mirror of
https://github.com/Relintai/voxelman.git
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281 lines
8.3 KiB
C++
281 lines
8.3 KiB
C++
/*
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Copyright (c) 2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "voxel_world_editor.h"
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#include "core/version.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "voxel_world.h"
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#include "core/math/geometry.h"
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#include "core/os/keyboard.h"
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#include "voxel_chunk.h"
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#include "core/version.h"
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#if VERSION_MAJOR < 4
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#include "core/os/input.h"
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#include "editor/plugins/spatial_editor_plugin.h"
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#include "scene/3d/camera.h"
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#else
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#include "core/input/input_event.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "scene/3d/camera_3d.h"
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#define PhysicsDirectSpaceState PhysicsDirectSpaceState3D
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#define SpatialEditor Node3DEditor
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#define SpatialEditorPlugin Node3DEditorPlugin
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#endif
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bool VoxelWorldEditor::forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event) {
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if (!_world || !_world->get_editable()) {
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return false;
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}
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid()) {
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if (mb->is_pressed()) {
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Ref<VoxelmanLibrary> lib = _world->get_library();
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if (!lib.is_valid())
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return false;
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if (mb->get_button_index() == BUTTON_LEFT) {
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return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true, _seletced_type);
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} else if (mb->get_button_index() == BUTTON_RIGHT) {
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return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true, 0);
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} else {
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return false;
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}
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//return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true);
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}
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}
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return false;
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}
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bool VoxelWorldEditor::do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click, int selected_voxel) {
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if (!spatial_editor)
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return false;
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Camera *camera = p_camera;
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Vector3 from = camera->project_ray_origin(p_point);
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Vector3 to = from + camera->project_ray_normal(p_point) * 10000;
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Transform local_xform = _world->get_global_transform().affine_inverse();
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from = local_xform.xform(from);
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to = local_xform.xform(to);
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PhysicsDirectSpaceState *ss = _world->get_world()->get_direct_space_state();
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PhysicsDirectSpaceState::RayResult res;
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if (ss->intersect_ray(from, to, res)) {
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Vector3 pos = (res.position + (Vector3(0.1, 0.1, 0.1) * res.normal)) / _world->get_voxel_scale();
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//todo add these?:
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//_world->set_voxel(pos, data[]);
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//Ref<VoxelChunk> chunk = _world->get_or_spawn_chunk_at_world_pos(pos);
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//Note: floor is needed to handle negative numbers proiberly
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int x = static_cast<int>(Math::floor(pos.x / _world->get_chunk_size_x() / _world->get_voxel_scale()));
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int y = static_cast<int>(Math::floor(pos.y / _world->get_chunk_size_y() / _world->get_voxel_scale()));
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int z = static_cast<int>(Math::floor(pos.z / _world->get_chunk_size_z() / _world->get_voxel_scale()));
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int bx = static_cast<int>(Math::floor(pos.x / _world->get_voxel_scale())) % _world->get_chunk_size_x();
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int by = static_cast<int>(Math::floor(pos.y / _world->get_voxel_scale())) % _world->get_chunk_size_y();
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int bz = static_cast<int>(Math::floor(pos.z / _world->get_voxel_scale())) % _world->get_chunk_size_z();
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if (bx < 0) {
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bx += _world->get_chunk_size_x();
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}
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if (by < 0) {
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by += _world->get_chunk_size_y();
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}
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if (bz < 0) {
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bz += _world->get_chunk_size_z();
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}
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if (_world->get_data_margin_end() > 0) {
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if (bx == 0) {
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Ref<VoxelChunk> chunk = _world->get_or_create_chunk(x - 1, y, z);
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chunk->set_voxel(selected_voxel, _world->get_chunk_size_x(), by, bz, 0);
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chunk->build();
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}
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if (by == 0) {
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Ref<VoxelChunk> chunk = _world->get_or_create_chunk(x, y - 1, z);
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chunk->set_voxel(selected_voxel, bx, _world->get_chunk_size_y(), bz, 0);
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chunk->build();
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}
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if (bz == 0) {
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Ref<VoxelChunk> chunk = _world->get_or_create_chunk(x, y, z - 1);
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chunk->set_voxel(selected_voxel, bx, by, _world->get_chunk_size_z(), 0);
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chunk->build();
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}
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}
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if (_world->get_data_margin_start() > 0) {
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if (bx == _world->get_chunk_size_x() - 1) {
