A voxel engine for godot. I'ts a c++ engine module.
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2019-08-11 15:29:32 +02:00
data More work oncleaning up the interface of the VoxelChunk. I'ts mostly okay, but might need to change a bit more. Also added a few const keywords where I found them missing. 2019-07-19 23:54:56 +02:00
doc_classes Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
library Started cleaning up VoxelSurface. 2019-08-11 15:29:32 +02:00
math Added in 2 more classes and the updated vector3i from https://github.com/Zylann/godot_voxel. Also added their license to the top of these files. 2019-05-31 23:28:33 +02:00
meshers -Moved the basic mesh color baking into the base VoxelMesher, as well as the 2 light specific parameters. 2019-07-24 02:14:02 +02:00
meshes Implemented props. 2019-07-18 18:56:42 +02:00
props More work oncleaning up the interface of the VoxelChunk. I'ts mostly okay, but might need to change a bit more. Also added a few const keywords where I found them missing. 2019-07-19 23:54:56 +02:00
utility_old -Removed Voxel, not needed. 2019-06-07 19:13:07 +02:00
world Added a new random ao channel. 2019-08-08 21:09:55 +02:00
.gitignore Added a .gitignore, and the basic module setup stuff. 2019-05-31 18:26:36 +02:00
config.py Added a .gitignore, and the basic module setup stuff. 2019-05-31 18:26:36 +02:00
LICENSE Initial commit 2019-05-31 18:12:27 +02:00
README.md Initial commit 2019-05-31 18:12:27 +02:00
register_types.cpp Added in prop related data classes. 2019-07-19 18:39:46 +02:00
register_types.h Added a .gitignore, and the basic module setup stuff. 2019-05-31 18:26:36 +02:00
SCsub Added in prop related data classes. 2019-07-19 18:39:46 +02:00
voxelman Added VoxelBuffer to the build. 2019-05-31 23:57:56 +02:00

voxelman

A voxel engine module for godot, focusing on editor integration, rapid prototyping, gameplay-related features, speed, and extendability (even from gdscript), without reinventing the wheel as much as possible.