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A voxel engine for godot. I'ts a c++ engine module.
Relintai
d35efab890
-Merged the needed things from the subvoxel helper classes into VoxelCubePoints. -Mesh generation kind of works. |
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data | ||
doc_classes | ||
library | ||
math | ||
meshers | ||
utility_old | ||
world | ||
.gitignore | ||
config.py | ||
LICENSE | ||
README.md | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
voxelman |
voxelman
A voxel engine module for godot, focusing on editor integration, rapid prototyping, gameplay-related features, speed, and extendability (even from gdscript), without reinventing the wheel as much as possible.