2019-09-24 02:42:42 +02:00
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#ifndef DUNGEON_ROOM_H
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#define DUNGEON_ROOM_H
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2019-09-22 22:12:20 +02:00
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2019-09-24 02:42:42 +02:00
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#include "core/reference.h"
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2019-09-24 15:08:43 +02:00
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#include "core/vector.h"
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2019-09-22 22:12:20 +02:00
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2019-11-16 23:56:56 +01:00
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#include "../../voxelman/world/voxel_chunk.h"
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#include "../../voxelman/world/voxel_structure.h"
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#include "../../voxelman/world/environment_data.h"
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#include "../../voxelman/library/voxelman_library.h"
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2019-11-07 19:47:59 +01:00
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#include "../data/world_generator_prop_data.h"
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2019-11-16 23:56:56 +01:00
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#include "../../entity_spell_system/entities/data/entity_data.h"
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2019-11-16 23:43:46 +01:00
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#include "../data/dungeon_room_data.h"
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class DungeonRoomData;
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2019-09-24 02:42:42 +02:00
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class DungeonRoom : public Reference {
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GDCLASS(DungeonRoom, Reference);
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2019-09-22 22:12:20 +02:00
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public:
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2019-11-16 23:43:46 +01:00
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int get_current_seed();
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void set_current_seed(int value);
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2019-10-18 09:43:45 +02:00
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2019-11-01 15:42:03 +01:00
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Vector2 get_level_range();
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void set_level_range(Vector2 value);
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2019-10-18 10:45:02 +02:00
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//Pos
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2019-10-18 09:43:45 +02:00
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int get_posx();
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void set_posx(int value);
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int get_posy();
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void set_posy(int value);
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int get_posz();
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void set_posz(int value);
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2019-10-18 10:45:02 +02:00
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//Size
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int get_sizex();
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void set_sizex(int value);
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int get_sizey();
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void set_sizey(int value);
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int get_sizez();
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void set_sizez(int value);
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2019-10-08 00:18:51 +02:00
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//Environment
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Ref<EnvironmentData> get_environment();
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void set_environment(Ref<EnvironmentData> value);
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2019-11-16 23:43:46 +01:00
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Ref<DungeonRoomData> get_data();
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void set_data(Ref<DungeonRoomData> value);
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2019-10-18 10:45:02 +02:00
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//Structure
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Ref<VoxelStructure> get_structure();
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void set_structure(Ref<VoxelStructure> structure);
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//Props
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2019-11-07 19:47:59 +01:00
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Ref<WorldGeneratorPropData> get_prop_data(const int index) const;
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void set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data);
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void add_prop_data(const Ref<WorldGeneratorPropData> prop_data);
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void remove_prop_data(const int index);
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int get_prop_data_count() const;
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2019-09-22 22:12:20 +02:00
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2019-10-18 10:45:02 +02:00
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//Entities
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Ref<EntityData> get_entity_data(const int index) const;
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void set_entity_data(const int index, const Ref<EntityData> entity_data);
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void add_entity_data(const Ref<EntityData> entity_data);
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void remove_entity_data(const int index);
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int get_entity_data_count() const;
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void setup();
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2019-11-16 23:43:46 +01:00
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void setup_library(Ref<VoxelmanLibrary> library);
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void _setup_library(Ref<VoxelmanLibrary> library);
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2019-11-06 03:38:02 +01:00
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void generate_chunk(VoxelChunk *chunk, bool spawn_mobs);
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void generate_chunk_bind(Node *chunk, bool spawn_mobs);
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2019-10-31 01:50:26 +01:00
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void generate_room(Ref<VoxelStructure> structure, bool spawn_mobs);
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2019-09-22 22:12:20 +02:00
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2019-09-24 02:42:42 +02:00
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DungeonRoom();
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~DungeonRoom();
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2019-09-22 22:12:20 +02:00
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protected:
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static void _bind_methods();
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private:
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2019-11-16 23:43:46 +01:00
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int _current_seed;
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2019-10-18 09:43:45 +02:00
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2019-11-01 15:42:03 +01:00
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Vector2 _level_range;
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2019-10-18 09:43:45 +02:00
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int _posx;
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int _posy;
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int _posz;
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int _sizex;
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int _sizey;
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int _sizez;
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2019-10-08 00:18:51 +02:00
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Ref<EnvironmentData> _environment;
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2019-11-16 23:43:46 +01:00
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Ref<DungeonRoomData> _data;
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Ref<VoxelStructure> _structure;
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2019-11-07 19:47:59 +01:00
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Vector<Ref<WorldGeneratorPropData> > _prop_datas;
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Vector<Ref<EntityData> > _entity_datas;
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2019-09-22 22:12:20 +02:00
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};
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#endif
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