mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-14 10:17:20 +01:00
Prop tool is fully ported. (Still needs a few bugfixes though).
This commit is contained in:
parent
d8d34d5bce
commit
0ceabc25ec
@ -25,11 +25,16 @@ SOFTWARE.
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#include "core/os/dir_access.h"
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#include "core/os/file_access.h"
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#include "editor/editor_scale.h"
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#include "prop_tool.h"
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#include "scene/resources/packed_scene.h"
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#include "prop_tool.h"
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#include "prop_tool_entity.h"
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#include "prop_tool_light.h"
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#include "prop_tool_mesh.h"
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#include "prop_tool_scene.h"
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void PropToolEditorPlugin::edit(Object *p_object) {
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Ref<PropData> pedited_prop(p_object);
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Ref<PropData> pedited_prop(Object::cast_to<PropData>(p_object));
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String p = create_or_get_scene_path(pedited_prop);
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@ -40,21 +45,6 @@ bool PropToolEditorPlugin::handles(Object *p_object) const {
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bool handles = p_object->is_class("PropData");
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if (handles) {
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light_button->show();
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mesh_button->show();
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prop_button->show();
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scene_button->show();
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entity_button->show();
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} else {
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light_button->hide();
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mesh_button->hide();
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prop_button->hide();
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scene_button->hide();
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entity_button->hide();
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}
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return handles;
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}
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@ -62,6 +52,9 @@ void PropToolEditorPlugin::make_visible(bool p_visible) {
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}
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String PropToolEditorPlugin::create_or_get_scene_path(const Ref<PropData> &data) {
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ERR_FAIL_COND_V(!data.is_valid(), "");
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String temp_path = EditorSettings::get_singleton()->get("editors/prop_tool/temp_path");
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String path = temp_path + data->get_path().get_file().get_basename() + ".tscn";
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@ -73,6 +66,8 @@ String PropToolEditorPlugin::create_or_get_scene_path(const Ref<PropData> &data)
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PropTool *PropToolEditorPlugin::create_or_get_scene(const Ref<PropData> &data) {
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ERR_FAIL_COND_V(!data.is_valid(), NULL);
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String temp_path = EditorSettings::get_singleton()->get("editors/prop_tool/temp_path");
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String path = temp_path + data->get_path().get_file().get_basename() + ".tscn";
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Ref<PackedScene> ps;
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@ -99,14 +94,172 @@ Ref<PackedScene> PropToolEditorPlugin::create_scene(const Ref<PropData> &data) {
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ps.instance();
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ps->pack(pt);
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String temp_path = EditorSettings::get_singleton()->get("editors/prop_tool/temp_path");
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Error err = ResourceSaver::save(temp_path + data->get_path().get_file().get_basename() + ".tscn", ps);
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if (err)
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print_error("PropTool: create_scene failed! Error_code:" + String::num(err));
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pt->queue_delete();
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return ps;
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}
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void PropToolEditorPlugin::on_scene_changed(Node *scene) {
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PropTool *pt = Object::cast_to<PropTool>(scene);
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if (ObjectDB::instance_validate(pt)) {
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pt->set_plugin(this);
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light_button->show();
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mesh_button->show();
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prop_button->show();
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scene_button->show();
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entity_button->show();
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} else {
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light_button->hide();
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mesh_button->hide();
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prop_button->hide();
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scene_button->hide();
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entity_button->hide();
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}
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}
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void PropToolEditorPlugin::apply_changes() {
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Node *scene = get_editor_interface()->get_edited_scene_root();
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PropTool *pt = Object::cast_to<PropTool>(scene);
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if (ObjectDB::instance_validate(pt)) {
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pt->save();
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}
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}
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void PropToolEditorPlugin::add_light() {
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Array selection = get_editor_interface()->get_selection()->get_selected_nodes();
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Node *selected;
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if (selection.size() != 1)
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selected = get_editor_interface()->get_edited_scene_root();
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else
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selected = selection[0];
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Node *s = selected;
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PropToolLight *n = memnew(PropToolLight);
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UndoRedo u = get_undo_redo();
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u.create_action("Add Light");
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u.add_do_method(s, "add_child", n);
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u.add_do_property(n, "owner", get_editor_interface()->get_edited_scene_root());
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u.add_undo_method(s, "remove_child", n);
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u.commit_action();
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get_editor_interface()->get_selection()->clear();
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get_editor_interface()->get_selection()->add_node(n);
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}
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void PropToolEditorPlugin::add_mesh() {
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Array selected = get_editor_interface()->get_selection()->get_selected_nodes();
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if (selected.size() != 1)
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return;
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Node *s = selected[0];
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PropToolMesh *n = memnew(PropToolMesh);
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UndoRedo u = get_undo_redo();
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u.create_action("Add Mesh");
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u.add_do_method(s, "add_child", n);
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u.add_do_property(n, "owner", get_editor_interface()->get_edited_scene_root());
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u.add_undo_method(s, "remove_child", n);
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u.commit_action();
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get_editor_interface()->get_selection()->clear();
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get_editor_interface()->get_selection()->add_node(n);
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}
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void PropToolEditorPlugin::add_prop() {
