Updated register_types.h and cpp to the current godot 4 style.

This commit is contained in:
Relintai 2023-01-08 15:56:05 +01:00
parent 260c430f11
commit 7149f1b6a0
2 changed files with 20 additions and 9 deletions

View File

@ -22,6 +22,8 @@ SOFTWARE.
#include "register_types.h"
#include "core/object/class_db.h"
#include "data/world_generator_prop_data.h"
#include "main/building.h"
@ -30,15 +32,17 @@ SOFTWARE.
#include "world_generator.h"
void register_world_generator_types() {
ClassDB::register_class<WorldGeneratorPropData>();
void initialize_world_generator_module(ModuleInitializationLevel p_level) {
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
GDREGISTER_CLASS(WorldGeneratorPropData);
ClassDB::register_class<Building>();
ClassDB::register_class<Biome>();
ClassDB::register_class<Planet>();
GDREGISTER_CLASS(Building);
GDREGISTER_CLASS(Biome);
GDREGISTER_CLASS(Planet);
ClassDB::register_class<WorldGenerator>();
GDREGISTER_CLASS(WorldGenerator);
}
}
void unregister_world_generator_types() {
void uninitialize_world_generator_module(ModuleInitializationLevel p_level) {
}

View File

@ -20,5 +20,12 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
void register_world_generator_types();
void unregister_world_generator_types();
#ifndef WORLD_GENERATOR_REGISTER_TYPES_H
#define WORLD_GENERATOR_REGISTER_TYPES_H
#include "modules/register_module_types.h"
void initialize_world_generator_module(ModuleInitializationLevel p_level);
void uninitialize_world_generator_module(ModuleInitializationLevel p_level);
#endif