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eac68265c1
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Fix transforms in add_prop.
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2020-07-07 17:02:30 +02:00 |
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b8aaaf499b
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Implemented add_prop in VoxelWorld. (Some of the transform calculations still need to be fixed.)
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2020-07-07 02:22:45 +02:00 |
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6f7c4fbc8a
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Removed VoxelChunkPropData, the api of VoxelWorld, and VoxelChunk now uses PropDatas directly.
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2020-07-07 01:06:46 +02:00 |
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1355c301e8
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Update draw_debug_mdr_colliders's logic to use the new api. Also fix error spam when a mesh data doens't have a collider.
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2020-06-30 20:28:37 +02:00 |
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3190217284
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Moved simple collider storage from VoxelChunkDefault to VoxelChunk and separated it from the mesh data resource api.
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2020-06-30 18:55:50 +02:00 |
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138614f743
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Update MeshDataResource offsets, as now they are Transforms.
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2020-06-30 15:24:11 +02:00 |
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a4b5400a4e
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Fix debug collider offsets.
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2020-06-30 15:10:48 +02:00 |
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7777056af3
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Fix collider transform.
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2020-06-30 11:59:22 +02:00 |
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bb2f13b075
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Small improvements. Also added commented out code for debugging the terrarin meshes (They will need to be converted be lines).
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2020-06-29 23:44:54 +02:00 |
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b54a1021d4
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Moved away from using ImmediateGeometry for debug meshes. Also implemented debugging mdr colliders.
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2020-06-29 23:08:52 +02:00 |
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2e69796d08
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Implement collider transforms.
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2020-06-28 21:55:00 +02:00 |
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9e2d71169b
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Add prop uv rect query into the library, and make add_mesh_data_resource use it.
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2020-06-28 21:31:26 +02:00 |
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1996f60f0f
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Fix indexing.
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2020-06-28 21:30:26 +02:00 |
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21d135fb0b
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Now chunk can only have one prop mesher.
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2020-06-28 20:04:40 +02:00 |
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70d9cdf6db
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Removed unused member.
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2020-06-28 19:16:11 +02:00 |
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0138c02bf8
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Implemented meshing chunk's mesh data resources.
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2020-06-28 19:02:49 +02:00 |
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cb6d8f5156
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Added mesh data resources to VoxelChunk.
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2020-06-28 16:57:53 +02:00 |
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be4876c2f1
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Fix compile if the props module isn't present.
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2020-06-27 18:25:23 +02:00 |
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a991de9d2e
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Moved PropData to the props modue.
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2020-06-27 17:04:40 +02:00 |
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78be4a6666
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A bit more work on props.
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2020-06-23 19:32:37 +02:00 |
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7aa0edf98e
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Work on updating the prop meshing implementation (does not work yet).
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2020-06-23 14:30:49 +02:00 |
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19a255c4dd
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Fix typo.
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2020-06-23 01:13:04 +02:00 |
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15659929b2
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Added a few const qualifiers.
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2020-06-23 01:05:41 +02:00 |
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88ab910eb8
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Brought back the old Prop implementation, and PropTool, because not only this implementation was already done, it will work better than spawning possibly thousands of nodes with the props module, but I also found a way to eventually make it more user friendly.
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2020-06-22 21:49:58 +02:00 |
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b88e430950
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Remove unused import.
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2020-06-20 22:07:50 +02:00 |
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7219d7b2d4
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Added a Cubic chunk and World.
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2020-06-12 19:34:47 +02:00 |
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7c95171944
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Added a MarchingCubes World and Chunk.
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2020-06-12 18:36:00 +02:00 |
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7c93cc8f52
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VoxelWorldDefault will not update lods automatically for now.
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2020-05-23 21:59:58 +02:00 |
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1d51be2f0b
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Moved 4.0 compatibility code into a new defines.h (like in ESS).
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2020-05-23 10:34:47 +02:00 |
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703acd1b56
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Fix world to voxel calculations when the voxel scale is not 1.
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2020-05-19 00:50:19 +02:00 |
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edce32b190
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Fix compile for 4.0.
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2020-05-16 21:32:02 +02:00 |
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19f3c1f8ff
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Fix compile for javascript.
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2020-04-26 00:34:34 +02:00 |
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af0c4d6586
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add_chunk will error out now if a chunk is already owned by an another world. Also smaller improvements to set_chunks and the exit tree notification.
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2020-04-22 15:57:00 +02:00 |
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a2a9c1f714
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Fix an in-editor scene-saving related crash.
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2020-04-22 12:35:48 +02:00 |
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9475986ee0
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Added is_inside_tree() property to VoxelChunk.
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2020-04-22 12:33:14 +02:00 |
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b970c86264
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Hide a few properties from the editor, and also from serialization.
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2020-04-22 12:26:53 +02:00 |
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49af0c9f30
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Fix potential crash.
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2020-04-22 12:23:49 +02:00 |
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efd08f69bf
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Allow the level generator to be null, without failing.
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2020-04-22 12:21:50 +02:00 |
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a34ceedf6a
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Now merge_mesh_array and bake_mesh_array_uv will work properly even if the supplied arrays don't have all the expected channels.
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2020-04-22 12:20:33 +02:00 |
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a306f8cf91
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Add queued generation the VoxelChunkDefault.
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2020-04-22 12:16:31 +02:00 |
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f00dd13c43
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Fix typo.
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2020-04-20 18:19:33 +02:00 |
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5235641122
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Only build liquid colliders inside the editor.
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2020-04-20 17:41:37 +02:00 |
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61c246c069
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Disabled area generation for now.
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2020-04-20 17:33:04 +02:00 |
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9635ef064c
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A bit more work on areas. They don't work properly yet, they might need to have a closed mesh.
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2020-04-20 17:30:22 +02:00 |
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ed990caa32
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Fix threaded ingame area generation.
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2020-04-20 13:59:37 +02:00 |
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70c884d273
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Fix a few in-editor crashes.
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2020-04-20 13:54:24 +02:00 |
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5748179d66
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The temp collider arrays are now properly cleared.
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2020-04-20 13:40:27 +02:00 |
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289c456428
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Now VoxelChunkDefault can create area colliders aswell, liquids are created using these in the running game. (Only there because the editor needs raycasting.) Also fixed setting liquid visibility.
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2020-04-20 01:01:24 +02:00 |
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6e9a952a2a
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Implemented liquid meshing.
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2020-04-20 00:31:46 +02:00 |
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21ad01ca80
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Removed separate liquid surfaces. They will be contained inside the normal voxel arrays.
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2020-04-19 23:35:47 +02:00 |
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