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efc9f895bd
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Work on fixing compile.
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2023-01-09 01:16:03 +01:00 |
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65485930a2
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Call make_visible(false) instead of just hiding voxel_world_editor. This fixes #7. Thanks.
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2022-02-09 14:38:05 +01:00 |
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fe4a83b909
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Changed the Voxelman prefix of the classes to just Voxel as suggested by filipworksdev. Closes #5. Thanks.
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2022-02-08 12:36:37 +01:00 |
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abe5db00cb
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Work on fixing compile for 4.0.
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2022-02-07 00:15:44 +01:00 |
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9ea3cf8de2
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Fixed compile for recent versions of 3.x. Closes #4, thanks!
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2022-02-06 18:10:10 +01:00 |
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9a151ffc6c
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Same treatment to methods in VoxelManLibrary.
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2020-10-27 23:24:24 +01:00 |
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cf370025fc
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Moved the position calculation from the world editor to a virtual method inside VoxelWorld.
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2020-10-24 02:41:32 +02:00 |
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e14bc67da8
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Implement isolevel support for the voxel editor.
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2020-10-12 16:39:52 +02:00 |
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b88e430950
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Remove unused import.
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2020-06-20 22:07:50 +02:00 |
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1d51be2f0b
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Moved 4.0 compatibility code into a new defines.h (like in ESS).
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2020-05-23 10:34:47 +02:00 |
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edce32b190
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Fix compile for 4.0.
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2020-05-16 21:32:02 +02:00 |
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21ad01ca80
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Removed separate liquid surfaces. They will be contained inside the normal voxel arrays.
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2020-04-19 23:35:47 +02:00 |
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4a2321b161
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Some settings in world will now get distributed to chunks. is_build_threaded has been moved from coxel chunk default to voxel chunk. ALso fixed a few crashes.
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2020-04-18 02:15:01 +02:00 |
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bee499d951
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The library now has an initialized bool. Also the world editor will refresh rects in the library if needed.
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2020-04-17 19:21:46 +02:00 |
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c382dac3ff
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Added a new tool to the world editor, it adds a block to the location of the spatial editor's camera.
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2020-04-17 18:36:14 +02:00 |
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9cdd107565
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Added the surface lists into scroll containers. Also text is now aligned to the left on the buttons.
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2020-04-17 02:39:23 +02:00 |
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35863196d7
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Now the world editor will use the channel reported by world's get_channel_index_info. Also it now has support for liquid channels (based on the currently selected tab).
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2020-04-17 02:09:24 +02:00 |
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f43e4a2cc4
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Implemented add and remove tool mode selectors in world editor. Also added shortcuts (a, s).
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2020-04-17 01:52:16 +02:00 |
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7c0390de74
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The air block is not required anymore. Also Implemented the sidebar for world editor. And fixed a naming error for a virtual method in the merger library.
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2020-04-17 00:37:22 +02:00 |
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135b34c8a8
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Moved the chunk position calculations from the world editor into VoxelWorld.
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2020-04-16 14:44:22 +02:00 |
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c752086bdd
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A bit more work on the world editor.
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2020-04-10 16:28:33 +02:00 |
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fd24639e26
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The world editor now won't use right click, as it makes navigation awful.
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2020-04-10 16:13:04 +02:00 |
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acf2d2d701
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Fix 2 multithreading related crashes.
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2020-04-10 15:50:53 +02:00 |
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01c57c30e6
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Fix error when the data margins are 0.
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2020-04-10 13:43:49 +02:00 |
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17dfbb4cab
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Fix voxel index calculations in the world editor.
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2020-04-10 13:40:07 +02:00 |
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073e1aeb97
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Fix build for 4.0.
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2020-04-09 12:34:39 +02:00 |
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f63a8910dc
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Fix coord calculation for the editor plugin.
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2020-04-06 19:46:17 +02:00 |
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d717c9886b
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Fix set_chunks, and enter_tree.
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2020-04-06 00:51:25 +02:00 |
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98707674a4
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Initial implementation for the voxel world editor.
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2020-04-05 21:02:51 +02:00 |
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f7fd0193ea
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Added an editable property to VoxelWorld, and made the world editor plugin make use of it.
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2020-03-31 13:25:31 +02:00 |
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e45e3875f8
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Setup for a new VoxelWorldEditor.
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2020-02-27 14:27:52 +01:00 |
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