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Array selected = get_editor_interface()->get_selection()->get_selected_nodes();
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if (selected.size() != 1)
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return;
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Node *s = selected[0];
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PropTool *n = memnew(PropTool);
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UndoRedo u = get_undo_redo();
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u.create_action("Add Prop");
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u.add_do_method(s, "add_child", n);
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u.add_do_property(n, "owner", get_editor_interface()->get_edited_scene_root());
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u.add_undo_method(s, "remove_child", n);
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u.commit_action();
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get_editor_interface()->get_selection()->clear();
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get_editor_interface()->get_selection()->add_node(n);
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}
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void PropToolEditorPlugin::add_scene() {
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Array selected = get_editor_interface()->get_selection()->get_selected_nodes();
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if (selected.size() != 1)
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return;
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Node *s = selected[0];
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PropToolScene *n = memnew(PropToolScene);
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UndoRedo u = get_undo_redo();
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u.create_action("Add Scene");
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u.add_do_method(s, "add_child", n);
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u.add_do_property(n, "owner", get_editor_interface()->get_edited_scene_root());
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u.add_undo_method(s, "remove_child", n);
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u.commit_action();
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get_editor_interface()->get_selection()->clear();
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get_editor_interface()->get_selection()->add_node(n);
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}
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void PropToolEditorPlugin::add_entity() {
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Array selected = get_editor_interface()->get_selection()->get_selected_nodes();
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if (selected.size() != 1)
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return;
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Node *s = selected[0];
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PropToolEntity *n = memnew(PropToolEntity);
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UndoRedo u = get_undo_redo();
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u.create_action("Add Entity");
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u.add_do_method(s, "add_child", n);
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u.add_do_property(n, "owner", get_editor_interface()->get_edited_scene_root());
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u.add_undo_method(s, "remove_child", n);
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u.commit_action();
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get_editor_interface()->get_selection()->clear();
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get_editor_interface()->get_selection()->add_node(n);
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}
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PropToolEditorPlugin::PropToolEditorPlugin(EditorNode *p_node) {
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temp_path = "res://addons/prop_tool/scenes/temp/";
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EDITOR_DEF("editors/prop_tool/temp_path", "res://prop_tool_temp/");
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "editors/prop_tool/temp_path"));
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String tp = EditorSettings::get_singleton()->get("editors/prop_tool/temp_path");
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if (!tp.ends_with("/")) {
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tp += "/";
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EditorSettings::get_singleton()->set("editors/prop_tool/temp_path", tp);
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}
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if (!DirAccess::exists(tp)) {
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DirAccess *d = DirAccess::create_for_path(tp);
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Error err = d->make_dir_recursive(tp);
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memdelete(d);
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if (err)
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print_error("PropTool: Temporary directory creation failed: error code: " + String::num(err));
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}
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editor = p_node;
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@ -142,159 +295,41 @@ PropToolEditorPlugin::PropToolEditorPlugin(EditorNode *p_node) {
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scene_button->hide();
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entity_button->hide();
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//connect("scene_changed", this, "scene_changed");
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call_deferred("connect", "scene_changed", this, "on_scene_changed");
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}
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PropToolEditorPlugin::~PropToolEditorPlugin() {
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_edited_prop.unref();
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}
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/*
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void PropToolEditorPlugin::_notification(int p_what) {
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if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
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func scene_changed(scene):
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if scene.has_method("set_target_prop"):
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scene.plugin = self
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if not buttons_added:
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light_button.show()
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mesh_button.show()
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prop_button.show()
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scene_button.show()
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entity_button.show()
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# add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, light_button)
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# add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, mesh_button)
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# add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, prop_button)
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# add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, scene_button)
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# add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, entity_button)
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buttons_added = true
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else:
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if buttons_added:
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light_button.hide()
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mesh_button.hide()
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prop_button.hide()
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scene_button.hide()
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entity_button.hide()
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#
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# remove_control_from_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, light_button)
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# remove_control_from_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, mesh_button)
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# remove_control_from_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, prop_button)
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# remove_control_from_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, scene_button)
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# remove_control_from_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, entity_button)
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buttons_added = false
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String tp = EditorSettings::get_singleton()->get("editors/prop_tool/temp_path");
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func apply_changes() -> void:
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var scene : Node = get_editor_interface().get_edited_scene_root()
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if scene is PropTool:
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# if scene.has_method("set_target_prop") and scene.has_method("save"):
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scene.save()
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if (!tp.ends_with("/")) {
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tp += "/";
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EditorSettings::get_singleton()->set("editors/prop_tool/temp_path", tp);
