RodZill4
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f64eb32baf
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Added perlin abs flavour to FBM node
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2020-07-17 22:46:28 +02:00 |
RodZill4
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3e82ff7db4
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Added a basic Reference panel to show reference images and pick colors and gradients
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2020-07-17 08:04:50 +02:00 |
RodZill4
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2edf905964
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Added support for includes to shader nodes
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2020-07-13 07:33:04 +02:00 |
RodZill4
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8965cadaa1
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Clamped result of edge detect nodes into [0, 1]. (#129)
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2020-07-01 19:44:35 +02:00 |
RodZill4
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6dbc7be2aa
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Updated output for shadertoy (with support for $time).
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2020-06-27 09:37:28 +02:00 |
RodZill4
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86b6a8a939
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Added missing notification to target nodes when a node is deleted (#128, #64)
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2020-06-22 19:56:28 +02:00 |
RodZill4
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0ab0950e6d
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Added IChing, sine wave, curve and profile and updated gradients, tiler/aplatter and warp
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2020-06-21 14:41:59 +02:00 |
RodZill4
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9d04070531
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fixed division by zero error in slope blur node
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2020-06-13 07:38:12 +02:00 |
RodZill4
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721dffb593
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Fixed tesselated preview shader and added a tesselated quand mesh
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2020-06-13 07:35:16 +02:00 |
Rodz Labs
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dfe55f547a
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Merge pull request #120 from luggage66/unity-hdrp-exporter
Added exporter for Unity HDRP Lit material
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2020-05-30 14:23:09 +02:00 |
RodZill4
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528182becb
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Added shader implementation of the gradient node.
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2020-05-30 14:13:25 +02:00 |
RodZill4
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1e3a5b3b30
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Added a fixed_offset parameter (applied to odd lines) to tiles nodes (#124)
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2020-05-28 20:30:48 +02:00 |
RodZill4
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7a3f35263f
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Added slope blur node (#123)
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2020-05-28 19:21:04 +02:00 |
RodZill4
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208e55eeb0
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Fixed export to wait until all textures are actually rendered before saving
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2020-05-28 19:20:26 +02:00 |
RodZill4
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f53514831f
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Added circle formula to math node
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2020-05-28 19:19:38 +02:00 |
RodZill4
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294e845160
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Added random blue channel to custom UV output of bricks and beehive
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2020-05-28 19:19:22 +02:00 |
RodZill4
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38d1ceae7c
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Added intensity inputs to gaussian blur and directional blur nodes
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2020-05-28 19:12:51 +02:00 |
Donald Mull Jr
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bb8f0cf616
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Added exporter for Unity HDRP Lit material
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2020-05-22 16:59:10 -04:00 |
RodZill4
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bfd64212bf
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Added simple transform nodes
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2020-05-21 21:21:35 +02:00 |
RodZill4
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60f556a727
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Fixed fill and added to_color, to_position and to_size companions.
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2020-05-21 21:21:21 +02:00 |
RodZill4
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4c39a4cfce
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Updated custom_uv and bricks (blue channel used as seed for random rotate/scale).
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2020-05-21 21:20:39 +02:00 |
RodZill4
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1cde5c235f
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Added a simple path node (#117)
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2020-05-18 22:12:30 +02:00 |
RodZill4
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8e4fb43606
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Updated sdArc and sdLine (width parameter)
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2020-05-12 07:48:40 +02:00 |
RodZill4
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f1a1574f8e
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Fixed occlusion's node input and output
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2020-05-12 06:39:27 +02:00 |
RodZill4
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8e06243fb3
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Fixed sharpen node and updated screenshot for doc
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2020-05-10 22:30:44 +02:00 |
RodZill4
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0937fa14ca
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Updated nodes dcreenshots for documentation
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2020-05-10 16:16:30 +02:00 |
RodZill4
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9de55d6d58
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Fixed normal map's input and output types
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2020-05-10 10:15:19 +02:00 |
RodZill4
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e25fded15d
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Rewrote convolutions as shader nodes
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2020-05-08 10:36:19 +02:00 |
RodZill4
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b1eb233203
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Added compare and shear nodes
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2020-05-08 10:35:43 +02:00 |
RodZill4
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fe700b4041
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Added input slots to simple pattern nodes to control parameters
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2020-05-08 10:35:22 +02:00 |
RodZill4
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f056a09107
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Fixed random seed inheritance
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2020-05-08 10:32:27 +02:00 |
RodZill4
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bb3c4155bc
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Fixed rotation and added value/opacity parameter to splatters/tilers
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2020-05-01 13:39:50 +02:00 |
Rodz Labs
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771345d6a4
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Merge pull request #108 from escargot-sans-gluten/master
Remove trailing `_` when exporting without suffix
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2020-04-25 16:59:16 +02:00 |
Jummit
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d72e6d6849
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Fix warnings
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2020-04-25 15:04:47 +02:00 |
RodZill4
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5dd4a2df25
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Fixed iterate buffer refresh on input change
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2020-04-25 09:00:46 +02:00 |
RodZill4
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f61557c746
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Added Fill node and companions
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2020-04-24 23:06:15 +02:00 |
RodZill4
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5633853cdf
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Added support for iterate buffer node
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2020-04-24 09:05:45 +02:00 |
RodZill4
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b50bcd3334
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Added Dilate node, updated connection walk so unconnected group inputs don't provide a default function
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2020-04-24 08:35:47 +02:00 |
Relintai
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8abb968c52
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Fix syntax error.
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2020-04-21 14:48:05 +02:00 |
escargot-sans-gluten
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be517adaf1
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Remove trailing `_` when exporting without suffix
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2020-04-21 12:51:30 +02:00 |
RodZill4
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bd868d8a55
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New preview menu, added support for expressions in float parameters
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2020-04-13 09:32:59 +02:00 |
RodZill4
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fe2c83a79a
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Added Axis parameter to 3D primitives
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2020-04-04 07:16:45 +02:00 |
RodZill4
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fd83287000
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Fixed truchet nodes (broken by seed related changes)
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2020-04-03 08:03:51 +02:00 |
RodZill4
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14683e25af
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Fixed default shader data used when shader generation fails
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2020-04-03 08:01:06 +02:00 |
RodZill4
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ab7568ccc5
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Updated renderer to generate 16 bits float images, more histogram optimizations
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2020-03-28 09:50:51 +01:00 |
RodZill4
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b4a122aac1
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Merge branch 'master' into dev-optimize
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2020-03-27 21:09:44 +01:00 |
RodZill4
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cc606137b3
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Added optimization for color parameters
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2020-03-26 21:58:26 +01:00 |
RodZill4
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aad3991734
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Optimized float parameters (now passed as dictionaries)
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2020-03-26 21:24:50 +01:00 |
RodZill4
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9ab8820598
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Optimized gradient parameters (passed as floats when possible)
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2020-03-26 08:56:55 +01:00 |
RodZill4
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8da80e163c
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Fixed shader node and hierarchy pane optimization
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2020-03-25 22:01:02 +01:00 |