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Ref<VoxelChunk> chunk = _world->get_or_create_chunk(x + 1, y, z);
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chunk->set_voxel(selected_voxel, -1, by, bz, 0);
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chunk->build();
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}
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if (by == _world->get_chunk_size_y() - 1) {
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Ref<VoxelChunk> chunk = _world->get_or_create_chunk(x, y + 1, z);
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chunk->set_voxel(selected_voxel, bx, -1, bz, 0);
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chunk->build();
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}
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if (bz == _world->get_chunk_size_z() - 1) {
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Ref<VoxelChunk> chunk = _world->get_or_create_chunk(x, y, z + 1);
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chunk->set_voxel(selected_voxel, bx, by, -1, 0);
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chunk->build();
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}
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}
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Ref<VoxelChunk> chunk = _world->get_or_create_chunk(x, y, z);
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chunk->set_voxel(selected_voxel, bx, by, bz, 0);
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chunk->build();
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return true;
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}
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return false;
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}
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void VoxelWorldEditor::edit(VoxelWorld *p_world) {
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_world = p_world;
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spatial_editor = Object::cast_to<SpatialEditorPlugin>(_editor->get_editor_plugin_screen());
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}
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VoxelWorldEditor::VoxelWorldEditor() {
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_world = NULL;
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_seletced_type = 1;
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_editor = NULL;
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}
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VoxelWorldEditor::VoxelWorldEditor(EditorNode *p_editor) {
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_world = NULL;
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_seletced_type = 1;
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_editor = p_editor;
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spatial_editor_hb = memnew(HBoxContainer);
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spatial_editor_hb->set_h_size_flags(SIZE_EXPAND_FILL);
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spatial_editor_hb->set_alignment(BoxContainer::ALIGN_END);
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SpatialEditor::get_singleton()->add_control_to_menu_panel(spatial_editor_hb);
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}
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VoxelWorldEditor::~VoxelWorldEditor() {
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}
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void VoxelWorldEditor::_node_removed(Node *p_node) {
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if (p_node == _world)
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_world = NULL;
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}
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void VoxelWorldEditor::_bind_methods() {
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ClassDB::bind_method("_node_removed", &VoxelWorldEditor::_node_removed);
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}
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void VoxelWorldEditorPlugin::_notification(int p_what) {
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if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
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switch ((int)EditorSettings::get_singleton()->get("editors/voxelman/editor_side")) {
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case 0: { // Left.
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SpatialEditor::get_singleton()->get_palette_split()->move_child(voxel_world_editor, 0);
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} break;
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case 1: { // Right.
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SpatialEditor::get_singleton()->get_palette_split()->move_child(voxel_world_editor, 1);
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} break;
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}
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}
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}
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void VoxelWorldEditorPlugin::edit(Object *p_object) {
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voxel_world_editor->edit(Object::cast_to<VoxelWorld>(p_object));
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}
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bool VoxelWorldEditorPlugin::handles(Object *p_object) const {
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if (!p_object->is_class("VoxelWorld"))
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return false;
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VoxelWorld *w = Object::cast_to<VoxelWorld>(p_object);
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return w->get_editable();
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}
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void VoxelWorldEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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voxel_world_editor->show();
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voxel_world_editor->spatial_editor_hb->show();
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voxel_world_editor->set_process(true);
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} else {
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voxel_world_editor->spatial_editor_hb->hide();
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voxel_world_editor->hide();
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voxel_world_editor->edit(NULL);
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voxel_world_editor->set_process(false);
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}
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}
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VoxelWorldEditorPlugin::VoxelWorldEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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EDITOR_DEF("editors/voxelman/editor_side", 1);
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/voxelman/editor_side", PROPERTY_HINT_ENUM, "Left,Right"));
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voxel_world_editor = memnew(VoxelWorldEditor(editor));
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switch ((int)EditorSettings::get_singleton()->get("editors/voxelman/editor_side")) {
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case 0: { // Left.
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add_control_to_container(CONTAINER_SPATIAL_EDITOR_SIDE_LEFT, voxel_world_editor);
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} break;
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case 1: { // Right.
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add_control_to_container(CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT, voxel_world_editor);
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} break;
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}
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voxel_world_editor->hide();
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}
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VoxelWorldEditorPlugin::~VoxelWorldEditorPlugin() {
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}
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