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}
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if (!DirAccess::exists(tp)) {
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DirAccess *d = DirAccess::create_for_path(tp);
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Error err = d->make_dir_recursive(tp);
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func add_light():
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var selection : Array = get_editor_interface().get_selection().get_selected_nodes()
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var selected : Node
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if selection.size() != 1:
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selected = get_editor_interface().get_edited_scene_root()
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else:
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selected = selection[0]
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var s : Node = selected
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var n = PropToolLight.new()
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var u : UndoRedo = get_undo_redo()
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u.create_action("Add Light")
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u.add_do_method(s, "add_child", n)
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u.add_do_property(n, "owner", get_editor_interface().get_edited_scene_root())
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u.add_undo_method(s, "remove_child", n)
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u.commit_action()
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get_editor_interface().get_selection().clear()
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get_editor_interface().get_selection().add_node(n)
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func add_mesh():
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var selected : Array = get_editor_interface().get_selection().get_selected_nodes()
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if selected.size() != 1:
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return
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memdelete(d);
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var s : Node = selected[0]
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var n = PropToolMesh.new()
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var u : UndoRedo = get_undo_redo()
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u.create_action("Add Mesh")
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u.add_do_method(s, "add_child", n)
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u.add_do_property(n, "owner", get_editor_interface().get_edited_scene_root())
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u.add_undo_method(s, "remove_child", n)
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u.commit_action()
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get_editor_interface().get_selection().clear()
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get_editor_interface().get_selection().add_node(n)
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ERR_FAIL_COND_MSG(err, "PropTool: Temporary directory creation failed: error code: " + String::num(err));
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}
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}
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}
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func add_prop():
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var selected : Array = get_editor_interface().get_selection().get_selected_nodes()
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if selected.size() != 1:
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return
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var s : Node = selected[0]
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var n = PropTool.new()
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var u : UndoRedo = get_undo_redo()
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u.create_action("Add Prop")
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u.add_do_method(s, "add_child", n)
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u.add_do_property(n, "owner", get_editor_interface().get_edited_scene_root())
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u.add_undo_method(s, "remove_child", n)
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u.commit_action()
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get_editor_interface().get_selection().clear()
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get_editor_interface().get_selection().add_node(n)
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func add_scene():
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var selected : Array = get_editor_interface().get_selection().get_selected_nodes()
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if selected.size() != 1:
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return
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var s : Node = selected[0]
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var n = PropToolScene.new()
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var u : UndoRedo = get_undo_redo()
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u.create_action("Add Scene")
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u.add_do_method(s, "add_child", n)
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u.add_do_property(n, "owner", get_editor_interface().get_edited_scene_root())
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u.add_undo_method(s, "remove_child", n)
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u.commit_action()
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get_editor_interface().get_selection().clear()
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get_editor_interface().get_selection().add_node(n)
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func add_entity():
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var selected : Array = get_editor_interface().get_selection().get_selected_nodes()
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if selected.size() != 1:
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return
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var s : Node = selected[0]
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var n = PropToolEntity.new()
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var u : UndoRedo = get_undo_redo()
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u.create_action("Add Entity")
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u.add_do_method(s, "add_child", n)
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u.add_do_property(n, "owner", get_editor_interface().get_edited_scene_root())
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u.add_undo_method(s, "remove_child", n)
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u.commit_action()
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get_editor_interface().get_selection().clear()
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get_editor_interface().get_selection().add_node(n)
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*/
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void PropToolEditorPlugin::_bind_methods() {
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ClassDB::bind_method(D_METHOD("on_scene_changed", "scene_root"), &PropToolEditorPlugin::on_scene_changed);
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ClassDB::bind_method(D_METHOD("apply_changes"), &PropToolEditorPlugin::apply_changes);
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ClassDB::bind_method(D_METHOD("add_light"), &PropToolEditorPlugin::add_light);
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ClassDB::bind_method(D_METHOD("add_mesh"), &PropToolEditorPlugin::add_mesh);
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ClassDB::bind_method(D_METHOD("add_prop"), &PropToolEditorPlugin::add_prop);
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ClassDB::bind_method(D_METHOD("add_scene"), &PropToolEditorPlugin::add_scene);
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ClassDB::bind_method(D_METHOD("add_entity"), &PropToolEditorPlugin::add_entity);
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}
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@ -52,13 +52,22 @@ public:
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PropTool *create_or_get_scene(const Ref<PropData> &data);
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Ref<PackedScene> create_scene(const Ref<PropData> &data);
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void on_scene_changed(Node *scene);
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void apply_changes();
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void add_light();
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void add_mesh();
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void add_prop();
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void add_scene();
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void add_entity();
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PropToolEditorPlugin(EditorNode *p_node);
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~PropToolEditorPlugin();
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protected:
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private:
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String temp_path;
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void _notification(int p_what);
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static void _bind_methods();
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private:
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ToolButton *light_button;
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ToolButton *mesh_button;
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ToolButton *prop_button;
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