voxelman/world
2020-04-07 14:23:20 +02:00
..
blocky Created a default version from world, and the mesher. Also added a BuildFlags enum to VoxelChunkDefault. Converted a few properties to use this. 2020-04-06 13:41:45 +02:00
default Optional module dependencies are actually optional now. 2020-04-06 22:47:03 +02:00
block_voxel_structure.cpp VoxelChunk now inherits from Resource instead of from Spatial. This is to make the scene cleaner (especially after I implement the world editor plugin). As a small bonus this should also make multithreading-related crashes harder to create, as manipulating the Scenetree from a thread by accident is now a lot harder. 2020-04-02 21:28:19 +02:00
block_voxel_structure.h Separated VoxelStructure into 2 classes, and made it scriptable. 2020-03-19 13:08:58 +01:00
environment_data.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
environment_data.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
voxel_chunk_prop_data.cpp Started reworking the way props are handled. Removed every old PropData related classes. Props are now just normal PackedScenes. Spawning conveniences/network synchronization will come later. 2020-04-04 17:22:07 +02:00
voxel_chunk_prop_data.h Started reworking the way props are handled. Removed every old PropData related classes. Props are now just normal PackedScenes. Spawning conveniences/network synchronization will come later. 2020-04-04 17:22:07 +02:00
voxel_chunk.cpp The blocky mesher is a lot faster now. 2020-04-07 14:23:20 +02:00
voxel_chunk.h The blocky mesher is a lot faster now. 2020-04-07 14:23:20 +02:00
voxel_structure.cpp Separated VoxelStructure into 2 classes, and made it scriptable. 2020-03-19 13:08:58 +01:00
voxel_structure.h Separated VoxelStructure into 2 classes, and made it scriptable. 2020-03-19 13:08:58 +01:00
voxel_world_editor.cpp Fix coord calculation for the editor plugin. 2020-04-06 19:46:17 +02:00
voxel_world_editor.h Initial implementation for the voxel world editor. 2020-04-05 21:02:51 +02:00
voxel_world.cpp Library should update it's rects even in the editor now. 2020-04-06 20:10:57 +02:00
voxel_world.h Added a blocky mesher, chunk, and world (The minecraft-style mesher). It's incomplete. Also ported the light baking step from Broken Seals, and fixed a few warnings. 2020-04-05 01:36:41 +02:00