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Fleshed out VoxelStructure's api.
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@ -22,25 +22,11 @@ SOFTWARE.
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#include "voxel_structure.h"
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int VoxelStructure::get_chunk_size_x() const {
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return _chunk_size_x;
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int VoxelStructure::get_channel_count() const {
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return _channel_count;
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}
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void VoxelStructure::set_chunk_size_x(const int value) {
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_chunk_size_x = value;
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}
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int VoxelStructure::get_chunk_size_y() const {
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return _chunk_size_y;
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}
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void VoxelStructure::set_chunk_size_y(const int value) {
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_chunk_size_y = value;
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}
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int VoxelStructure::get_chunk_size_z() const {
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return _chunk_size_z;
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}
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void VoxelStructure::set_chunk_size_z(const int value) {
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_chunk_size_z = value;
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void VoxelStructure::set_channel_count(const int value) {
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_channel_count = value;
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}
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int VoxelStructure::get_world_position_x() const {
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@ -64,20 +50,60 @@ void VoxelStructure::set_world_position_z(const int value) {
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_world_position_z = value;
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}
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int VoxelStructure::get_voxel(int x, int y, int z, unsigned int channel_index) {
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return 0;
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uint8_t VoxelStructure::get_voxel(int p_x, int p_y, int p_z, int p_channel_index) const {
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VSIntPos p;
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p.x = p_x;
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p.y = p_y;
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p.z = p_z;
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if (!_data.has(p))
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return 0;
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PoolByteArray arr = _data[p];
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ERR_FAIL_INDEX_V(arr.size(), p_channel_index, 0);
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return arr[p_channel_index];
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}
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void VoxelStructure::set_voxel(int value, int x, int y, int z, unsigned int channel_index) {
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void VoxelStructure::set_voxel(uint8_t p_value, int p_x, int p_y, int p_z, int p_channel_index) {
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VSIntPos p;
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p.x = p_x;
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p.y = p_y;
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p.z = p_z;
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PoolByteArray arr;
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if (!_data.has(p)) {
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arr.resize(_channel_count);
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for (int i = 0; i < _channel_count; ++i) {
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arr.set(i, p_value);
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}
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} else {
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arr = _data[p];
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}
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_data[p] = arr;
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}
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void VoxelStructure::add_from_chunk_bind(Node *chunk) {
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VoxelChunk *c = Object::cast_to<VoxelChunk>(chunk);
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PoolByteArray VoxelStructure::get_voxel_data(int p_x, int p_y, int p_z) const {
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VSIntPos p;
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p.x = p_x;
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p.y = p_y;
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p.z = p_z;
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ERR_FAIL_COND(!ObjectDB::instance_validate(c));
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if (!_data.has(p))
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return PoolByteArray();
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add_from_chunk(c);
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return _data[p];
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}
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void VoxelStructure::add_from_chunk(VoxelChunk *chunk) {
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void VoxelStructure::set_voxel_data(PoolByteArray p_arr, int p_x, int p_y, int p_z) {
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VSIntPos p;
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p.x = p_x;
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p.y = p_y;
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p.z = p_z;
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_data[p] = p_arr;
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}
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void VoxelStructure::write_to_chunk_bind(Node *chunk) {
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@ -85,12 +111,21 @@ void VoxelStructure::write_to_chunk_bind(Node *chunk) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(c));
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add_from_chunk(c);
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write_to_chunk(c);
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}
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void VoxelStructure::write_to_chunk(VoxelChunk *chunk) {
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}
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void VoxelStructure::clear() {
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_data.clear();
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}
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VoxelStructure::VoxelStructure() {
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_channel_count = VoxelChunk::MAX_DEFAULT_CHANNELS;
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_world_position_x = 0;
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_world_position_y = 0;
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_world_position_z = 0;
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}
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VoxelStructure::~VoxelStructure() {
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@ -98,17 +133,9 @@ VoxelStructure::~VoxelStructure() {
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}
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void VoxelStructure::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_chunk_size_x"), &VoxelStructure::get_chunk_size_x);
