Relintai
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7149f1b6a0
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Updated register_types.h and cpp to the current godot 4 style.
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2023-01-08 15:56:05 +01:00 |
Relintai
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260c430f11
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Removed Dungeon, DungeonCorridor, and DungeonRoom. Added Building (it's Dungeon but with a cleaned up api.)
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2021-04-19 22:28:21 +02:00 |
Relintai
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d289ee942c
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Update the copyright texts for 2021.
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2021-04-19 10:10:32 +02:00 |
Relintai
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e7acee7614
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Same thing with DungonRooms and Corridors.
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2020-07-21 19:32:21 +02:00 |
Relintai
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3911f42894
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Did the same to Dungeon and DungeonData.
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2020-07-21 18:41:52 +02:00 |
Relintai
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9ccdac99c2
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Also merged together BiomeData and Biome.
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2020-07-21 18:06:47 +02:00 |
Relintai
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733f754783
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Merged PlanetData into Planet.
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2020-07-21 17:28:28 +02:00 |
Relintai
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09372b1469
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Updated the license for 2020, and added it to the top of the cpp files (Except the files in the ququed folder, as most of it will be deleted).
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2020-01-31 19:57:03 +01:00 |
Relintai
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e5f5d205f8
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Clang format everything.
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2020-01-09 04:28:08 +01:00 |
Relintai
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128f40a6f6
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Renamed PropData to WorldGeneratorPropData.
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2019-11-07 19:47:59 +01:00 |
Relintai
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2abdb972e0
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More work on the bindings.
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2019-10-18 09:43:45 +02:00 |
Relintai
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a6b538f0d0
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Added DungeonCorridor.
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2019-10-18 09:18:23 +02:00 |
Relintai
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e60f95da9a
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Added in the bindings, and variables that I planned.
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2019-09-24 15:08:43 +02:00 |
Relintai
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16ae08568a
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Simple skeleton bingings.
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2019-09-24 02:42:42 +02:00 |
Relintai
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489823a7e3
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Renamed the module world generator.
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2019-09-19 23:24:25 +02:00 |
Relintai
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7b711b79b5
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Initial commit.
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2019-04-20 14:51:33 +02:00 |