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.github | ||
addons | ||
demo | ||
material_maker | ||
scripts | ||
splash_screen | ||
.gitignore | ||
.mailmap | ||
CHANGELOG.md | ||
LICENSE.md | ||
README.md | ||
default_env.tres | ||
export_presets.cfg | ||
icon.icns | ||
icon.ico | ||
icon.png | ||
icon.png.import | ||
parse_args.gd | ||
parse_args.tscn | ||
project.godot | ||
start.gd | ||
start.tscn |
README.md
Material Maker
This is a tool based on Godot Engine that can be used to create textures procedurally and paint 3D models.
Its user interface is based on Godot's GraphEdit node: textures and brushes are described as interconnected nodes.
Download
On Windows, you can also install Material Maker using Scoop:
scoop bucket add extras
scoop install material-maker
... or Chocolatey (default or portable install):
choco install material-maker
choco install material-maker.portable
Can't wait for next release? Automated builds from master branch are available (use at your own risk):
Documentation
Translations
Translation files can be installed using the Install button in the Preferences dialog.
- Chinese translation (Created by free_king)
Community
Screenshot
License
Copyright (c) 2018-2021 Rodolphe Suescun and contributors
Unless otherwise specified, files in this repository are licensed under the MIT license. See LICENSE.md for more information.