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05781891b3
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Work on fixing the uv issues.
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2019-09-04 18:33:19 +02:00 |
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5eb5249147
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Level generator skeleton class.
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2019-09-03 13:52:32 +02:00 |
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63c7c0536c
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Fixed a memleak.
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2019-08-14 00:29:28 +02:00 |
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34e109a54b
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Moved more properties.
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2019-08-12 20:40:05 +02:00 |
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b0dc290c20
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Started moving common things in VoxelWorld to c++.
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2019-08-12 13:12:42 +02:00 |
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2ed334dade
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Now Voxel Surfaces work again.
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2019-08-11 22:28:26 +02:00 |
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9ae53b157c
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Started cleaning up VoxelSurface.
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2019-08-11 15:29:32 +02:00 |
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78581077f7
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Added a new random ao channel.
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2019-08-08 21:09:55 +02:00 |
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de3f60d3f4
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Added a new method to VoxelChunk.
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2019-08-03 23:17:19 +02:00 |
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a633808274
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Renamed free to free_chunk, as it collided with Object's free().
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2019-08-01 01:05:09 +02:00 |
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9b842c159a
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-Moved the basic mesh color baking into the base VoxelMesher, as well as the 2 light specific parameters.
-Added a binding from the AO VoxelBuffer enum value.
-Renamed back draw_debug_voxels_colored to draw_debug_voxels.
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2019-07-24 02:14:02 +02:00 |
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47f3fa2a7f
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Now the props use transforms internally, instead of vectors. And improved the design a bit.
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2019-07-20 14:48:56 +02:00 |
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c29c74b1d9
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More work oncleaning up the interface of the VoxelChunk. I'ts mostly okay, but might need to change a bit more. Also added a few const keywords where I found them missing.
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2019-07-19 23:54:56 +02:00 |
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4ad2faca86
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Started reworking the mesher, and the cunk's interface.
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2019-07-19 20:54:09 +02:00 |
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6b4de4cf80
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Added in prop related data classes.
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2019-07-19 18:39:46 +02:00 |
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029f241005
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Implemented props.
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2019-07-18 18:56:42 +02:00 |
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7e7c07cbd8
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VoxelChunk is a Reference now.
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2019-07-18 02:05:50 +02:00 |
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9c036f0706
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Now VoxelChunk uses the VisualServer, and PhysicsServer directly.
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2019-07-18 01:43:58 +02:00 |
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7db42b88a1
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Now the base light value is settable in the Cubic Voxel Mesher.
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2019-07-17 19:51:09 +02:00 |
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469773a9fd
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Fixed the voxel mesher, and converted it to c++. Also small bugfixes, and binding improvements. ALso moved a few export variables from GDscript to bindings.
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2019-07-17 17:01:12 +02:00 |
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e4e38c0bde
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Work on lights, and cleanups.
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2019-07-17 02:28:16 +02:00 |
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7f0a832677
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Implemented Ao generation, and started working on light support.
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2019-07-16 16:18:09 +02:00 |
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370702cc1e
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Work on uv mapping.
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2019-07-16 11:11:47 +02:00 |
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fc27061055
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Commented out some neighbour checks, that aren't needed.
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2019-07-16 01:55:18 +02:00 |
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a8a29b4518
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Fixed mesh generation errors.
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2019-07-16 01:49:01 +02:00 |
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d35efab890
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-Implemented neighbour information query.
-Merged the needed things from the subvoxel helper classes into VoxelCubePoints.
-Mesh generation kind of works.
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2019-07-15 20:07:58 +02:00 |
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79d54238c3
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Fixed compile, and created the bindings for the new classes.
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2019-07-15 02:18:51 +02:00 |
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9a84ab8500
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Work on cleaning up up VoxelCubePoints, and Voxel Side Points, and started work on the sub voxel point helper.
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2019-07-14 17:33:46 +02:00 |
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3d550a0772
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Moved the VoxelNeighbours enum from the old voxel, to the new mesher, also bound it.
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2019-07-14 02:18:18 +02:00 |
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ecfcf79f07
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Added in a few of my old classes.
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2019-07-13 22:03:23 +02:00 |
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115750a66f
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Added 2 voxel meshers from godot_voxel.
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2019-06-10 01:41:57 +02:00 |
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d7b949e8b8
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Work on uv mapping.
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2019-06-09 20:59:54 +02:00 |
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71de54d9a0
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Now voxelman can actually make meshes.
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2019-06-08 19:47:17 +02:00 |
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b50c9be4e7
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More cleanup, and fixed a misunderstanding.
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2019-06-08 01:28:39 +02:00 |
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ba05f93aa2
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-Removed Voxel, not needed.
-Huge cleanup.
-Moved the voxel query to a new folder, also it's not in the build anymore. Will be removed shortly.
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2019-06-07 19:13:07 +02:00 |
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9fb6a4e1c1
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Progress on getting voxelman to work again, also cleanups.
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2019-06-07 01:33:41 +02:00 |
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7b99cff1dd
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Cleaned up VoxelSurface a bit.
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2019-06-01 00:11:59 +02:00 |
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b5bdecf95a
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Added VoxelBuffer to the build.
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2019-05-31 23:57:56 +02:00 |
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e2c8c5c2ca
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Added in 2 more classes and the updated vector3i from https://github.com/Zylann/godot_voxel. Also added their license to the top of these files.
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2019-05-31 23:28:33 +02:00 |
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4d73c7e9c6
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Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much.
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2019-05-31 23:03:38 +02:00 |
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bc9896b695
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Added in the classes which I want to salvage from my test voxel engine. Some of the classes contain horrible code because I learned godot engine development with these, the will be cleaned up. The Vector3i is from Zylann's godot_voxel module, I'll properly credit him a bit later.
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2019-05-31 22:54:31 +02:00 |
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9106cae56c
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Added a .gitignore, and the basic module setup stuff.
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2019-05-31 18:26:36 +02:00 |
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c89fe9d7f0
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Initial commit
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2019-05-31 18:12:27 +02:00 |
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