voxelman/world
2020-06-28 19:16:11 +02:00
..
blocky Moved 4.0 compatibility code into a new defines.h (like in ESS). 2020-05-23 10:34:47 +02:00
cubic Added a Cubic chunk and World. 2020-06-12 19:34:47 +02:00
default Removed unused member. 2020-06-28 19:16:11 +02:00
marching_cubes Added a MarchingCubes World and Chunk. 2020-06-12 18:36:00 +02:00
block_voxel_structure.cpp VoxelChunk now inherits from Resource instead of from Spatial. This is to make the scene cleaner (especially after I implement the world editor plugin). As a small bonus this should also make multithreading-related crashes harder to create, as manipulating the Scenetree from a thread by accident is now a lot harder. 2020-04-02 21:28:19 +02:00
block_voxel_structure.h Moved 4.0 compatibility code into a new defines.h (like in ESS). 2020-05-23 10:34:47 +02:00
environment_data.cpp Moved 4.0 compatibility code into a new defines.h (like in ESS). 2020-05-23 10:34:47 +02:00
environment_data.h Moved 4.0 compatibility code into a new defines.h (like in ESS). 2020-05-23 10:34:47 +02:00
voxel_chunk_prop_data.cpp Fix compile if the props module isn't present. 2020-06-27 18:25:23 +02:00
voxel_chunk_prop_data.h Fix compile if the props module isn't present. 2020-06-27 18:25:23 +02:00
voxel_chunk.cpp Added mesh data resources to VoxelChunk. 2020-06-28 16:57:53 +02:00
voxel_chunk.h Added mesh data resources to VoxelChunk. 2020-06-28 16:57:53 +02:00
voxel_structure.cpp Cleaned up VoxelStructure, and added an api for them into VoxelWorld. 2020-04-16 13:40:39 +02:00
voxel_structure.h Moved 4.0 compatibility code into a new defines.h (like in ESS). 2020-05-23 10:34:47 +02:00
voxel_world_editor.cpp Remove unused import. 2020-06-20 22:07:50 +02:00
voxel_world_editor.h Moved 4.0 compatibility code into a new defines.h (like in ESS). 2020-05-23 10:34:47 +02:00
voxel_world.cpp Moved 4.0 compatibility code into a new defines.h (like in ESS). 2020-05-23 10:34:47 +02:00
voxel_world.h Moved 4.0 compatibility code into a new defines.h (like in ESS). 2020-05-23 10:34:47 +02:00