"
|
||||
"pandemonium.x11.pi4.opt.debug.32"
|
||||
"pandemonium.x11.pi4.opt.tools.32"
|
||||
)
|
||||
|
||||
error=0
|
||||
|
||||
for f in ${files[*]}
|
||||
do
|
||||
if [ ! -e $f ]; then
|
||||
error=1
|
||||
echo "$f is not present!"
|
||||
fi
|
||||
done
|
||||
|
||||
if [ $error -eq 0 ]; then
|
||||
echo "All files are present!"
|
||||
fi
|
||||
|
||||
cd ../..
|
@ -1,67 +0,0 @@
|
||||
{
|
||||
// Use IntelliSense to learn about possible attributes.
|
||||
// Hover to view descriptions of existing attributes.
|
||||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "build and debug",
|
||||
"type": "cppdbg",
|
||||
"request": "launch",
|
||||
"program": "${workspaceFolder}/bin/godot.x11.opt.tools.64",
|
||||
"args": [
|
||||
"--path",
|
||||
"${workspaceFolder}/../game/"
|
||||
],
|
||||
"stopAtEntry": false,
|
||||
"cwd": "${workspaceFolder}",
|
||||
"environment": [
|
||||
{
|
||||
"name": "LD_LIBRARY_PATH",
|
||||
"value": "${workspaceFolder}/bin/"
|
||||
}
|
||||
],
|
||||
"externalConsole": false,
|
||||
"MIMode": "gdb",
|
||||
"setupCommands": [
|
||||
{
|
||||
"description": "Enable pretty-printing for gdb",
|
||||
"text": "-enable-pretty-printing",
|
||||
"ignoreFailures": true
|
||||
}
|
||||
],
|
||||
"preLaunchTask": "build",
|
||||
//"miDebuggerPath": "/usr/bin/gdb"
|
||||
},
|
||||
{
|
||||
"name": "debug",
|
||||
"type": "cppdbg",
|
||||
"request": "launch",
|
||||
"program": "${workspaceFolder}/bin/godot.x11.opt.tools.64",
|
||||
//"args": ["-e"],
|
||||
"args": [
|
||||
"--path",
|
||||
"${workspaceFolder}/../game/",
|
||||
],
|
||||
"stopAtEntry": false,
|
||||
"cwd": "${workspaceFolder}",
|
||||
"environment": [
|
||||
{
|
||||
"name": "LD_LIBRARY_PATH",
|
||||
"value": "${workspaceFolder}/bin/"
|
||||
}
|
||||
],
|
||||
"externalConsole": false,
|
||||
"MIMode": "gdb",
|
||||
"setupCommands": [
|
||||
{
|
||||
"description": "Enable pretty-printing for gdb",
|
||||
"text": "-enable-pretty-printing",
|
||||
"ignoreFailures": true
|
||||
}
|
||||
],
|
||||
//"preLaunchTask": "build",
|
||||
//"miDebuggerPath": "/usr/bin/gdb"
|
||||
}
|
||||
]
|
||||
}
|
@ -1,6 +0,0 @@
|
||||
{
|
||||
"files.associations": {
|
||||
"functional": "cpp",
|
||||
},
|
||||
"editor.formatOnSave": true
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
{
|
||||
// See https://go.microsoft.com/fwlink/?LinkId=733558
|
||||
// for the documentation about the tasks.json format
|
||||
"version": "2.0.0",
|
||||
"tasks": [
|
||||
{
|
||||
"label": "build",
|
||||
"type": "shell",
|
||||
"command": "scons",
|
||||
"group": "build",
|
||||
"args": [
|
||||
"platform=x11",
|
||||
"custom_modules_shared=yes",
|
||||
"target=release_debug",
|
||||
//"bin/libess.x11.opt.tools.64.so",
|
||||
//"bin/libtexture_packer.x11.opt.tools.64.so",
|
||||
"bin/libvoxelman.x11.opt.tools.64.so",
|
||||
//"bin/libworld_generator.x11.opt.tools.64.so",
|
||||
//"bin/libprocedural_animations.x11.opt.tools.64.so",
|
||||
//"bin/libfqms.x11.opt.tools.64.so",
|
||||
"-j3"
|
||||
],
|
||||
"problemMatcher": "$msCompile"
|
||||
}
|
||||
]
|
||||
}
|
Loading…
Reference in New Issue
Block a user