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ba46eafc19
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Removed the mesh simplifier, it has it's own repository now.
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2020-01-31 16:13:19 +01:00 |
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6e8d135f0d
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Work on an editor plugin. Removed it from the build.
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2020-01-25 22:06:43 +01:00 |
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b0b38396c4
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Added mesh simplifier to the build, fixed compile, and started work on bindings.
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2020-01-21 23:56:37 +01:00 |
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4a8ed25544
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Moved the transvoxel mesher into a folder.
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2020-01-14 02:57:32 +01:00 |
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b559329212
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Now this module can be built as shared.
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2020-01-03 16:44:53 +01:00 |
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22bf841298
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An experimental unbounded queue implementation.
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2019-12-03 14:28:32 +01:00 |
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c386b6850b
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Added a really simple thread-safe queue. It will still need a lot of work.
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2019-12-03 03:39:53 +01:00 |
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d5acb28a90
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More work on fixing compile.
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2019-11-18 22:22:41 +01:00 |
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5b275155c5
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Removed the classes that I got from the other voxel module. Moved the stuff that I wrote from VoxelBuffer to VoxelChunk. I'll reimplement the needed stuff myself into the chunk.
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2019-11-18 19:22:11 +01:00 |
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b6f49e3f89
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Moved back out the world generator.
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2019-11-16 23:46:19 +01:00 |
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356621bf12
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Added ground clutter.
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2019-11-10 02:33:02 +01:00 |
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f0cd4008fc
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Added WorldArea.
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2019-11-10 01:03:48 +01:00 |
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cb91888f2a
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Added VoxelmanLibraryMerger. (A copy of the simple library at the moment.)
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2019-11-09 18:36:17 +01:00 |
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f931f3f1bf
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Separated VoxelmanLibrary into 2 different classes.
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2019-11-09 17:26:16 +01:00 |
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019ad0c8ec
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Merged in the WorldGenerator module.
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2019-11-09 14:07:04 +01:00 |
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2c49d2e8d9
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Renamed VoxelmanProp to PropData.
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2019-11-07 21:32:31 +01:00 |
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9bc8ccd0e7
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Added VoxelmanPropEntity.
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2019-11-05 23:18:48 +01:00 |
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2427e9a2ae
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Added VoxelManPropProp.
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2019-10-24 15:15:32 +02:00 |
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fd3a162126
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Reworked the way chung handles props, and made chunk building fully scriptable.
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2019-10-10 23:51:05 +02:00 |
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cf9e3e8f19
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Added an EnvironmentData class.
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2019-10-07 22:22:47 +02:00 |
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4d24c13e91
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Added VoxelStructure skeleton class.
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2019-09-24 02:05:40 +02:00 |
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306dc575d8
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Improved the way props work.
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2019-09-22 02:46:21 +02:00 |
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916676cfab
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Renamed VoxelPropData, and cleaned up VoxelProp bit.
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2019-09-21 00:02:10 +02:00 |
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05781891b3
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Work on fixing the uv issues.
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2019-09-04 18:33:19 +02:00 |
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5eb5249147
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Level generator skeleton class.
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2019-09-03 13:52:32 +02:00 |
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6b4de4cf80
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Added in prop related data classes.
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2019-07-19 18:39:46 +02:00 |
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d35efab890
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-Implemented neighbour information query.
-Merged the needed things from the subvoxel helper classes into VoxelCubePoints.
-Mesh generation kind of works.
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2019-07-15 20:07:58 +02:00 |
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79d54238c3
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Fixed compile, and created the bindings for the new classes.
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2019-07-15 02:18:51 +02:00 |
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9a84ab8500
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Work on cleaning up up VoxelCubePoints, and Voxel Side Points, and started work on the sub voxel point helper.
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2019-07-14 17:33:46 +02:00 |
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ecfcf79f07
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Added in a few of my old classes.
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2019-07-13 22:03:23 +02:00 |
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115750a66f
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Added 2 voxel meshers from godot_voxel.
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2019-06-10 01:41:57 +02:00 |
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ba05f93aa2
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-Removed Voxel, not needed.
-Huge cleanup.
-Moved the voxel query to a new folder, also it's not in the build anymore. Will be removed shortly.
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2019-06-07 19:13:07 +02:00 |
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9fb6a4e1c1
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Progress on getting voxelman to work again, also cleanups.
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2019-06-07 01:33:41 +02:00 |
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b5bdecf95a
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Added VoxelBuffer to the build.
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2019-05-31 23:57:56 +02:00 |
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bc9896b695
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Added in the classes which I want to salvage from my test voxel engine. Some of the classes contain horrible code because I learned godot engine development with these, the will be cleaned up. The Vector3i is from Zylann's godot_voxel module, I'll properly credit him a bit later.
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2019-05-31 22:54:31 +02:00 |
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9106cae56c
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Added a .gitignore, and the basic module setup stuff.
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2019-05-31 18:26:36 +02:00 |
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