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547aeaad4d
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Fix compile for 4.0.
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2021-02-06 11:51:50 +01:00 |
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9a151ffc6c
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Same treatment to methods in VoxelManLibrary.
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2020-10-27 23:24:24 +01:00 |
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f4ba38ecd0
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Same treatment to the mesh related methods in VoxelChunkDefault.
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2020-10-27 19:04:20 +01:00 |
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2dec05f80f
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Also renamed the channel-related methods in VoxelChunk.
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2020-10-27 12:45:15 +01:00 |
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1d1fdf5c56
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Same treatment to jobs in VoxelChunk.
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2020-10-26 18:29:05 +01:00 |
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851b4efb52
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Same change to the collider-related method in VoxelChunk.
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2020-10-26 17:24:22 +01:00 |
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98155939c2
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Renamed the mesh data resource getters in VoxelChunk to a new format, where the mesh_data_resource in the name is a prefix and not a postfix. This makes VoxelChunk's in engine documentation much more usable.
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2020-10-26 16:52:38 +01:00 |
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4ecc424b84
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VoxelJob should be a inherited from Reference if ThreadPool is not available.
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2020-10-24 22:08:39 +02:00 |
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b069d38265
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Properly break circular reference if a job gets cancelled while working
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2020-10-24 22:04:57 +02:00 |
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9824738095
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Make sure VoxelPropJob calls next job and sets itself to complete properly on every codepath.
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2020-10-20 22:04:29 +02:00 |
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50701f1740
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Also add the new lod generation code to the prop job.
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2020-10-20 17:10:26 +02:00 |
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6e68267bd0
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My mesh utils module is now an optional dependency. The terrarin job will use it to simplify meshes over lod level 4.
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2020-10-20 16:29:39 +02:00 |
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33030e485a
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properly call set_complete in VoxelLightJob. This fixes non-threaded chunk builds.
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2020-10-08 11:23:27 +02:00 |
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9de15f0b0f
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Uncomment a mesh data resource check. Also handle if phase gets too high in VoxelTerrarinJob.
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2020-10-07 11:54:30 +02:00 |
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e42931597c
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Fix compile for 4.0.
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2020-10-06 23:15:32 +02:00 |
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3add3daef4
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VoxelPropJob now works.
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2020-10-06 19:24:58 +02:00 |
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989e82b332
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Small cleanups.
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2020-10-06 12:29:16 +02:00 |
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8c06a778f2
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Now generation works again. Also removed some stray debug prints, and small cleanups.
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2020-10-06 00:05:06 +02:00 |
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08c2fc8fc1
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More work on the logic.
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2020-10-03 21:58:24 +02:00 |
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235943f7ca
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Removed the old meshing implementation, and replaced most logic to the new one. The code compiles, but it won't work for now. Also other cleanups.
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2020-10-02 23:47:39 +02:00 |
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46132202b0
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Added generation specific process and physics process to VoxelChunk and VoxelJob.
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2020-10-02 16:45:08 +02:00 |
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43bb7dfa66
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Add back the next_phase call into the new jobs.
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2020-10-02 14:53:45 +02:00 |
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3f04002453
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Fix errors with bindings
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2020-10-02 12:24:00 +02:00 |
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a25862527c
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More work on VoxelJob's api.
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2020-10-02 12:19:24 +02:00 |
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643f76f7e8
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Also add the reset code to VoxelPropJob.
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2020-10-01 23:51:10 +02:00 |
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8ff53e4299
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Added VoxelPropJob.
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2020-10-01 23:43:04 +02:00 |
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9cca71355f
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Added VoxelLightJob.
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2020-10-01 21:44:59 +02:00 |
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3f23be12bc
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VoxelTerrarinJob now has the necessary code in it as methods.
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2020-10-01 21:31:39 +02:00 |
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bf17467879
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Clear the 2 vectors in the destructor.
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2020-10-01 21:05:37 +02:00 |
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394214b758
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Added the meshers and liquid meshers api from VoxelChunk into VoxelTerrarinJob.
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2020-10-01 21:01:39 +02:00 |
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579e4263d0
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Added VoxelTerrarinJob.
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2020-10-01 20:57:42 +02:00 |
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be2cd7a4b3
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Added a vector of jobs and an api for it into VoxelChunk.
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2020-10-01 20:49:54 +02:00 |
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71f69666cd
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Moved VoxelJob to a new folder. Also added generate_ao and generate_random_ao from voxel chunk into it.
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2020-10-01 20:18:43 +02:00 |
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