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ClassDB::bind_method(D_METHOD("set_chunk_size_x", "value"), &VoxelStructure::set_chunk_size_x);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_x"), "set_chunk_size_x", "get_chunk_size_x");
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ClassDB::bind_method(D_METHOD("get_chunk_size_y"), &VoxelStructure::get_chunk_size_y);
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ClassDB::bind_method(D_METHOD("set_chunk_size_y", "value"), &VoxelStructure::set_chunk_size_y);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_y"), "set_chunk_size_y", "get_chunk_size_y");
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ClassDB::bind_method(D_METHOD("get_chunk_size_z"), &VoxelStructure::get_chunk_size_z);
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ClassDB::bind_method(D_METHOD("set_chunk_size_z", "value"), &VoxelStructure::set_chunk_size_z);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_z"), "set_chunk_size_z", "get_chunk_size_z");
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ClassDB::bind_method(D_METHOD("get_channel_count"), &VoxelStructure::get_channel_count);
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ClassDB::bind_method(D_METHOD("set_channel_count", "value"), &VoxelStructure::set_channel_count);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "set_channel_count", "get_channel_count");
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ClassDB::bind_method(D_METHOD("get_world_position_x"), &VoxelStructure::get_world_position_x);
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ClassDB::bind_method(D_METHOD("set_world_position_x", "value"), &VoxelStructure::set_world_position_x);
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@ -125,6 +152,8 @@ void VoxelStructure::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "channel_index"), &VoxelStructure::get_voxel, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "channel_index"), &VoxelStructure::set_voxel, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("add_from_chunk", "chunk"), &VoxelStructure::add_from_chunk_bind);
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ClassDB::bind_method(D_METHOD("get_voxel_data", "x", "y", "z"), &VoxelStructure::get_voxel_data);
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ClassDB::bind_method(D_METHOD("set_voxel_data", "arr", "x", "y", "z"), &VoxelStructure::set_voxel_data);
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ClassDB::bind_method(D_METHOD("write_to_chunk", "chunk"), &VoxelStructure::write_to_chunk_bind);
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}
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@ -33,14 +33,8 @@ class VoxelStructure : public Reference {
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GDCLASS(VoxelStructure, Reference);
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public:
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int get_chunk_size_x() const;
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void set_chunk_size_x(const int value);
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int get_chunk_size_y() const;
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void set_chunk_size_y(const int value);
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int get_chunk_size_z() const;
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void set_chunk_size_z(const int value);
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int get_channel_count() const;
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void set_channel_count(const int value);
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int get_world_position_x() const;
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void set_world_position_x(const int value);
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@ -51,30 +45,32 @@ public:
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int get_world_position_z() const;
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void set_world_position_z(const int value);
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int get_voxel(int x, int y, int z, unsigned int channel_index = 0);
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void set_voxel(int value, int x, int y, int z, unsigned int channel_index = 0);
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void set_voxel_v(int value, Vector3 pos, unsigned int channel_index = 0);
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uint8_t get_voxel(int p_x, int p_y, int p_z, int p_channel_index) const;
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void set_voxel(uint8_t p_value, int p_x, int p_y, int p_z, int p_channel_index);
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void add_from_chunk_bind(Node *chunk);
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void add_from_chunk(VoxelChunk *chunk);
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PoolByteArray get_voxel_data(int p_x, int p_y, int p_z) const;
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void set_voxel_data(PoolByteArray p_arr, int p_x, int p_y, int p_z);
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void write_to_chunk_bind(Node *chunk);
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void write_to_chunk(VoxelChunk *chunk);
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void clear();
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VoxelStructure();
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~VoxelStructure();
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protected:
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static void _bind_methods();
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struct IntPos {
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public:
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struct VSIntPos {
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int x;
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int y;
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int z;
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};
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struct IntPosHasher {
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static _FORCE_INLINE_ uint32_t hash(const IntPos &v) {
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struct VSIntPosHasher {
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static _FORCE_INLINE_ uint32_t hash(const VSIntPos &v) {
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uint32_t hash = hash_djb2_one_32(v.x);
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hash = hash_djb2_one_32(v.y, hash);
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return hash_djb2_one_32(v.z, hash);
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@ -82,15 +78,17 @@ protected:
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};
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private:
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int _chunk_size_x;
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int _chunk_size_y;
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int _chunk_size_z;
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int _channel_count;
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int _world_position_x;
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int _world_position_y;
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int _world_position_z;
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HashMap<IntPos, PoolByteArray, IntPosHasher> _data;
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HashMap<VSIntPos, PoolByteArray, VSIntPosHasher> _data;
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};
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_FORCE_INLINE_ bool operator==(const VoxelStructure::VSIntPos &a, const VoxelStructure::VSIntPos &b) {
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return a.x == b.x && a.y == b.y && a.z == b.z;
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}
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#endif
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