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Added VoxelBuffer to the build.
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@ -16,5 +16,4 @@ env.add_source_files(env.modules_sources,"meshers/transvoxel_tables.cpp")
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env.add_source_files(env.modules_sources,"utility/marching_cubes_voxel_query.cpp")
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env.add_source_files(env.modules_sources,"world/voxel_buffer.cpp")
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@ -10,6 +10,8 @@
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#include "utility/marching_cubes_voxel_query.h"
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#include "world/voxel_buffer.h"
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void register_voxelman_types() {
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ClassDB::register_class<VoxelMesher>();
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ClassDB::register_class<VoxelMesherTransvoxel>();
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@ -23,6 +25,8 @@ void register_voxelman_types() {
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ClassDB::register_class<VoxelLight>();
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ClassDB::register_class<MarchingCubesVoxelQuery>();
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ClassDB::register_class<VoxelBuffer>();
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}
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void unregister_voxelman_types() {
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@ -20,9 +20,9 @@
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#ifndef VOXEL_BUFFER_H
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#define VOXEL_BUFFER_H
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#include "math/vector3i.h"
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#include <core/reference.h>
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#include <core/vector.h>
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#include "../math/vector3i.h"
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#include "core/reference.h"
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#include "core/vector.h"
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// Dense voxels data storage.
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// Organized in 8-bit channels like images, all optional.
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