Hide saved channels in the editor, and from scripts.

This commit is contained in:
Relintai 2020-02-26 12:22:46 +01:00
parent 3e98b8e01c
commit 36063410f9

View File

@ -1475,8 +1475,7 @@ bool VoxelChunk::_get(const StringName &p_name, Variant &r_ret) const {
void VoxelChunk::_get_property_list(List<PropertyInfo> *p_list) const {
for (int i = 0; i < _channels.size(); ++i) {
p_list->push_back(PropertyInfo(Variant::POOL_BYTE_ARRAY, "channels/" + String::num(i)));
//p_list->push_back(PropertyInfo(Variant::POOL_BYTE_ARRAY, "channels/" + String::num(i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::POOL_BYTE_ARRAY, "channels/" + String::num(i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL));
}
}