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blocky
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Created a default version from world, and the mesher. Also added a BuildFlags enum to VoxelChunkDefault. Converted a few properties to use this.
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2020-04-06 13:41:45 +02:00 |
default
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Optional module dependencies are actually optional now.
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2020-04-06 22:47:03 +02:00 |
block_voxel_structure.cpp
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VoxelChunk now inherits from Resource instead of from Spatial. This is to make the scene cleaner (especially after I implement the world editor plugin). As a small bonus this should also make multithreading-related crashes harder to create, as manipulating the Scenetree from a thread by accident is now a lot harder.
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2020-04-02 21:28:19 +02:00 |
block_voxel_structure.h
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Separated VoxelStructure into 2 classes, and made it scriptable.
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2020-03-19 13:08:58 +01:00 |
environment_data.cpp
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Updated the license for 2020, and added it to the top of my cpp files.
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2020-01-31 19:52:37 +01:00 |
environment_data.h
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Updated the license for 2020, and added it to the top of my cpp files.
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2020-01-31 19:52:37 +01:00 |
voxel_chunk_prop_data.cpp
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Started reworking the way props are handled. Removed every old PropData related classes. Props are now just normal PackedScenes. Spawning conveniences/network synchronization will come later.
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2020-04-04 17:22:07 +02:00 |
voxel_chunk_prop_data.h
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Started reworking the way props are handled. Removed every old PropData related classes. Props are now just normal PackedScenes. Spawning conveniences/network synchronization will come later.
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2020-04-04 17:22:07 +02:00 |
voxel_chunk.cpp
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Didi the same optimization to the transvoxel uv mesher.
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2020-04-07 14:40:35 +02:00 |
voxel_chunk.h
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Didi the same optimization to the transvoxel uv mesher.
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2020-04-07 14:40:35 +02:00 |
voxel_structure.cpp
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Separated VoxelStructure into 2 classes, and made it scriptable.
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2020-03-19 13:08:58 +01:00 |
voxel_structure.h
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Separated VoxelStructure into 2 classes, and made it scriptable.
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2020-03-19 13:08:58 +01:00 |
voxel_world_editor.cpp
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Fix coord calculation for the editor plugin.
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2020-04-06 19:46:17 +02:00 |
voxel_world_editor.h
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Initial implementation for the voxel world editor.
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2020-04-05 21:02:51 +02:00 |
voxel_world.cpp
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Library should update it's rects even in the editor now.
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2020-04-06 20:10:57 +02:00 |
voxel_world.h
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Added a blocky mesher, chunk, and world (The minecraft-style mesher). It's incomplete. Also ported the light baking step from Broken Seals, and fixed a few warnings.
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2020-04-05 01:36:41 +02:00 |