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blocky
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Now chunk can only have one prop mesher.
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2020-06-28 20:04:40 +02:00 |
cubic
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Now chunk can only have one prop mesher.
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2020-06-28 20:04:40 +02:00 |
default
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Moved away from using ImmediateGeometry for debug meshes. Also implemented debugging mdr colliders.
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2020-06-29 23:08:52 +02:00 |
marching_cubes
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Now chunk can only have one prop mesher.
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2020-06-28 20:04:40 +02:00 |
block_voxel_structure.cpp
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VoxelChunk now inherits from Resource instead of from Spatial. This is to make the scene cleaner (especially after I implement the world editor plugin). As a small bonus this should also make multithreading-related crashes harder to create, as manipulating the Scenetree from a thread by accident is now a lot harder.
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2020-04-02 21:28:19 +02:00 |
block_voxel_structure.h
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Moved 4.0 compatibility code into a new defines.h (like in ESS).
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2020-05-23 10:34:47 +02:00 |
environment_data.cpp
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Moved 4.0 compatibility code into a new defines.h (like in ESS).
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2020-05-23 10:34:47 +02:00 |
environment_data.h
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Moved 4.0 compatibility code into a new defines.h (like in ESS).
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2020-05-23 10:34:47 +02:00 |
voxel_chunk_prop_data.cpp
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Fix compile if the props module isn't present.
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2020-06-27 18:25:23 +02:00 |
voxel_chunk_prop_data.h
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Fix compile if the props module isn't present.
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2020-06-27 18:25:23 +02:00 |
voxel_chunk.cpp
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Add prop uv rect query into the library, and make add_mesh_data_resource use it.
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2020-06-28 21:31:26 +02:00 |
voxel_chunk.h
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Add prop uv rect query into the library, and make add_mesh_data_resource use it.
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2020-06-28 21:31:26 +02:00 |
voxel_structure.cpp
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Cleaned up VoxelStructure, and added an api for them into VoxelWorld.
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2020-04-16 13:40:39 +02:00 |
voxel_structure.h
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Moved 4.0 compatibility code into a new defines.h (like in ESS).
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2020-05-23 10:34:47 +02:00 |
voxel_world_editor.cpp
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Remove unused import.
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2020-06-20 22:07:50 +02:00 |
voxel_world_editor.h
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Moved 4.0 compatibility code into a new defines.h (like in ESS).
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2020-05-23 10:34:47 +02:00 |
voxel_world.cpp
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Moved 4.0 compatibility code into a new defines.h (like in ESS).
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2020-05-23 10:34:47 +02:00 |
voxel_world.h
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Moved 4.0 compatibility code into a new defines.h (like in ESS).
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2020-05-23 10:34:47 +02:00 |