Started reworking VoxelStructure's api.

This commit is contained in:
Relintai 2020-02-21 10:42:51 +01:00
parent 6c39845387
commit f25dac92ea
2 changed files with 24 additions and 105 deletions

View File

@ -64,103 +64,37 @@ void VoxelStructure::set_world_position_z(const int value) {
_world_position_z = value;
}
VoxelChunk *VoxelStructure::get_chunk_voxel_pos(int x, int y, int z) {
VoxelChunk *b = get_chunk(x / _chunk_size_x, y / _chunk_size_y, z / _chunk_size_z);
/*
if (!b.is_valid()) {
b.instance();
add_chunk(b, x / _chunk_size_x, y / _chunk_size_y, z / _chunk_size_z);
}
*/
return b;
}
int VoxelStructure::get_voxel(int x, int y, int z, unsigned int channel_index) {
VoxelChunk *b = get_chunk_voxel_pos(x, y, z);
//ERR_FAIL_COND_V(!b.is_valid(), 0);
return b->get_voxel(x, y, z, channel_index);
return 0;
}
void VoxelStructure::set_voxel(int value, int x, int y, int z, unsigned int channel_index) {
VoxelChunk *b = get_chunk_voxel_pos(x, y, z);
//ERR_FAIL_COND(!b.is_valid());
return b->set_voxel(value, x, y, z, channel_index);
}
void add_chunk_bind(Node *chunk, const int x, const int y, const int z) {
void VoxelStructure::add_from_chunk_bind(Node *chunk) {
VoxelChunk *c = Object::cast_to<VoxelChunk>(chunk);
ERR_FAIL_COND(!ObjectDB::instance_validate(c));
add_from_chunk(c);
}
void VoxelStructure::add_chunk(VoxelChunk *chunk, const int x, const int y, const int z) {
//_chunks.set(Vector3i(x, y, z), chunk);
//VoxelStructureChunk c;
//c.chunk = chunk;
//c.position = Vector3i(x, y, z);
//_chunks_vector.push_back(c);
}
VoxelChunk *VoxelStructure::get_chunk(const int x, const int y, const int z) {
//const VoxelChunk **chunk = _chunks.getptr(Vector3i(x, y, z));
//return Ref<VoxelBuffer>(chunk);
return NULL;
}
VoxelChunk *VoxelStructure::remove_chunk(const int x, const int y, const int z) {
/*
VoxelChunk **chunk = _chunks.getptr(Vector3i(x, y, z));
VoxelChunk *c(chunk);
if (c.is_valid()) {
for (int i = 0; i < _chunks_vector.size(); ++i) {
if (_chunks_vector.get(i).chunk == c) {
_chunks_vector.remove(i);
break;
}
}
}
return c;*/
return NULL;
void VoxelStructure::add_from_chunk(VoxelChunk *chunk) {
}
VoxelChunk *VoxelStructure::get_chunk_index(const int index) {
//return _chunks_vector.get(index).chunk;
return NULL;
void VoxelStructure::write_to_chunk_bind(Node *chunk) {
VoxelChunk *c = Object::cast_to<VoxelChunk>(chunk);
ERR_FAIL_COND(!ObjectDB::instance_validate(c));
add_from_chunk(c);
}
int VoxelStructure::get_chunk_count() const {
return _chunks_vector.size();
}
void VoxelStructure::clear_chunks() {
for (int i = 0; i < _chunks_vector.size(); ++i) {
//_chunks_vector.get(i).chunk.unref();
}
//_chunks_vector.clear();
//_chunks.clear();
void VoxelStructure::write_to_chunk(VoxelChunk *chunk) {
}
VoxelStructure::VoxelStructure() {
//_chunk_size = Vector3i(16, 16, 16);
//_world_position = Vector3i(0, 0, 0);
}
VoxelStructure::~VoxelStructure() {
for (int i = 0; i < _chunks_vector.size(); ++i) {
//_chunks_vector.get(i).chunk.unref();
}
_chunks.clear();
_chunks_vector.clear();
_data.clear();
}
void VoxelStructure::_bind_methods() {
@ -188,18 +122,9 @@ void VoxelStructure::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_world_position_z", "value"), &VoxelStructure::set_world_position_z);
ADD_PROPERTY(PropertyInfo(Variant::INT, "world_position_z"), "set_world_position_z", "get_world_position_z");
ClassDB::bind_method(D_METHOD("get_chunk_voxel_pos", "x", "y", "z"), &VoxelStructure::get_chunk_voxel_pos);
ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "channel_index"), &VoxelStructure::get_voxel, DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "channel_index"), &VoxelStructure::set_voxel, DEFVAL(0));
//ClassDB::bind_method(D_METHOD("set_voxel_v", "value", "pos", "channel_index"), &VoxelStructure::set_voxel_v, DEFVAL(0));
//ClassDB::bind_method(D_METHOD("add_chunk", "chunk", "x", "y", "z"), &VoxelStructure::add_chunk_bind);
ClassDB::bind_method(D_METHOD("get_chunk", "x", "y", "z"), &VoxelStructure::get_chunk);
ClassDB::bind_method(D_METHOD("remove_chunk", "x", "y", "z"), &VoxelStructure::remove_chunk);
ClassDB::bind_method(D_METHOD("get_chunk_index", "index"), &VoxelStructure::get_chunk_index);
ClassDB::bind_method(D_METHOD("get_chunk_count"), &VoxelStructure::get_chunk_count);
ClassDB::bind_method(D_METHOD("clear_chunks"), &VoxelStructure::clear_chunks);
ClassDB::bind_method(D_METHOD("add_from_chunk", "chunk"), &VoxelStructure::add_from_chunk_bind);
ClassDB::bind_method(D_METHOD("write_to_chunk", "chunk"), &VoxelStructure::write_to_chunk_bind);
}

View File

@ -26,6 +26,7 @@ SOFTWARE.
#include "core/reference.h"
#include "core/hash_map.h"
#include "core/pool_vector.h"
#include "voxel_chunk.h"
class VoxelStructure : public Reference {
@ -50,21 +51,15 @@ public:
int get_world_position_z() const;
void set_world_position_z(const int value);
VoxelChunk *get_chunk_voxel_pos(int x, int y, int z);
int get_voxel(int x, int y, int z, unsigned int channel_index = 0);
void set_voxel(int value, int x, int y, int z, unsigned int channel_index = 0);
void set_voxel_v(int value, Vector3 pos, unsigned int channel_index = 0);
void add_chunk_bind(Node *chunk, const int x, const int y, const int z);
void add_chunk(VoxelChunk *chunk, const int x, const int y, const int z);
VoxelChunk *get_chunk(const int x, const int y, const int z);
VoxelChunk *remove_chunk(const int x, const int y, const int z);
void add_from_chunk_bind(Node *chunk);
void add_from_chunk(VoxelChunk *chunk);
VoxelChunk *get_chunk_index(const int index);
int get_chunk_count() const;
void clear_chunks();
void write_to_chunk_bind(Node *chunk);
void write_to_chunk(VoxelChunk *chunk);
VoxelStructure();
~VoxelStructure();
@ -95,8 +90,7 @@ private:
int _world_position_y;
int _world_position_z;
HashMap<IntPos, VoxelChunk *, IntPosHasher> _chunks;
Vector<VoxelChunk *> _chunks_vector;
HashMap<IntPos, PoolByteArray, IntPosHasher> _data;
};
#endif