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b9f1de7dd9
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VoxelMesher doesn't use SurfaceTool internally anymore.
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2020-03-04 23:06:30 +01:00 |
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d08da0375a
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Better way of handling the previous improvement. It will actually work now properly aswell.
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2020-03-04 20:49:00 +01:00 |
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f9d13c611f
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Improved aborting chunk build.
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2020-03-04 20:12:15 +01:00 |
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59291a9417
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Fix math in is_position_walkable.
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2020-03-04 18:35:09 +01:00 |
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fbd2903477
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Added is_position_walkable query to World, also a few related things.
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2020-03-04 15:21:32 +01:00 |
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dec4fcd402
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Added get_max_frame_chunk_build_steps to be able to limit the chunk build steps launched per frame. Also a few smaller improvements.
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2020-03-04 14:59:34 +01:00 |
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d431ca4daa
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Added index-based remove chunk function, also fixed remove_chunk, now it properly removes the given chunk from the chunk map.
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2020-03-04 10:48:53 +01:00 |
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ac75c78be1
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Better default value for the added temp path editor setting.
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2020-02-29 16:44:42 +01:00 |
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0ceabc25ec
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Prop tool is fully ported. (Still needs a few bugfixes though).
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2020-02-29 16:23:14 +01:00 |
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d8d34d5bce
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More work on porting PropTool.
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2020-02-29 00:21:59 +01:00 |
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2bf00fd547
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Lots of work on porting PropTool, and the editor plugin itself.
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2020-02-27 23:58:23 +01:00 |
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6178cf92d6
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Ported PropToolEntity Aswell.
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2020-02-27 22:50:18 +01:00 |
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c9978d13ba
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Ported PropToolProp aswell.
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2020-02-27 21:37:50 +01:00 |
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0a27c60136
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Fully ported PropToolScene aswell.
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2020-02-27 21:23:45 +01:00 |
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eeb0a8b198
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Fully ported ProlToolLight aswell.
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2020-02-27 21:06:45 +01:00 |
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0e12fd732d
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Fully Ported PropToolMesh.
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2020-02-27 20:41:09 +01:00 |
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d672f997ba
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Bit more work on porting PropTool.
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2020-02-27 16:58:08 +01:00 |
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e45e3875f8
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Setup for a new VoxelWorldEditor.
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2020-02-27 14:27:52 +01:00 |
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d85187b6a8
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Removed stray files.
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2020-02-27 13:43:46 +01:00 |
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36063410f9
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Hide saved channels in the editor, and from scripts.
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2020-02-26 12:22:46 +01:00 |
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3e98b8e01c
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Added a few properties to chunk, so they can be saved into PackedScenes if needed.
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2020-02-26 01:08:18 +01:00 |
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5b32345181
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Fleshed out VoxelStructure's api.
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2020-02-23 22:09:45 +01:00 |
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0a4072b9b8
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Bit more work on porting PropTool.
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2020-02-21 16:12:55 +01:00 |
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f25dac92ea
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Started reworking VoxelStructure's api.
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2020-02-21 10:42:51 +01:00 |
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6c39845387
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Removed a few now unneeded methods from VoxelChunk, they got merged into _build_phase. Also added build_mesh_into to VoxelMesher, it's equivalent to the old build_mesh.
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2020-02-20 13:44:38 +01:00 |
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8b734eec11
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Mesher's build_mesh function now has no argument, and returns an array.
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2020-02-20 13:19:54 +01:00 |
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509d45a662
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build_phase() in VoxelChunk should be thread safe.
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2020-02-16 16:18:41 +01:00 |
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919080a1b5
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Added props top the merger library, also it will now merge together all added prop textures. Also api cleanups.
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2020-02-16 02:54:17 +01:00 |
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a2fea26837
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More work on porting PropTool to c++.
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2020-02-15 02:40:40 +01:00 |
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07afd06c2a
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Now chunks can properly use multiple meshers at the same time.
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2020-02-14 19:02:31 +01:00 |
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a457ed400c
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Added data margin start, and end property to VoxelWorld for easy access. Improved set_voxel, and get_voxel in VoxelChunk to accomodate for margins as originally intended (e.g. if start_margin is 1, indexes go from -1 to size + end margin). Fixed/updated indexing in VoxelMesherCubic.
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2020-02-14 03:19:15 +01:00 |
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b5ff42ae11
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Started porting PropTool.
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2020-02-13 14:34:29 +01:00 |
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601a61619b
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Added mesher index property to both VoxelMesher, and VoxelSurface.
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2020-02-13 14:16:57 +01:00 |
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8b08a9b14f
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Ported the TransvoxelMesher from BrokenSeals.
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2020-02-13 13:21:30 +01:00 |
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201ea0ce1f
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Now the built in bake_colors method will keep the original alpha in colors if set. Also Added uv2 support in build_mesh.
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2020-02-13 03:25:47 +01:00 |
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3a8310c51f
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More improvements to chunk's threading logic. Also removed the build_phase_done function I added a few hours ago, and made build_phase return a bool (true if the phase is completed, false if not), essentially achieving the same effect.
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2020-02-12 20:34:16 +01:00 |
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8a2524dc57
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Improved multithreading a lot, it doesn't seem to crash anymore. Also made chunk mesh generation faster by letting build phases run one after an another without launching new threads (using is_phase_threaded).
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2020-02-12 14:16:31 +01:00 |
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fd1ff4b4ff
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Better chunk building setup. And smaller fixes and tweaks.
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2020-02-10 23:39:57 +01:00 |
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db77530ec1
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Updated the license for 2020, and added it to the top of my cpp files.
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2020-01-31 19:52:37 +01:00 |
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ba46eafc19
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Removed the mesh simplifier, it has it's own repository now.
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2020-01-31 16:13:19 +01:00 |
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6e8d135f0d
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Work on an editor plugin. Removed it from the build.
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2020-01-25 22:06:43 +01:00 |
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b0b38396c4
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Added mesh simplifier to the build, fixed compile, and started work on bindings.
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2020-01-21 23:56:37 +01:00 |
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3ef382b29f
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A few missing things.
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2020-01-20 16:12:45 +01:00 |
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7e8cbc1fb5
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Compile fix.
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2020-01-20 15:10:30 +01:00 |
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531599dd1d
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Moved everything to a new class.
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2020-01-20 11:52:54 +01:00 |
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83806f4bc1
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More work on porting.
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2020-01-20 11:45:46 +01:00 |
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7a35337367
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Started porting/integrating Whinarn's UnityMeshSimplifier into VoxelMesher. (https://github.com/Whinarn/UnityMeshSimplifier).
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2020-01-20 03:34:07 +01:00 |
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a95973eeba
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Replaced Vectors to PoolVectors in VoxelMesher. Also added uv2 methods.
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2020-01-19 18:25:03 +01:00 |
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2b9f28e573
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Added scaled uv calculation to voxel surface. Think of terrarins, when the texture is bigger than one quad.
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2020-01-14 22:26:40 +01:00 |
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4a8ed25544
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Moved the transvoxel mesher into a folder.
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2020-01-14 02:57:32 +01:00 |
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