world_generator/main/dungeon_room.h

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#ifndef DUNGEON_ROOM_H
#define DUNGEON_ROOM_H
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#include "core/reference.h"
#include "core/vector.h"
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#include "../../voxelman/world/voxel_chunk.h"
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#include "../../voxelman/world/voxel_structure.h"
#include "../data/prop_data.h"
#include "../../voxelman/world/environment_data.h"
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class DungeonRoom : public Reference {
GDCLASS(DungeonRoom, Reference);
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public:
//Environment
Ref<EnvironmentData> get_environment();
void set_environment(Ref<EnvironmentData> value);
Ref<PropData> get_prop_data(const int index) const;
void set_prop_data(const int index, const Ref<PropData> prop_data);
void add_prop_data(const Ref<PropData> prop_data);
void remove_prop_data(const int index);
int get_prop_data_count() const;
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void generate_chunk(Ref<VoxelChunk> chunk);
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void generate_room(Ref<VoxelStructure> structure);
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DungeonRoom();
~DungeonRoom();
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protected:
static void _bind_methods();
private:
Ref<EnvironmentData> _environment;
Vector<Ref<PropData> > _prop_datas;
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};
#endif